|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
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Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
Price & Acquistion Set Price Alerts
1 month ago
I'm going to refrain from discussing the validity of that counterargument and instead focus on comments.
Djinn Illuminatus is super cool here.
Fireball could be a good finisher.
Dualcaster Mage is maybe an option.
Aethersnatch might be a little expensive but it can do some work.
iTemeraire on V2
1 month ago
Cards you may want to add:
2 months ago
It's not an odd question, if your CMDR were to change zones, and go to your hand, library, graveyard, or exile, you may instead put it back into the command zone. The CMDR rule doesn't state that if your CMDR were to change zones and go to the battlefield too.. You may instead put it in the command zone.
Now it's not a stupid question because if you were to cast your CMDR from the command zone and an opponent cast Aethersnatch, at this moment you think. (Since the rules say "if your CMDR were to change zones") but you can't put your CMDR back into the command zone from casting it. The CMDR rule only cares if it were to go anywhere but the battlefield for the rule to apply.
So for instance. You could put your CMDR back into the command zone from the graveyard if it were to be put back into your hand. Or if your CMDR were to be put into the graveyard from your hand you may instead put it into the command zone. This works because it's changing zones. This will always apply if your CMDR is going to any other zone except the battlefield. Any combination of the following zones, exile, hand, graveyard, library. And remember it's a may ability.
2 months ago
Aethersnatch as a possibility? Not a clone effect, but there's no better clone than stealing someone's commander, right?
3 months ago
Okay, let's get some Jedi Caves and Murky monsters in here. Jorubai Murk Lurkers are definitely in the swamps of Dagobah, and though it's cold, I'm pretty sure the Ice Cave is a great place to send a training Jedi to face their fears. Rhystic Cave can help with of color sources on a budget and can put a crimp in the plans of someone who tapped out to play a spell to end the game when you have the Ice Cave out.
I am still confused as to how Steal/Clone has anything to do with the swamp planet of Dagobah, but let's look at some sweet cloning cards. Altered Ego, Stunt Double, Clever Impersonator, Mirror Match, Mirror Mockery, Spitting Image, and Stolen Identity all come to mind for varying degrees of cloning. I really like the Mirror cards because they directly oppose your opponents in an interesting fashion, discourage attacking you, and might let you actually use your opponent's ETB triggers if they're not careful.
For stealing, we've got Aethersnatch for spells, Chamber of Manipulation, Dominate, Domineering Will, Helm of Possession, Overtaker, Rags / Riches, Reins of Power. Thalakos Deceiver, Tolarian Entrancer, Treacherous Urge, Willbreaker, and Soul Seizer Flip to get at their creatures.
For the list now, I'd actually just purge everything over $5 to get a better sense of what you actually want in the deck, drop most of the reanimation right now since you're focusing more on cloning and stealing rather than reanimating, you can see about stealing creatures out of graveyards later. Deadeye Navigator just needs to go as well, since that card is just too good and will probably get you killed with little to no actual benefit.
If you still want to run Villainous Wealth get some of the best, cheapest ramp G and B have to offer like Zendikar Resurgent, Myriad Landscape, Blighted Woodland, and the ilk since that won't break your budget like some of the alternatives. Skirge Familiar can turn excess cards into mana, which can make your Tasigur cheaper too, and there are always the U free spells which you can bounce if you put bouncers in the deck) without having to fork out the cash for Palinchron
Another cool way to trim down your budget is to just not run some of the typical staples. Like, completely forget about Sol Ring and Lightning Greaves they're just not going to be worth the effort like Fellwar Stone, Corrupted Grafstone, or even, as much as I dislike them personally, Signets in the colors you need most.
Also, do be careful with Notion Thief, and this goes with other player's stolen creatures too, you'll need to make sure to have some sac outlets. Evolutionary Leap, High Market, any number of black creatures that have that as a cost, would be worth it if they have an effect that you can leverage into usability.
So...all in all, I know that's a lot, but hope it helps even a little bit.
5 months ago
Hab vorhin mal das folgende Video hier mehr oder weniger durchgeschaut und mir da noch ein paar Inspirationen geholt: https://www.youtube.com/watch?v=143JirQN5JU
Mit Spell Swindle knnte ich ja ganz gut die Manabase fixen. Wieder ein Counterspell mehr, der am Ende rausfliegen muss... Hmm...
Time Warp und Konsorten wren natrlich ultimativ auch echt gut in dem Deck, allerdings blhen die das Budget natrlich auch gleich ziemlich auf. Das ist dann aber auch gleichzeitig der einzige deiner Wackelkandidaten, der mir zusagt.
6 months ago
- Deadeye Navigator
- Swiftfoot Boots (protect Brago)
- Cyclonic Rift
- Reliquary Tower
- Act of Authority
- Rogue's Passage
- Sea Gate Oracle
- Whispersilk Cloak (makes it so you can't flicker Brago, but ensures he will connect
- Venser, Shaper Savant
- Felidar Guardian
- Traveler's Cloak
- Phyrexian Ingester
- Restoration Angel
- Pentarch Ward
- Thran Dynamo
- Prophetic Prism