Esior, Wardwing Familiar
Legendary Creature — Bird
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)
Combos Browse all
|Commander / EDH||Legal|
Esior, Wardwing Familiar Discussion
3 weeks ago
As for 016...
Jeska, Thrice Reborn + Esior, Wardwing Familiar / Ishai, Ojutai Dragonspeaker because of the whole Jian mythical bird story. Some sort of flying tribal (the Franxx can fly... I think... at least 002's can) or Vehicle Tribal.
If you did go with Tana, the Bloodsower you could use Ardenn, Intrepid Archaeologist to go more of a dinosaur tribal route for those Naya colors and pack it with Gishath, Sun's Avatar and Zacama, Primal Calamity for flavor fun.
2 months ago
I am doing Rograkh, Son of Rohgahh for Commander. I wanna do it Voltron style. This is the way. Who should his partner be? I actually kinda, REALLY don't want to make it boros, but Ardenn, Intrepid Archaeologist just seems too good. I kind of had an idea to use the lizard that lets me damage all opponents when he damages one but I am not too sure about mono red since mono red won't have any answers to a lot of problems. Then I saw this blue commander Esior, Wardwing Familiar. It will GREATLY increase the safety of Rograkh, and give me Blue as an option which I might be able to use for control. So I can potentially do Voltron Control? I have no idea what I should put in it aside from counterspells though. Any ideas of what to do for blue if I go down that route? Enchantments, artifacts, spells, control stuff? I already have all the counterspell shit I could ever need for it like mana drain and force of will and counterspell etc.
2 months ago
Been playtesting all morning since the Commander Legends release online and I have to say this is a really fun deck. I definitely have a few small bugs to work out but this is pretty smooth so far. I may have to add a land or two. Probably make a few other adjustments with the enchantments but other than that I think this is super solid. Been playing regular EDH decks and it hold it's own until about mid to late game. Against other pauper EDH decks I will presume it will be one that's a little tough to beat. Esior, Wardwing Familiar's ability is a rock. Gives me enough time to get protection on my crits and from there it's just slangin commander damage.
2 months ago
I generally disagree, though Malcolm, Keen-Eyed Navigator and Tymna the Weaver is good, I think that Esior, Wardwing Familiar is still better. I believe that the amount of protection for Esior's cost outweighs Malcolm's mana generation.
As for Rograkh, Son of Rohgahh (and Silas), if you only plan to sacrifice Rograkh exactly once the entire game, and can still find enough value in that one, singular sacrifice to warrant him over the other red partners, then yes.
Dargo, the Shipwrecker is just better if you plan on repeated sacrifice, and he's already not good.
Also, for Krark, the Thumbless, since he only applies to instants/sorceries anyway, pairing him with an Artifact themed commander is not going to synergize at all.
2 months ago
So, I've been wanting to build a deck or two using the new Partner Commanders from Commander Legends since they got spoiled. I may add to this list later.
I'm going to write the 6 Commander pairings (that include at least 1 card from the new set) that I think will be most likely to be meta-relevant, and some of my reasoning why I think so. I will try to avoid repeats. If you have a different opinion, I would be happy to hear it (in a respectful manner).
Basically, together these two form an almost purely better version of Roon of the Hidden Realm, which at one point was determined cEDH. Self-explanatory.
Being able to easily put out a flying creature with Tymna who also protects both of them seems pretty good.
When both of them are out, literally any permanent that enters your battlefield allows you to dump all of the lands from your hand onto the field. Combining this with wheels and shuffling effects allows for some fast comboing to be done.
This allows you to essentially kill 3 creatures per turn for very little cost, as well as do decent quantities of Commander Damage in the late game, again, for a low cost.
Once both are out, chances are that almost every instant and sorcery you cast will effectively come back to you virtually for free. If you make copies, even more value ensues.
I imagine a Protean Hulk deck becoming of this with a stompy/attrition back up plan. Halana would use her ability to whittle down opponents' creatures, and Gilanra producing mana, and eventually cards, with untap effects, using Gilanra and green creature tutors to eventually get out Protean Hulk and kill Hulk using Halana. (Though Hulk lines don't win the game in Mono-Green, they definitely don't hurt.)
This was originally going to be 10 pairings, but I only felt that these 6 were worth mentioning. If you can convince me that one is worth noting, I will add it.