Martial Law

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls.

thefiresoflurve on WIP Control Deck

1 year ago

Hey, there!

First, what's your budget like? 'til I know that, I'll keep suggestions "standard".

Second: Cuts.

Sleep + River's Rebuke - not really an EDH card, since you usually have more than one opponent.

Martial Law - similarly, this is just one creature, and there are bound to be so many more problems than just one on the field at a time.

Invisibility - There are better sources of evasion (getting damage through to other players). Also, getting damage through is something Augustin isn't the best at, so that might not make for a strong win-con.

Robe of Mirrors isn't bad to protect your commander, but for 1 more mana you can use Curator's Ward (because Augustin reduces it) and then get 2 cards if someone uses a boardwipe later. I call that a deal. Diplomatic Immunity is another equally costed option as well, if you find your playgroup runs an obnoxious amount of enchantment removal, since it itself is also untargetable.

Consulate Crackdown - Kind of mediocre for what it does. For just one more mana, you can instead run Farewell or Austere Command, which both produce a much better effect.

Some things traditionally run in Augustin are used to basically slow the game to a crawl, and others are used to tax your opponents while this is going on to create advantages for you while you draw into your win conditions: Cursed Totem, Hushbringer, Thalia, Guardian of Thraben, Vryn Wingmare, Containment Priest, Reidane, God of the Worthy  Flip, Hushwing Gryff, Silent Arbiter, Ethersworn Canonist, Wandering Archaic  Flip, Smothering Tithe, Rhystic Study, Linvala, Keeper of Silence, Sphere of Resistance, Torpor Orb, Damping Sphere, Static Orb, Karn's Sylex, Meekstone, Crawlspace... not quite an exhaustive list, but it's a really good start, and gets the point across.

There are some weird cards that you can use as win conditions to go with the "stax" style, like Azor's Elocutors.

If you're interested, https://edhrec.com/commanders/grand-arbiter-augustin-iv has some more suggestions as well - in my opinion, it's not a terrible place to start as a new player, although I'd encourage you to switch it up as you and your wallet like from what's listed there.

https://scryfall.com/ can also be a really good tool if you like to go full nerd and search for alternative cards with similar effects to really expensive cards - I've stumbled across a few hidden gems over time by using it.

Hope that helps, and Happy building!

FormOverFunction on Bureaucracy!

1 year ago

I’ve played a number of games now and the deck is a lot of fun! This is the first deck (basically) of mine that has counter-magic in it, so I’ve had to reassess my playing habits, but otherwise it’s loaded with weird interactions that sort of pilot themselves. The commander is really important to get out there, as it will build you a 2/2 Army pretty promptly, and you need to draw a lot in order to get a good amount of theme on the table. Confessor matches up nicely with the draw/discard effects, and your first clue on your turn will get you two cards each turn. The color-hate (like Justice and Sanctimony) can be sort of feels-bad so a few of the games I’ve just sat on them (only justice, come to think of it). Library of Leng and Ivory Tower are always a great team, and Island Sanctuary is buttressed well by drawing on other people’s turns. The downside I hadn’t considered with that, though, is you’re still pretty weak to flying. I managed to use Abbey Matron in the best (only?) way, blocking and then pumping, which sort of felt like unlocking an achievement. Restore the Peace is great both against tokens that are beating you up AND against big baddies that block your 2/2s. Martial Law is one of the best answers to fliers and other trouble, almost like an Oblivion Ring that you can re-target every turn. This post is getting pretty long, so I’m going to wrap it up... but I think you get the notion ;p Thanks for asking MagicMarc!!

Epicurus on Card creation challenge

4 years ago

Agmand Sarv

Legendary Creature - Human Noble

Soldiers, Knights and other Humans you control get +1/+1 and gain vigilance

Warriors, Barbarians and Goblins opponents control enter the battlefield tapped

, Tap an untapped soldier or knight you control: detain target creature

1/5


Agmand is the author for the flavor text on Krenko, Mob Boss and Martial Law, but doesn't have his own card.

Make a Goblin Warrior or Barbarian (or both) who, in cahoots with Krenko, would be a good nemesis for Agmand.

leesteak on Turning A Profit

5 years ago

If you are looking for cards to take out, the primary cards I would look at: Martial Law - Only gets one creature, and is somewhat slow as a 4 mana do-nothing enchantment, while it can eek out value, it can also do very little Recumbent Bliss - Trading 1 for 1 with a single opponent sets you behind the other players, and I'm not sure the life gain is worth it. Ith, High Arcanist - Seems like it doesn't quite do near enough for its mana cost, and its suspend can be really slow. Like, if you have it on turn 2, great, but that may not happen often enough to be worth it. Icy Manipulator - Like martial law, but also you have to pay for it. It's by no means useless, but it's slow, it only works on thing a turn, and it might just do nothing for you. Mind's Eye - is super slow. Like, if you want to draw, lets say 5 cards, you have to invest 4 mana intially, and then 4 more mana over subsequent turns. Or, you could just cast Tidings and draw 4 cards for 5 mana. Victory Chimes - just meh. While you can dream of making cool deals for the extra mana, as someone who has played Spectral Searchlight , its mostly just a bad mana rock.

Also, just as a word of advice, one thing you need to be aware of as a control deck is that when you use removal on someone's threat, be it a counter, or other removal, it puts you at card disadvantage. With that in mind, I would advise cheaper counterspells, such as Swan Song , Arcane Denial style cards. Also, packing some more card draw would maybe not be the worst idea, instead of the group draw artifacts you have currently. That's my personal advice! Good luck :+)

Play4leftovers on With this Ideal we Endure

5 years ago

Thank you triproberts12

In general, my attempt with the deck was to mainly see how I could keep it enchantments as far as possible, so normal creatures (With the exception of one or two) probably won't be much use, though Stronghold Machinist is pretty interesting.

But Swarm Intelligence seems like a fun idea and it would only require a little prep for the Enduring Ideal . I think I'll switch out Martial Law for that one instead. Knollspine Invocation can also be plenty fun, but not entirely sure what to remove from the deck for it. Perhaps Grim Guardian

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