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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into their graveyard.
3 months ago
Okay, so having a look at your current list I can see a few things that I would do:
Definitely agree with king-saproling with adding Syr Konrad, the Grim as it pairs extremely well with Mindcrank often getting multiple triggers
Even though you're going for an aggresive style deck. adding a little bit of pillowfort could benefit in the form of Riddlekeeper and Memory Erosion
Nightscape Familiar to make Lord Xander, the Collector easier to play (and other cards)
Manic Scribe for a cheap creature that you can get out early that gives you consistent mill on each opponent
Didn't Say Please is a brilliant counterspell for you, especially in use of protecting combo pieces
And of course if you're considering going for draw strategies, there's plenty of cards for that
10 months ago
How has Thought Collapse worked out for you? How often can you afford to spend your turn 3 countering a spell instead of dropping those repeated mill effects like Fraying Sanity or Memory Erosion? And because most of the deck is at sorcery speed, if your opponent doesn't cast anything counter-worthy and just swings you waste one of the most important turns on your curve. I obviously don't know your playgroup and haven't had any experience using it as a potential clutch card, but that's what I see. Looks like a really fun list too.
1 year ago
I agree with Ammonzy that in mill “free” spells are bad, because our hand is often our most important resource, and losing 2 cards for 1 spell seems really bad. I also don’t think Memory Erosion having 2 blue symbols can ever justify it being in a deck.
Typically mills strongest control element is mainboard Surgical Extraction to remove an opponents key pieces. I’m very surprised that this control build is avoiding that route
1 year ago
I cannot justify removing 4 "free" Counterspells from my deck. Also, every choice in this deck was made with Sanity Grinding in mind to make the spell as efficient as possible. Originally, Mesmeric Orb was in the slot where Memory Erosion is since it is the best mill permanent out there. However, I found that it was popping up too much and throwing off the efficiency for Sanity Grinding, so I replaced it. The more blue mana symbols in this deck, the better!
1 year ago
For multiplayer, it seems you'd want as many mill cards that hit "each opponent" rather than just "target opponent" as possible. So while I would normally recommend something like Fraying Sanity , I think a wider option like Memory Erosion could be more appropriate. Luckily, (aside from Anowon), the rogues follow that advice quite well. I do think I'd prefer another cheap rogue to Baleful Strix though. Maybe Merfolk Windrobber or Zulaport Duelist for the mill or maybe Oona's Blackguard for the power and hand disruption.
1 year ago
Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.
Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.
• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).
• Will need some life gain enchantments to stay in the game
• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte
• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony
• Absolutely need some mana rocks
1 year ago
you know this deck actually has tons of draw which makes sense for a blue white color pairing. Because you're drawing so many cards, i think you're able to drop down to 37ish lands and not be affected. seeing as your primary wincon isnt to mill out your opponents, a Teferi's Tutelage and Memory Erosion aren't really going to be too effective. Court of Cunning i think gets a pass solely for giving you monarch. tons of card draw and interaction which i love to see in a deck, one suggestion for synergistic ramp that i think is underrated is Midnight Clock , early ramp and mid-late game refresh the hand. and a Marble Diamond / Sky Diamond couldn't hurt either
1 year ago
some misc enchantments