Legacy Weapon

Legacy Weapon

Legendary Artifact

{W}{U}{B}{R}{G}: Exile target permanent.

If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Latest Decks as Commander

Legacy Weapon Discussion

Daedalus19876 on Music of the Spheres | Jodah, Archmage Eternal

1 month ago

You asked for two cuts. My first two cuts would be Akroma, Angel of Fury (low impact compared to the rest of your bombs) and Legacy Weapon (you don't want to pay WUBRG to cast it and then pay WUBRG again to use it, since 10 mana is a lot for a first exile).

bamoli on Sisay's Supercalifragilisticexpialidocious Friends

3 months ago

Qfx

Thought you'd appreciate the true singleton format for this one. As for why Vorinclex, well it seems like Spike and Timmy have helped you figure that out ;)

Urza's Ruinous Blast and Primevals' Glorious Rebirth : Originally these were contestants, but this started out as a Party Matters deck (Wizard, Cleric, Warrior, Rogues) but I ended up not having enough of a balance of those types to warrant focusing heavily on the mechanic.

Jhoira, Weatherlight Captain : The point of the deck is to not cast the legendary spells. Also, she has her own deck.

Raff Capashen, Ship's Mage : This is one that was cut after deciding I had too many Wizards when I was still looking at Party Matters. Might warrant revisiting.

Kamahl's Druidic Vow : The primary reason this isn't in the deck is I don't have it. Otherwise I dunno what I'd cut.

Marchesa, the Black Rose and Shalai, Voice of Plenty : Damn that's a good combo. I'll need to source a Marchesa, but I have a Shalai coming in the Secret Lair drop. WHAT TO CUT?!

Day of Destiny : Don't has. Would be glorious w/ Arvad the Cursed .

Anafenza, the Foremost : Similarly, don't has. Will have to source as it's glorious.

Blackblade Reforged : Too many other good options to include this, unfortunately.

Heroes' Podium : I really like this one. Didn't know it existed. Will have to source.

Farseek : No idea what to cut. Also probably didn't find it when going through cards and was giving priority to LEGENDS

Thran Temporal Gateway : I've no excuse as to why this ain't in except that I wanted to use Sisay to cheat, not anything else. Which isn't a good excuse but it is mine.

Fblthp, the Lost : Wow yeah I do need one of these.

Elesh Norn, Grand Cenobite : Wouldn't go in here anyway. She'd go into Mono-White. And I'm not gonna get my hopes up on getting more than one.

Avacyn, Angel of Hope : If I had an extra, lol. She's basically an auto-include in any white deck.

Sigarda, Host of Herons : See above.

Eerie Ultimatum : Another card that...I wish I had.

Ruinous Ultimatum : Ehh,, I feel like one ultimatum is a bit much for the deck and I'd rather Eerie.

Weatherlight : Valid point. Now, ugh gotta figure out how to fit it in.

Legacy Weapon : Bad Vorthos. Bad.

Rhystic Study : Bad Spike. Bad

Curiosity : ...bad Johnny, bad.

Tzefick on None

3 months ago

wallisface It's a restriction in the 99 so he wont just be in every deck for being a colorless exile-machine that also has a hindrance toward enemy mana rocks.

It's true you can still run him as your Commander and have your 99 be almost exclusively mono green ramp, just to get him out on the field. However in his current iteration he would slow down colored mana rocks and start blasting a singular permanent/spell every round. That's not in itself a very game winning strategy, so it falls flat if that's all you do. The effects are still very powerful, but not by itself a win condition.


If you remove the tap requirement from the active ability, your mana count is the restriction on how many permanents/spells you can exile per round. Throw in a Seedborn Muse and no one likes you anymore. It's not a very fun experience when he can sit in the Command zone.

I see that you rectified in your later comments to show that there needs to be a limit on the exile ability. The simplest solution to allow him both be in combat and use his ability could be to grant Ugin Vigilance, so he can attack freely and be ready to blast something - while also having the option of just staying back to blast something. I think it would be a mistake (or rather a nerf) to tie it with an attack condition. That would remove the ability to reactively exile a spell on the stack or a nonland permanent on the board - especially on an opponent's turn.

As for how people deal with Ulamog, the Ceaseless Hunger : it takes two permanents out when cast and that's pretty much the end of it, until something makes it possible for the owner to cast it again - which generally only happens when it is exiled itself while being a Commander or if it is played in the 99 of a self-bouncing deckshell. Ugin's exile as an active ability has a much higher ceiling and it can hit spells. So if not kept in check Ugin could just dominate the board singlehandedly. Also there's still a significant difference between 8 and 10 mana in a single burst.


I think I read MagicMarc's comment on turning any land into Wastes and didn't see that you only had it hit nonbasic lands. Anyhow a Blood Moon effect would be more manageable, but I honestly don't know if Ugin needs the boost. Also Blood Moon is symmetrical - whereas Ugin doesn't even hit your lands, and wouldn't much care either way with his chromatic mana ability anyhow.


And like plakjekaas mentions, colorless can acquire similar ramp potential as green, but in magical Christmas land, they can acquire it MUCH faster.

Turn 1: Ancient Tomb into Mana Vault into Mana Crypt into Sol Ring into Grim Monolith into Ugin. All on turn 1. Turn 2 you can cast Unwinding Clock to just make your opponents scoop even faster. Granted, wallisface's version that can gatling gun exile nonland permanents does not exile spells, so there is a chance to deal with Ugin if you somehow get the appropriate mana in basic lands to cast a board wipe or Diabolic Edict - as colored mana rocks will just be wiped with Ugin before you get to untap. The Ugin player does kinda need a way to increase Ugin's power to hit 21 Commander damage faster, but from there it's just a grinding battle. If the opponents manage to deal with Ugin, he'll likely just come right back the following turn.

I don't think this is a good goal for creating new cards. Not everything has to be cEDH worthy. The card as it is in the OP is strong but not dominating, and I think that's fair. Switching the nonland permanents opponents controls tap for colorless to a one-sided, colorless Blood Moon is probably acceptable. Making Ugin fully colorless will only make the card more problematic for Commander as everyone can suddenly include a Legacy Weapon + Ertai, Wizard Adept on a protected body.

Tzefick on None

4 months ago

One thing to note about the activation cost: It changes the picture in Commander.

As a Commander Ugin becomes 5 colors. Similarly, Ugin can only be played in a 5-color deck. This is a restriction to not allow mono green to just ramp the dude out and start blasting.

I also think it is bad for the format to allow an 8 cost creature that can sit in the Command Zone (and for most formats be able to be cheated out for cheap), to flat out disable colored mana for your opponents - so that's a no to the turn lands into Wastes .

Similarly a repeatable exile effect that is relatively cheap ( Utter End costs 4 and this is just an active ability) would be too powerful. Legacy Weapon is our closest comparison, which is a 7 mana artifact that can only exile permanents - and it refuses to be completely destroyed.


I think there has been struck a pretty good balance between powerful and useful.

The_Munchkin on Sisay Shrine Tribal

1 year ago

It seems like you have a lot of ramp cards between mana dorks, ramp spells, and artifacts. I would look at those to remove. I didn't see the other removal spells you mentioned when I first looked. I wouldn't necessarily count the red shrines since they require a lot of setup and are very conditional. With Legacy Weapon you could probably get by with only one more. You'll have to test it out.

I feel ya on not getting games in. I haven't played an actual game in months

TallyDanish on Covid Quarantine Combo (Sisay/Jegantha Solitaire)

1 year ago

You can search for Oath of Teferi with Sisay to immediately double down on all your planeswalkers.

Since you're also producing a large amount of 5-colored mana you could try Legacy Weapon to clear anything you want from the board. It is also searchable by Sisay.

DemonDragonJ on New commander products

1 year ago

Another reprint of Legacy Weapon would be very nice, since it has been many years since the previous reprint of that card.

Yesterday on

2 years ago

Oh. One minor thing about Myr Welder and linked abilities. Maybe you know this already.

When a card refers to 'the exiled card' or something similar, it usually is part of an ability linked with that one. So if you have a Legacy Weapon exiled under your Myr Welder and resolve the WUBRG ability, though the targeted permanent is exiled with the Welder, the Welder's second ability won't grant it the activated abilities of the newly exiled permanent because it wasn't exiled with the Welder's linked first ability. Similarly, if you have a Bag of Holding exiled with the Welder, using the self-sacrifice ability granted from the bag won't actually return any cards to your hand, because none of the cards exiled with the Welder have been exiled with the bag's linked triggered ability.

I found this very disappointing when I first found out.

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