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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Finest Hour
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
nuperokaso on Bant Exalted Alara
5 months ago
- Don't play Borderposts. They offer no benefit for you, but opponent may destroy them with artifact hate. You also risk having an opening hand without basic lands, making them unplayable. Play Arcane Sanctum and Jungle Shrine instead.
- Add 2 Elspeth, Knight-Errant. It gives you an evasion against repeated blockers such as Sprouting Thrinax and also can itself provide repeated blockers. The +3+/+3 bonus doubles with Rafiq and Finest Hour.
- Your sideboard is bad. There is no reason to play Call to Heel when you can play Hindering Light. You don't have any enters-the-battlefield effects, so you never want to return your own creatures to hand when you can leave them on the battlefield. You have no answer to the Martial Coup.
- Check Cascade - Shards of Alara Block - an actual constructed deck from that era. It would destroy you hard with all the card advantage. Your deck also has problems with instant removal, since you always attack with only one creature.
cebel3 on Adaptive Enchantment upgraded
1 year ago
Remove Naga Vitalist, Triumph of Ferocity, Soul Snare, Finest Hour and Martial Law.
iammute on Rafiq, combat triggers
2 years ago
This is a real cool idea. I would recommend Prowler's Helm, Trailblazer's Boots and Nemesis Mask over some of the auras as they’re more resilient. Being able to move them around to the most appropriate creature is great too.
If you want to stick with the auras I’d include Sovereigns of Lost Alara for some extra utility. Finest Hour could be really strong too, especially with Medomai.
Soltari Visionary is great removal and pretty much unblockable too.
VyseArcadia8 on 3 cardo combo synergy question
2 years ago
I fixed the brackets. Thank you. That's how I thought the combo worked. I wasn't 100% sure though. The deck that's in is an exalted deck. The reason why I asked was I could see it as a high risk, high reward type combo for a potential endgame game play. Particularly if combined with Finest Hour
Yillnik on SwingForTheWin Deck-Idea
2 years ago
Hello, I wanted to build a deck that use some triggers or ability’s to make a Swinger huge. Im thinking about stuff like: Rafiq of the Many | Finest Hour | Neyith of the Dire Hunt | Bruse Tarl, Boorish Herder | Xenagos, God of Revels | Hadana's Climb Flip |
If you have some cards that can make one swinger huge admit them please..^^
Amyas on Galea's Fortress of Voltron
2 years ago
Very nice a Finest Hour would do some work int his deck.
BeesGetDegrees on
3 years ago
Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.
Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.
• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).
• Will need some life gain enchantments to stay in the game
• No easily combo pieces or blink pieces - Dramatic Reversal - Mindcrank
• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte
• Creatures to help Mill or slow down the game - Fleet Swallower - Dreamborn Muse - Silent Arbiter
• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony
• Creatures that can grow unhindered with totem armor - Scute Mob - Sun Titan - Bishop of Rebirth - Danitha Capashen, Paragon
• Completely missing ramp/ability to draw specific lands - Aesi, Tyrant of Gyre Can always enchant him for free unlimited lands - Cultivate
• Exile graveyard Pieces or different lands - Halimar Depths - Bojuka Bog - Myriad Landscape
• Better enchantments that are not expensive - Mirrormade - Memory Erosion - Patient Rebuilding
• Absolutely need some mana rocks
Legendxp on Fast Kill Progenitus (Commander) *HELP IS WELCOME*
3 years ago
Perhaps Finest Hour or Rafiq of the Many? If you plan on attacking with only Progenitus this might be pretty good.
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