Esior, Wardwing Familiar
Legendary Creature — Bird
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Esior, Wardwing Familiar Discussion
1 week ago
Commander Updates Since July 2021
I added new commanders to the roster of options under the Player Profiles. They include:
- Arcum Dagsson
- Lier, Disciple of the Drowned
- Xanathar, Guild Kingpin
- Klauth, Unrivaled Ancient
- Breena, the Demagogue
- Alibou, Ancient Witness
Several new commanders work with tokens:
As a theme, tokens have felt well supported in the cube so far, even though I did not do so intentionally. As a result, I don't anticipate making changes, but it could be that I work to support this theme more fully or concentrate it in BGU, in case the new +1/+1 counters theme does not work out.
Some commanders moved out of the "high power" tier. Most dropped to "mid power," but a couple are now deemed "fringe competitive."
- Iymrith, Desert Doom
- Teferi, Mage of Zhalfir
- Ertai, Wizard Adept
- Razaketh, the Foulblooded
- Daretti, Scrap Savant
- Arjun, the Shifting Flame
- Olivia Voldaren
- Tanazir Quandrix
- Tishana, Voice of Thunder
Unfortunately, most of the partner commanders I'd included were moved, so you're stuck with one of the handful of 4- or 5-color commanders if you're looking to maximize the flexibility of your deck's color identity.
2 months ago
I recently made a Tormod deck partnering him with Esior, Wardwing Familiar. I was debating making it a while I was building it. If I did go Orzhov, it probably would've looked pretty similar to this! Well done!
I do have a few suggestions, though. Tortured Existence is a must. for a zombie token? At instant speed? Definitely an all star in my deck. I'd also recommend Daring Fiendbonder as a way to give a commander indestructible, Necromancer's Stockpile for it's multi-purpose value and Bloodghast, Nether Traitor and Scourge of Nel Toth as threats that will keep coming back over and over. Sevinne's Reclamation is probably also worth checking out.
2 months ago
I never understood the purpose of Piper. Let's say I drafted a total of seven Commanders with Partner, not including Piper. Then, let's add Piper in as an 8th draft. And I'm going to literally pick seven at random. HERE WE GOOOO
- Malcolm, Keen-Eyed Navigator
- Esior, Wardwing Familiar
- Tana, the Bloodsower
- Alena, Kessig Trapper
- Gilanra, Caller of Wirewood
- Keskit, the Flesh Sculptor
- Silas Renn, Seeker Adept
- The Prismatic Piper
In this case, I didn't draft a single Commander, so if I desperately wanted to play , I could run Piper, I suppose. However, why would I intentionally nerf myself when I can run so many other options?
For example, you don't need a Pirate-tribal deck to run Malcolm, Keen-Eyed Navigator. You only need 1 Pirate (Your Commander) to deal damage. As long as you deal damage with at minimum 1 Pirate, you get the trigger which then looks at who all was dealt damage. For example, running with Tana, the Bloodsower could yield a Temur Stompy deck that ramps relatively hard. And technically it isn't combat damage you need, just any sort of damage.
Literally a ton of options. Why would anyone intentionally nerf themselves playing Piper and losing out on some strong synergy between abilities? It literally makes zero sense to me. And if the excuse is that you drafted a few white cards but no white Commanders but you REALLY want to play white, then you need to reassess your situation because it ain't gonna happen.
3 months ago
I've seen some good suggestions here already, but just figured I'd say that I'm the same kind of deck builder. I like doing the unusual, even if the commander might actually not be underused.
A few ideas (basically, these are ideas I haven't gotten around to, but want to):
If any of these ideas seem fun, feel free to use them or ask me for further explanations.
5 months ago
king-saproling, thank you for your suggestions :) Training Grounds would be awesome indeed, but I can't afford that card. I have a hard time evaluating Hope of Ghirapur , but maybe it would be a good idea to add Sevinne's Reclamation then, as I have a couple of cards that sacrifice themselves. I din't have Esior, Wardwing Familiar on my radar as a cheap flyer with an alright effect, so thank you.
5 months ago
You might like these: Training Grounds , Hope of Ghirapur , Stormscape Familiar , Sunscape Familiar , Esior, Wardwing Familiar , Gravitational Shift , Pride of the Clouds , Empyrean Eagle , Alabaster Leech , Sapphire Leech , Geist-Fueled Scarecrow
6 months ago
You might like these: Spark Double , Sakashima the Impostor , Sakashima of a Thousand Faces , Helm of the Host , Winter Orb , Hokori, Dust Drinker , Uba Mask, Esior, Wardwing Familiar , Fierce Guardianship , Flawless Maneuver , Ward of Bones , Ranar the Ever-Watchful , Kira, Great Glass-Spinner , Chancellor of the Annex , Sphinx's Revelation , Reidane, God of the Worthy Flip
7 months ago
latly i have been running
Esior, Wardwing Familiar
Kodama of the East Tree
its a typical simic deck (mana loop, pick up the deck, drop walking)
but i've been surprised how well Esior, Wardwing Familiar functions especially in 1v1
consistent early access to a flyer that is hard to remove has made Esior, Wardwing Familiar on of my favorite commanders