Psychic Drain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Psychic Drain

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

Price & Acquistion Set Price Alerts

RAV

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Psychic Drain Discussion

Bozak on B/B Discard Control

4 days ago

Hey man, nice deck. Perhaps Mindcrank can help you out with that Duskmantle Guildmage for a combo. Tome Scour and Thought Scour to speed things up. Kudos for using Psychic Drain I never seen that, cool card.

SynergyBuild on What is yours is mine!

2 months ago

To start, I'll work on the manabase. Temple of the False God and Darksteel Ingot should be dropped immediately, with Talisman of Indulgence and Mind Stone as nearly direct upgrades in this specific deck. I would also drop Rogue's Passage, Dismal Backwater, a single Swamp, and Dimir Aqueduct for Darkwater Catacombs, River of Tears, Fetid Pools, and Underground River.

This should smothen your draws and manabase, giving you your colors faster and more efficiently, for a small cost. Other cards I would drop outside the manabase would be Grisly Spectacle, Balustrade Spy, In Bolas's Clutches, Hedonist's Trove, Psychic Strike, Fated Return, Keening Stone, Mindcrank, Trepanation Blade, Riddlekeeper, Dreadwaters, Increasing Confusion, Paranoid Delusions, Psychic Drain, and Traumatize, many of these 15 cards are simply overcosted or only affect one player, and don't do enough.

Cards I would run instead would be Animate Dead, Ink-Eyes, Servant of Oni, Phenax, God of Deception, Mesmeric Orb, Szadek, Lord of Secrets, Counterspell, Brainstorm, Ponder, Stroke of Genius, Prismatic Lens, Jace, Memory Adept, Dreamborn Muse, Thought Scour, Dimir Charm, Whispering Madness

JoosetheMuice on Scarab God Zombie Party

7 months ago

As for possible cuts, I don't love Distant Melody just because it doesn't save you when you're down, and people can kill some creatures in response. Psychic Drain is also underwhelming. I like Increasing Ambition more than Diabolic Tutor, but you could always run both. If you do, you can probably cut one of your board wipes since you'll have 2 and the tutors to grab them

babushkasara on All hail the ancient crab

8 months ago

You do have Drift of Phantasms but more tutors are always good - like Dark Petition or Diabolic Tutor. I don't recommend adding tons of them, but those are some options.

Also, you don't have very much removal in the deck so far, I don't think, and you don't have much recursion. I'd also recommend more land than 29. Mortuary Mire is a good start for two of those.

More suggestions:

Romer on Phenax's Milling Machine

9 months ago

Hey bigblue32123, I appreciate your suggestions and have been thinking through them for the past month. I agree with you about those one-off spells that mill X - not the best use of my mana, especially in commander when there are so many cards to mill. Those single-use spells don't have a lot of long term value. So I took out Increasing Confusion and Psychic Drain and replaced them with walls (Wall of Frost and Hover Barrier) that can offer some blocking protection and tap with Phenax to mill a decent amount.

I'm still not sold on Intruder Alarm for this particular Phenax build. The potential to prevent my own creatures from untapping (meaning they can't re-tap to mill more with Phenax in play) is just too great and I don't have that many creatures to really abuse Intruder Alarm. I'm also not sure Intruder Alarm combos with Rise of the Dark Realms: I believe all creatures enter the battlefield at once, causing only a single untap trigger on Intruder Alarm (not one untap trigger per creature).

lol BanditRaccoon123. Not sure if you're talking the CMC (not the best, but not the worst), the price tag of the cards (the most expensive cards I already had, or bought before they were so expensive) or the cost of losing your playgroup when you mill them to death. That last one's the toughest.

Schandmauler on Windmill 2.0

9 months ago

Maybe Psychic Drain is playable to consume the mana from Waste Not

Araignee on Windmill 2.0

9 months ago

Hi! Gave me some ideas to improve on my good old Ravnica Dimir deck :) You might want to put Shriekgeist into your creatures. Cheap nice fellow who helps with milling. Or for the multiplayer, Wight of Precinct Six might come in handy (and heavy), so would ths guy: Jace's Phantasm.

For some cheap milling, here goes Thought Scour. And of course, Dampen Thought. If you have some mana to spare, Psychic Drain is a nice one too. If you want to invest some money into your deck, the ultimate milling thing is Glimpse the Unthinkable which would get deadly with your enchantemnts.

Niblet on

1 year ago

I'd recommend Hedron Crab over Angler Drake

Traumatize is always a fun card to play

If you wanna throw in black you could run Psychic Drain, Glimpse the Unthinkable, and Psychic Strike, Perplex is fun, albeit situational

Hope this helps!

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