Esior, Wardwing Familiar

Esior, Wardwing Familiar

Legendary Creature — Bird

Flying

Spells your opponents cast that target one or more commanders you control cost more to cast.

Partner (You can have two commanders if both have partner.)

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Esior, Wardwing Familiar Discussion

RambIe on What are your Favorite Commanders?

4 days ago

latly i have been running Esior, Wardwing Familiar & Kodama of the East Tree
its a typical simic deck (mana loop, pick up the deck, drop walking)
but i've been surprised how well Esior, Wardwing Familiar functions especially in 1v1
consistent early access to a flyer that is hard to remove has made Esior, Wardwing Familiar on of my favorite commanders

BrassLord on A CLAWsome SHELLebration of Crab

1 month ago

@ DemMeowsephs Thank you for the suggestions! Voltron is a new way of playing for me as well! Yeah, unfortunately adding kaho and eisor would mess up the polymorph plan. Though with Thassa, God of the Sea , Kaho, Minamo Historian , and especially Esior, Wardwing Familiar I think they still have potential as Polymorph/Voltron commanders, with them having a lower converted mana cost and built in evasion, something to look at in the future! The cheap removal cards you recommended were on my radar as well, added them to the maybe board if I find myself needing better interaction!

I agree as well with the recast able unlockable effects! I run Artful Dodge in my Rielle, the Everwise deck! The Crab and our Blightsteel Colossus payoff don't typically need more than one or two attacks to eliminate a player, so it might work! With a primary gameplan to sacrifice the Crab for a polymorph, I'm a little hesitant to include too many enchantment aura effects that make our creatures unblockable, though on the other hand, it could be better in terms of tempo, getting faster crab attacks in the early game. Something to playtest in the future I think!

DemMeowsephs on A CLAWsome SHELLebration of Crab

1 month ago

Hey there! Voltron is indeed a load of fun (check out my Voltron deck, yes shameless plugs), and I may just have some suggestions for you that I have found in my Voltron journey!

Snooktf2 on for darling in the franXX fans

3 months ago

I think purely thematically Jeska, Thrice Reborn HAS to be 002. You can def make a case for Tana, the Bloodsower, but I think Jeska is just a stronger choice.

As for 016...

Jeska, Thrice Reborn + Esior, Wardwing Familiar / Ishai, Ojutai Dragonspeaker because of the whole Jian mythical bird story. Some sort of flying tribal (the Franxx can fly... I think... at least 002's can) or Vehicle Tribal.

Jeska, Thrice Reborn + Kraum, Ludevic's Opus could be the two of them becoming "one" towards the end of the show. Focus on Voltron-ing Kraum.

Jeska, Thrice Reborn + Silas Renn, Seeker Adept just because one's a dude, one's a girl, and each share their respective color palettes that the show has.

If you did go with Tana, the Bloodsower you could use Ardenn, Intrepid Archaeologist to go more of a dinosaur tribal route for those Naya colors and pack it with Gishath, Sun's Avatar and Zacama, Primal Calamity for flavor fun.

vasarto77 on Rograkh brainstorming

4 months ago

I am doing Rograkh, Son of Rohgahh for Commander. I wanna do it Voltron style. This is the way. Who should his partner be? I actually kinda, REALLY don't want to make it boros, but Ardenn, Intrepid Archaeologist just seems too good. I kind of had an idea to use the lizard that lets me damage all opponents when he damages one but I am not too sure about mono red since mono red won't have any answers to a lot of problems. Then I saw this blue commander Esior, Wardwing Familiar. It will GREATLY increase the safety of Rograkh, and give me Blue as an option which I might be able to use for control. So I can potentially do Voltron Control? I have no idea what I should put in it aside from counterspells though. Any ideas of what to do for blue if I go down that route? Enchantments, artifacts, spells, control stuff? I already have all the counterspell shit I could ever need for it like mana drain and force of will and counterspell etc.

BOXES_O_MOXES on Ardenn-Esior Caw Blade [Pauper EDH] "Contest Deck"

4 months ago

Been playtesting all morning since the Commander Legends release online and I have to say this is a really fun deck. I definitely have a few small bugs to work out but this is pretty smooth so far. I may have to add a land or two. Probably make a few other adjustments with the enchantments but other than that I think this is super solid. Been playing regular EDH decks and it hold it's own until about mid to late game. Against other pauper EDH decks I will presume it will be one that's a little tough to beat. Esior, Wardwing Familiar's ability is a rock. Gives me enough time to get protection on my crits and from there it's just slangin commander damage.

Reznorboy on My Opinion on New Partners

5 months ago

GhostChieftain

I generally disagree, though Malcolm, Keen-Eyed Navigator and Tymna the Weaver is good, I think that Esior, Wardwing Familiar is still better. I believe that the amount of protection for Esior's cost outweighs Malcolm's mana generation.

As for Rograkh, Son of Rohgahh (and Silas), if you only plan to sacrifice Rograkh exactly once the entire game, and can still find enough value in that one, singular sacrifice to warrant him over the other red partners, then yes.

Dargo, the Shipwrecker is just better if you plan on repeated sacrifice, and he's already not good.

Also, for Krark, the Thumbless, since he only applies to instants/sorceries anyway, pairing him with an Artifact themed commander is not going to synergize at all.

Lastly, Malcolm, Keen-Eyed Navigator and Glint-Horn Buccaneer is not a combo that does anything significant. (Definitely not worth tutoring for, at the very least.)

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