Gaea's Revenge

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
2011 Core Set (M11) Mythic Rare

Combos Browse all

Gaea's Revenge

Creature — Elemental

Gaea's Revenge can't be countered.

Haste

Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

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Gaea's Revenge Discussion

Merang on Mimeoplasm EDH Casual

1 week ago

Hello, and welcome!

I'm in class currently so I can't look too thoroughly at your list, but I can post mine: The Mimeoplasm V3 for you to compare and get some ideas from. Mine is a bit more of a combo list but there are some very good cards that are relatively cheap and very effective.

From what I can see, I would add more effects that bring cards from your graveyard to the battlefield as your main form of recursion. With mimeoplasm your graveyard is one of your most important resources. You want the ability to be able to get whatever you want out of it when you need it. I would also include a little more point removal and maybe some more ramp. You can never go wrong with a Beast Within or Explosive Vegetation.

I would also add some things to put cards into your graveyard. Deadbridge Chant is an excellent way to hit multiple of these points and is very cheap as well. It is fairly efficient to get the engine running in my deck and can sometimes slip under the radar until you bring back something huge.

The Mimeoplasm is an absolute blast to play, and there are so many ways to play him. My best advice is to decide on what you want your wincon to be, and then attempt to get to your wincon faster and faster. Whether that's comboing out with counter strategies like Sage of Hours / Triskelion , or with commander damage using Death's Shadow and Gaea's Revenge to one shot people, or even milling your oppenents out or milling yourself to win with Laboratory Maniac.

Clawsun73 on Mimeoplasm EDH Casual

1 week ago

Hello, welcome to EDH!

ADDS:

Firstly, 27 lands is not enough, especially in a three color deck. I would aim for 35-37 in this deck since you have 6 mana rocks.

If you are up for ordering cards, Command Tower should go in any commander deck with more than one color.

Evolving Wilds is exactly Terramorphic Expanse, but having both doesn't hurt for consistency.

Recently rotated from standard lands that are pretty cheap right now: Sunken Hollow, Hissing Quagmire, Lumbering Falls

Pain lands are pretty cheap too: Yavimaya Coast, Underground River, Llanowar Wastes

Counterspell is strictly better than Cancel.

You are going to want Swiftfoot Boots to protect your commander and give it haste.

There are 2 different ways you can go about building the deck.

  1. You can go for easy wins with Blighted Agent and Jodah's Avenger.

  2. Or you can go for more fun stuff like Mycoloth, Sage of Hours, Master Biomancer, and Cold-Eyed Selkie.

Either way is valid and enjoyable, it just depends on who you play with and how you like to play.

For either one though, you need more big creatures for Mimeoplasm's second targer for counters. Some good cheap options are Krosan Cloudscraper and Ghoultree. Inkwell Leviathan and Gaea's Revenge can be used as targets for the first or second ability.

Terastodon can be used as removal and then as counters later in the Mime.

REMOVALS:

Firstly, Gifts Ungiven is banned in commander. If you are playing casually it shouldn't be too big a deal, but I thought I'd let you know.

Artisan's Sorrow or Relic Crush. 3/4 Enchantment/Artifact Removal is a little overkill.

Metallic Rebuke is not very good here because the only non-creature artifacts you have produce mana, so you can't really use the improvise that often.

I don't know if you are going for a recursion theme, but generally in this deck you want your creatures to stay in the graveyard, so Wander in Death, Fortuitous Find, and March of the Drowned don't seem very good in this deck. A little bit of recursion is good in any deck, but this is too much.

DistortionSlayer on Mono green Landfall Modern

2 weeks ago

Wile this deck was made for casual I'd really like it to be as good as possible, but most of what you suggested did not feel to synergetic with the rest. I wan't to bring it to a tourney if it ends up being good enough so I appreciate your help greatly, but Gaea's Revenge has protection from everything but green/colorless and has a good body but docent do much else compared to the others in the deck, Cloudthresherisn't vary helpful aside from the body and has the same problem as the last one. Hornet Queen is more useful then I thought with 4 tokens ( I thought I read one the first time) which I will consider. Polukranos, World Eater I will use! Thanks for helping! Any other ideas?

Emzed on Mono green Landfall Modern

2 weeks ago

I think you could benefit a lot from including the "mini-combo" of Arbor Elf plus Utopia Sprawl. Both are cheap mana accelerators on their own, but get much better when combined. I highly recommend those cards, they will make you much more explosive. You could even add Overgrowth and Voyaging Satyr too, which would make the synergy more consistent. Reaching 8 ore more mana by turn 4 becomes easy that way.
One of the most powerful landfall cards is Tireless Tracker, but that might not fit into your budget.
Endless One is really underpowered in a green ramp deck, why not try something like Gaea's Revenge, Cloudthresher, Polukranos, World Eater, Hornet Queen or Pelakka Wurm instead? They all bring some nice bonus abilities and shouldn't be too expensive.

Lamet-Agony on The Mimeoplasm, Bringer of Eldrazi

1 month ago

Gaea's Revenge can combo with your emrakul in Mimeo to onehit with haste

Brandamn on Experimental Rush

2 months ago

These are probably bad suggestions but they work well against anything Control oriented and neither are pricey Gaea's Revenge Mistcutter Hydra

hoardofnotions on Horde of Notions: Tribe of Elementals

2 months ago

First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!

So lets talk card choices,

I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.

If you want budget fetch lands look at the mirage cycle (Mountain Valley) They might be better than Evolving Wilds/Terramorphic Expanse. especially once you add the check lands Canopy Vista

Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.

I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!

Animist's Awakening, Explore, Shard Convergence, Manalith, Sylvan Caryatid, Embodiment of Spring, Brighthearth Banneret, seem like bad ramp spells.

Destructive Revelry could be Hull Breach

Hoofprints of the Stag is soooo slow

Metallic Mimic is a small effect in a big game

is Stigma Lasher necessary?

Coat of Arms could bite you, like against Avenger of Zendikar (which by the way is an elemental you should run!)

Malignus is just a big beater, no extra effects

Grave Sifter could be cut for a cheaper card

Gaea's Revenge and Supreme Exemplar are just more big dudes that aren't good enough in my opinon

Now onto the possible additions!!

Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,

Haakon, Stromgald Scourge-really clever with changeling spells like Nameless Inversion and Crib Swap.

Buried Alive is like a triple tutor.

Karmic Guide is a loop with Reveillark.

mana doublers are good too, Mirari's Wake, Mana Reflection,

other recursion could be good too, Meren of Clan Nel Toth is a beast, Phyrexian Reclamation is cheap and good.

sac outlets are cool with repeatable reanimation, create some loops. some good sac outlets are Goblin Bombardment, Disciple of Griselbrand

You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too

if you want to add a bunch of nonelementals you could add Ashes of the Fallen to make them elementals. If you go this route maybe add Eternal Witness as a cheaper greenwarden

Rings of Brighthearth is better than Illusionist's Bracers i think because it copies any activated ability, like fetch lands and plansewalkers.

You could upgrade some of your ramp to Cultivate and Kodama's Reach

Bulldawg1310 on Elf Deck

3 months ago

Disagree with the Nissa Revane comment above. She can say your life more often than not, and you dont have to search for Nissa's Chosen.

However, your land base is way to heavy, most modern elves decks run 18 lands or less. I would run 4 swamps, 6 forests, 3 shocks, 3 fetches. You can afford to cut your black control sonce youre looking for a short game by pumping out aggro elves. Your Wellwisher is not modern legal so thats gotta go. You should be running play sets of Chord of Calling and Collected Company kill Gaea's Revenge its too big and a win more. Add more Dwynen's EliteCut Nissa's Chosen to 1 because youre tutoring for her with revane and shell go back to your library if she dies. Also add playsets of Elvish Visionary and Elvish Champion. These will allow you to be more aggressive and consistently winning by turn 5-6. Most people say aggro wins by 3 or 4, i say theyre full of crap. If you need more help, ill be able to provide feedback.

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