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This is a fast combo creature deck that revolves around dropping as many creatures as we can onto the board and trying to combo out first before our opponents can. Early game revolves around dropping value creatures that ramp into more mana to set up for the "Infinite Mana Enablers". With this, we can use Ezuri, Renegade Leader's overrun ability to make our mana dorks Big and Beefy to one shot each opponent. The appeal to this deck comes from it having many different lines to make infinite mana, allowing it be very adaptive with the cards we are drawing in to.

I highly recommend playing with this deck if you:

  • Love Creature based decks
  • Love to play Competitively
  • Love Infinite Combos
  • Love being the Underdog at the table
  • Love winning at any turn
  • Love to find neat and complex lines
  • And most importantly, Love wiping the tables with 1/1 dorks.

You will not enjoy this deck if:

  • You hate creature decks
  • You hate Infinite Combos
  • You hate having an empty hand
  • You hate having your progress ruined by any board wipe
  • You hate Mono Green Decks
Ezuri, Renegade Leader is a powerful commander and is the definitive commander for this type of deck. Ezuri can protect our critical elves from spot removal or board wipes with his regeneration ability. This is crucial to the deck because once our elves are destroyed its hard to get them back. Ezuri's second ability is our primary wincon, so its nice to have one piece of our combo in our command zone, ready to use whenever we assemble a combo. His cost in relatively cheap which helps when we are short on creatures on the field.

In short, his pros are as follows:

  • Offers protection to our creatures
  • Offers a win con with his overrun ability
  • Easy to ramp out into

His cons:

  • Cannot produce mana (besides cards like Earthcraft )
  • Cannot protect himself
  • Usually sits in command zone until we can combo out
Our primary strategy is to create Infinite Mana using elves, such as Priest of Titania and artifacts, such as Umbral Mantle , to infinitely pump our elves using Ezuri, Renegade Leader 's ability to overrun the entire board. Our beginning should be fast. If we don't have a turn one play, we immediately fall behind. These first early turns are used to cast multiple small costing creatures. We rarely keep mana up during these turns because we have very little interaction with the board. This deck generates HUGE amounts of mana at a very fast pace, and its not rare that we have a lot of mana and nothing to do with it besides put pressure on our opponents with Ezuri's Overrun ability for small amounts of damage.

Although Ezuri's Overrung ability is our primary wincon, there are three other strategies that are present in this current deck to handle certain situations:

  1. Altar of the Brood + Imperious Perfect + Umbral Mantle / Sword of the Paruns + Infinite Mana can mill your opponents entire deck (OUTDATED)
  2. Earthcraft + Imperious Perfect + Umbral Mantle / Sword of the Paruns + Throne of the God-Pharaoh can kill the whole table at your end step. This strategy is mainly used to get around decks that run an eldrazi or cards that cannot be milled. (OUTDATED)
  3. THE GOOD OLD CREATURES + Craterhoof Behemoth

Any of these strategies can be used to wipe the board at once.

This deck usually wins around turn 3/4, but if we have a slow start we can dig using cards like Shamanic Revelation , Sylvan Library , and Glimpse of Nature . Card draw is one of the biggest weaknesses in this deck. Unless we have an early Sylvan Library in play, our only other reliable option is to tutor into a Regal Force or Beast Whisperer to try and refill our hand.

In this section I will try and list all of the Infinite Mana Combos that I have found through playing this deck over the years:

  1. Argothian Elder + Wirewood Lodge + Nykthos, Shrine to Nyx + Devotion 4 or more
  2. Argothian Elder + Wirewood Lodge + Gaea's Cradle + 1 other creature
  3. Argothian Elder + Wirewood Lodge + Itlimoc, Cradle of the Sun + 1 other creature
  4. Argothian Elder + Wirewood Lodge + Elvish Guidance + any other land
  5. Argothian Elder + Sword of the Paruns + Gaea's Cradle + 2 other creatures
  6. Argothian Elder + Sword of the Paruns + Nykthos, Shrine to Nyx + Devotion 6 or more
  7. Argothian Elder + Sword of the Paruns + Itlimoc, Cradle of the Sun + 3 other creatures
  8. Argothian Elder + Sword of the Paruns + Elvish Guidance + 2 other elves
  9. Argothian Elder + Staff of Domination + Gaea's Cradle + 2 other creatures
  10. Argothian Elder + Staff of Domination + Nykthos, Shrine to Nyx + Devotion to 6 or more
  11. Argothian Elder + Staff of Domination + Itlimoc, Cradle of the Sun + 3 other creatures
  12. Argothian Elder + Staff of Domination + Elvish Guidance + 2 other elves + any other land
  13. Argothian Elder + Umbral Mantle + Gaea's Cradle + 2 other creatures
  14. Argothian Elder + Umbral Mantle + Nykthos, Shrine to Nyx + Devotion 6 or more
  15. Argothian Elder + Umbral Mantle + Itlimoc, Cradle of the Sun + 3 other creatures
  16. Argothian Elder + Umbral Mantle + Elvish Guidance + 2 other elves
  17. Elvish Archdruid + Umbral Mantle + 3 other elves you control
  18. Elvish Archdruid + Sword of the Paruns + 3 other elves you control
  19. Elvish Archdruid + Staff of Domination + 4 other elves you control
  20. Priest of Titania + Umbral Mantle + 3 other elves
  21. Priest of Titania + Sword of the Paruns + 3 other elves
  22. Priest of Titania + Staff of Domination + 4 other elves
  23. Wirewood Channeler + Umbral Mantle + 3 other elves
  24. Wirewood Channeler + Sword of the Paruns + 3 other elves
  25. Wirewood Channeler + Staff of Domination + 4 other elves
  26. Marwyn, the Nurturer (Power >3) + Umbral Mantle
  27. Marwyn, the Nurturer (Power >3) + Sword of the Paruns
  28. Marwyn, the Nurturer (Power >4) + Staff of Domination
  29. Viridian Joiner (Power >3) + Umbral Mantle
  30. Viridian Joiner (Power >3) + Sword of the Paruns
  31. Viridian Joiner (Power >4) + Staff of Domination
  32. Llanowar Tribe + Leyline of Abundance + Umbral Mantle
  33. Llanowar Tribe + Leyline of Abundance + Sword of the Paruns
  34. Devoted Druid + Leyline of Abundance + Ezuri, Renegade Leader + 1 additional mana
  35. Temur Sabertooth + Priest of Titania + Concordant Crossroads + 4 elves
  36. Temur Sabertooth + Priest of Titania + Thousand-Year Elixir + 4 elves
  37. Temur Sabertooth + Priest of Titania + Lightning Greaves + 4 elves
  38. Temur Sabertooth + Wirewood Channeler + Concordant Crossroads + 6 elves
  39. Temur Sabertooth + Wirewood Channeler + Thousand-Year Elixir + 6 elves
  40. Temur Sabertooth + Wirewood Channeler + Lightning Greaves + 6 elves
  41. Temur Sabertooth + Elvish Archdruid + Concordant Crossroads + 5 elves
  42. Temur Sabertooth + Elvish Archdruid + Thousand-Year Elixir + 5 elves
  43. Temur Sabertooth + Elvish Archdruid + Lightning Greaves + 5 elves
  44. Temur Sabertooth + Priest of Titania + Concordant Crossroads + Seeker of Skybreak + 3 elves
  45. Temur Sabertooth + Priest of Titania + Thousand-Year Elixir + Seeker of Skybreak + 3 elves
  46. Temur Sabertooth + Priest of Titania + Lightning Greaves + Seeker of Skybreak + 3 elves
  47. Temur Sabertooth + Elvish Archdruid + Concordant Crossroads + Seeker of Skybreak + 3 elves
  48. Temur Sabertooth + Elvish Archdruid + Thousand-Year Elixir + Seeker of Skybreak + 3 elves
  49. Temur Sabertooth + Elvish Archdruid + Lightning Greaves + Seeker of Skybreak + 3 elves
  50. Temur Sabertooth + Wirewood Channeler + Concordant Crossroads + Seeker of Skybreak + 3 elves
  51. Temur Sabertooth + Wirewood Channeler + Thousand-Year Elixir + Seeker of Skybreak + 3 elves
  52. Temur Sabertooth + Wirewood Channeler + Lightning Greaves + Seeker of Skybreak + 3 elves
  53. Temur Sabertooth + Marwyn, the Nurturer with power 5 or greater + Concordant Crossroads + Seeker of Skybreak
  54. Temur Sabertooth + Marwyn, the Nurturer with power 5 or greater + Thousand-Year Elixir + Seeker of Skybreak
  55. Temur Sabertooth + Marwyn, the Nurturer with power 5 or greater + Lightning Greaves + Seeker of Skybreak
  56. Temur Sabertooth + Argothian Elder + Lightning Greaves + Gaea's Cradle + any other land + 3 creatures
  57. Temur Sabertooth + Argothian Elder + Thousand-Year Elixir + Gaea's Cradle + any other land + 3 creatures
  58. Temur Sabertooth + Argothian Elder + Concordant Crossroads + Gaea's Cradle + any other land + 3 creatures
  59. Temur Sabertooth + Argothian Elder + Lightning Greaves + Itlimoc, Cradle of the Sun + any other land + 3 creatures
  60. Temur Sabertooth + Argothian Elder + Thousand-Year Elixir + Itlimoc, Cradle of the Sun + any other land + 3 creatures
  61. Temur Sabertooth + Argothian Elder + Concordant Crossroads + Itlimoc, Cradle of the Sun + any other land + 3 creatures
  62. Temur Sabertooth + Argothian Elder + Lightning Greaves + Nykthos, Shrine to Nyx + Devotion of 7 or higher
  63. Temur Sabertooth + Argothian Elder + Thousand-Year Elixir + Nykthos, Shrine to Nyx + Devotion of 7 or higher
  64. Temur Sabertooth + Argothian Elder + Concordant Crossroads + Nykthos, Shrine to Nyx + Devotion of 7 or higher
  65. Temur Sabertooth + Argothian Elder + Lightning Greaves + Seeker of Skybreak + Gaea's Cradle + Any other land
  66. Temur Sabertooth + Argothian Elder + Concordant Crossroads + Seeker of Skybreak + Gaea's Cradle + Any other land
  67. Temur Sabertooth + Argothian Elder + Thousand-Year Elixir + Seeker of Skybreak + Gaea's Cradle + Any other land
  68. Temur Sabertooth + Argothian Elder + Lightning Greaves + Seeker of Skybreak + Itlimoc, Cradle of the Sun + Any other land
  69. Temur Sabertooth + Argothian Elder + Concordant Crossroads + Seeker of Skybreak + Itlimoc, Cradle of the Sun + Any other land
  70. Temur Sabertooth + Argothian Elder + Thousand-Year Elixir + Seeker of Skybreak + Itlimoc, Cradle of the Sun + Any other land

Survival of the Fittest

Recursion is hard in this deck, so its almost painful to pitch a creature away. We run plenty of tutors to make up for Survival of the Fittest .

Akroma's Memorial

By the time we have 7 mana, we should be setting up for a wincon. This is just a win more card.

Recycle

We play cards very quickly, so when we need card draw we need something that will refill our hand like Regal Force or Shamanic Revelation . Its very rare that we need to draw cards, while also having cards we can still play.

The most expensive card is this deck is Gaea's Cradle . The most budget friendly alternatives are cards that you should already run and that is Growing Rites of Itlimoc  Flip and similarly Elvish Guidance .

Cavern of Souls is pretty necessary since we need our creatures to hit the field, so if you are cutting this for budgetary reasons I highly recommend Veil of Summer and Gaea's Herald to help keep our creatures safe from counter spells.

Sylvan Library can be cut for the slightly cheaper card Sensei's Divining Top or you can just run any alternative draw card such as Harmonize and Collective Unconscious .

The best alternative to Earthcraft is Cryptolith Rite , but for under a dollar, Song of Freyalise is also a very strong budget option.

Suggestions

Updates Add

CUT - Altar of the Brood - 1x Forest - Elvish Harbinger - Fierce Empath - Vivien's Arkbow

ADDED: - Temur Sabertooth - Deserted Temple - Beast Within - Lightning Greaves - Lignify

Temur Sabertooth being added really helps the deck in so many various ways. Beast within for more interaction. Lightning greaves to give our dorks haste or protection if needed. Deserted Temple for more mana. Lignify to deal with stax creatures.

Comments

Casual

100% Competitive

Top Ranked
Date added 1 year
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.68
Tokens None Vivien, 1/1 Elf Warrior, 3/3 Beast
Folders EDH Decks, Commander decks, decks i like, Commander, Elf fun, Favorites, Ezuri, cEDH, deck concepts, Other's EDH Decks, See all 23
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Revision 7 See all

3 weeks ago)

+1 Fierce Empath maybe
+1 Vivien's Arkbow maybe
+1 Elvish Harbinger maybe