Gaea's Revenge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
2011 Core Set (M11) Mythic Rare

Combos Browse all

Gaea's Revenge

Creature — Elemental

Gaea's Revenge can't be countered.

Haste

Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

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Gaea's Revenge Discussion

chadsansing on Xenagos (EDH) - Big Stupid Stuff

2 weeks ago

I like the creatures here a lot!

It might be fun to test with cards like Avenger of Zendikar, Birthing Pod, Gaea's Revenge, and Greater Good, as well.

Have fun brewing!

DarkJester187 on Commander Xenagos

1 month ago

Looks pretty sweet man. I agree with Carmasem about needing to cut a few cards (obviously) and one of them should be Garruk, Primal Hunter. For the cost, he seems like a 'draw a few cards then dies' play since the 3/3 Beast isn't worth it. Also maybe cut Brawn as it needs to die to be relevant and most your creatures have trample already. Additionally Kalonian Hydra feels too slow, especially without trample. Same goes for Gaea's Revenge... the haste isn't really relevant thanks to your commander and without trample it's only helpful against an open enemy. Lastly, unless I missed the point, Strionic Resonator didn't seem to have enough viable uses to warrant a card slot. Those are my votes to cut down to the golden hundo.

Opifex on Dream Horizon

1 month ago

I added some mana doublers, removed some of the devotion sinks (artifacts) and added some big beaters because i realized my curve could handle it. Devotion control is important, if I have a field wipe, I want to be able to control how Kruphix is impacted. I added Scatter to the Winds (3cmc counter with a haste swarm after combo) along with Gaea's Revenge to sweep in with some sneak attacks post wipe.

Argothian Enchantress; I realize I am not maximizing for her potential, but I can get her to be a pretty large shrouded creature in a post wipe, also she reenters the battlefield as a chump blocker/draw in some of the post wipe maneuvers. (recasting Kruphix is a reliable use but not a maximized use of the enchantress)

I will try to add a description for the new build.

Merang on Mimeoplasm EDH Casual

2 months ago

Hello, and welcome!

I'm in class currently so I can't look too thoroughly at your list, but I can post mine: The Mimeoplasm V3 for you to compare and get some ideas from. Mine is a bit more of a combo list but there are some very good cards that are relatively cheap and very effective.

From what I can see, I would add more effects that bring cards from your graveyard to the battlefield as your main form of recursion. With mimeoplasm your graveyard is one of your most important resources. You want the ability to be able to get whatever you want out of it when you need it. I would also include a little more point removal and maybe some more ramp. You can never go wrong with a Beast Within or Explosive Vegetation.

I would also add some things to put cards into your graveyard. Deadbridge Chant is an excellent way to hit multiple of these points and is very cheap as well. It is fairly efficient to get the engine running in my deck and can sometimes slip under the radar until you bring back something huge.

The Mimeoplasm is an absolute blast to play, and there are so many ways to play him. My best advice is to decide on what you want your wincon to be, and then attempt to get to your wincon faster and faster. Whether that's comboing out with counter strategies like Sage of Hours / Triskelion , or with commander damage using Death's Shadow and Gaea's Revenge to one shot people, or even milling your oppenents out or milling yourself to win with Laboratory Maniac.

Clawsun73 on Mimeoplasm EDH Casual

2 months ago

Hello, welcome to EDH!

ADDS:

Firstly, 27 lands is not enough, especially in a three color deck. I would aim for 35-37 in this deck since you have 6 mana rocks.

If you are up for ordering cards, Command Tower should go in any commander deck with more than one color.

Evolving Wilds is exactly Terramorphic Expanse, but having both doesn't hurt for consistency.

Recently rotated from standard lands that are pretty cheap right now: Sunken Hollow, Hissing Quagmire, Lumbering Falls

Pain lands are pretty cheap too: Yavimaya Coast, Underground River, Llanowar Wastes

Counterspell is strictly better than Cancel.

You are going to want Swiftfoot Boots to protect your commander and give it haste.

There are 2 different ways you can go about building the deck.

  1. You can go for easy wins with Blighted Agent and Jodah's Avenger.

  2. Or you can go for more fun stuff like Mycoloth, Sage of Hours, Master Biomancer, and Cold-Eyed Selkie.

Either way is valid and enjoyable, it just depends on who you play with and how you like to play.

For either one though, you need more big creatures for Mimeoplasm's second targer for counters. Some good cheap options are Krosan Cloudscraper and Ghoultree. Inkwell Leviathan and Gaea's Revenge can be used as targets for the first or second ability.

Terastodon can be used as removal and then as counters later in the Mime.

REMOVALS:

Firstly, Gifts Ungiven is banned in commander. If you are playing casually it shouldn't be too big a deal, but I thought I'd let you know.

Artisan's Sorrow or Relic Crush. 3/4 Enchantment/Artifact Removal is a little overkill.

Metallic Rebuke is not very good here because the only non-creature artifacts you have produce mana, so you can't really use the improvise that often.

I don't know if you are going for a recursion theme, but generally in this deck you want your creatures to stay in the graveyard, so Wander in Death, Fortuitous Find, and March of the Drowned don't seem very good in this deck. A little bit of recursion is good in any deck, but this is too much.

DistortionSlayer on Mono green Landfall Modern

2 months ago

Wile this deck was made for casual I'd really like it to be as good as possible, but most of what you suggested did not feel to synergetic with the rest. I wan't to bring it to a tourney if it ends up being good enough so I appreciate your help greatly, but Gaea's Revenge has protection from everything but green/colorless and has a good body but docent do much else compared to the others in the deck, Cloudthresherisn't vary helpful aside from the body and has the same problem as the last one. Hornet Queen is more useful then I thought with 4 tokens ( I thought I read one the first time) which I will consider. Polukranos, World Eater I will use! Thanks for helping! Any other ideas?

Emzed on Mono green Landfall Modern

2 months ago

I think you could benefit a lot from including the "mini-combo" of Arbor Elf plus Utopia Sprawl. Both are cheap mana accelerators on their own, but get much better when combined. I highly recommend those cards, they will make you much more explosive. You could even add Overgrowth and Voyaging Satyr too, which would make the synergy more consistent. Reaching 8 ore more mana by turn 4 becomes easy that way.
One of the most powerful landfall cards is Tireless Tracker, but that might not fit into your budget.
Endless One is really underpowered in a green ramp deck, why not try something like Gaea's Revenge, Cloudthresher, Polukranos, World Eater, Hornet Queen or Pelakka Wurm instead? They all bring some nice bonus abilities and shouldn't be too expensive.

Lamet-Agony on The Mimeoplasm, Bringer of Eldrazi

3 months ago

Gaea's Revenge can combo with your emrakul in Mimeo to onehit with haste

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