Memory Erosion

Memory Erosion

Enchantment

Whenever an opponent casts a spell, that player puts the top two cards of his or her library into their graveyard.

Latest Decks as Commander

Memory Erosion Discussion

wallisface on Fractured Sanity Grinding

2 months ago

I agree with Ammonzy that in mill “free” spells are bad, because our hand is often our most important resource, and losing 2 cards for 1 spell seems really bad. I also don’t think Memory Erosion having 2 blue symbols can ever justify it being in a deck.

Typically mills strongest control element is mainboard Surgical Extraction to remove an opponents key pieces. I’m very surprised that this control build is avoiding that route

DMFF on Fractured Sanity Grinding

2 months ago

I cannot justify removing 4 "free" Counterspells from my deck. Also, every choice in this deck was made with Sanity Grinding in mind to make the spell as efficient as possible. Originally, Mesmeric Orb was in the slot where Memory Erosion is since it is the best mill permanent out there. However, I found that it was popping up too much and throwing off the efficiency for Sanity Grinding, so I replaced it. The more blue mana symbols in this deck, the better!

TheVectornaut on Rogues be Millin

4 months ago

For multiplayer, it seems you'd want as many mill cards that hit "each opponent" rather than just "target opponent" as possible. So while I would normally recommend something like Fraying Sanity , I think a wider option like Memory Erosion could be more appropriate. Luckily, (aside from Anowon), the rogues follow that advice quite well. I do think I'd prefer another cheap rogue to Baleful Strix though. Maybe Merfolk Windrobber or Zulaport Duelist for the mill or maybe Oona's Blackguard for the power and hand disruption.

BeesGetDegrees on Pillow Fort Mill

5 months ago

Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.

Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.

• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).

• Will need some life gain enchantments to stay in the game

• No easily combo pieces or blink pieces - Dramatic Reversal - Mindcrank

• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte

• Creatures to help Mill or slow down the game - Fleet Swallower - Dreamborn Muse - Silent Arbiter

• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony

• Creatures that can grow unhindered with totem armor - Scute Mob - Sun Titan - Bishop of Rebirth - Danitha Capashen, Paragon

• Completely missing ramp/ability to draw specific lands - Aesi, Tyrant of Gyre Can always enchant him for free unlimited lands - Cultivate

• Exile graveyard Pieces or different lands - Halimar Depths - Bojuka Bog - Myriad Landscape

• Better enchantments that are not expensive - Mirrormade - Memory Erosion - Patient Rebuilding

• Absolutely need some mana rocks

NicodaPico on Kwain, wanna see real speed?

6 months ago

you know this deck actually has tons of draw which makes sense for a blue white color pairing. Because you're drawing so many cards, i think you're able to drop down to 37ish lands and not be affected. seeing as your primary wincon isnt to mill out your opponents, a Teferi's Tutelage and Memory Erosion aren't really going to be too effective. Court of Cunning i think gets a pass solely for giving you monarch. tons of card draw and interaction which i love to see in a deck, one suggestion for synergistic ramp that i think is underrated is Midnight Clock , early ramp and mid-late game refresh the hand. and a Marble Diamond / Sky Diamond couldn't hurt either

Willzy on lazav, dimir mastermind (help wanted)

10 months ago

I have some more cheaper mill cards if you wanted to cut some of the bigger cards: Glimpse the Unthinkable, Mesmeric Orb, Sphinx's Tutelage, Memory Erosion, Ruin Crab, Bruvac the Grandiloquent (is an all-star, and I pulled one in a Jumpstart pack!), Maddening Cacophony, Archive Trap, Mind Grind and Hedron Crab

There are also some cards to keep graveyard decks off your neck by milling then exiling their yard like: Ravenous Trap, Leyline of the Void, Tormod's Crypt, and Relic of Progenitus

Last but not least, Bitter Ordeal will do some extremely heavy lifting when you mill someone for major cards in a turn. I recently realized that Gravestorm triggers off of any permanent put into any graveyard! That was a big find, and is helpful even with smaller triggers to root through their deck and turn off combo and exile other problematic cards before they are cast.

CasualFocusedEDH92 on Atris Advisor of Thieves

10 months ago

The deck aims to take advantage of ETB triggers. We can repeat them with Thassa, Deep-Dwelling, Conjurer's Closet and Panharmonicon.

There are some powerful (infinite) combo's in here that can close out the game:

Duskmantle Guildmage + Mindcrank = infinite mill. With Memory Erosion on the battlefield this combo is even easier - as in, less mana intensive - to pull off.

Peregrine Drake + Archaeomancer + Displace or Ghostly Flicker = Infinite mana. Once we have infinite mana we can continuously blink Mulldrifter or Atris, Oracle of Half-Truths to draw our whole deck. Before winning with Jace, Wielder of Mysteries or Thassa's Oracle. Alternatively, we can mill all our opponents with Sphinx Mindbreaker (possibly turning it into damage with Mindcrank), or steal all our opponent's permanents with Agent of Treachery.

Of course, it is also fun to not combo off and just fill our opponent's graveyards, resurrect their stuff under our control and kill them with their own creatures.

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