Dovin Baan

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Dovin Baan

Planeswalker — Dovin

+1: Until your next turn, up to one target creature gets -3/-0 and it's activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents on their untap step."

TypicalTimmy on Card creation challenge

1 month ago

Lol what doesn't blue punish


Reject Perfection

Instant

Exile target nonland permanent that entered the battlefield from a player's graveyard or library this turn.


I learned not too long ago that Dovin Baan's magical powers were being able to see the flaws in anything around him.

Yet he couldn't see why kids loves Cinnamon Toast Crunch.

Or, you know, the Flaws with Bolas' plans haha.

Make a new Dovin Baan, this time in Esper, that lets him "see the flaws" in your opponents game.

DemonDragonJ on All Will Be One

10 months ago

I have replaced Dovin Baan with Teferi, Who Slows the Sunset, because, while Dovin is certainly not the worst planeswalker who has ever been printed, he is fairly mediocre overall. His first ability is highly situational, his second ability is very nice, but nothing spectacular, and his third ability is very powerful, but cannot be used immediately, even when he is summoned with a Doubling Season present, so he simply is not sufficiently powerful for this deck. Also, having played in too many games in which another player cast a Winter Orb, I know how unpleasant that effect can be, so I do not wish to subject my opponents to it, either (Narset’s emblem is also very annoying, but she, like Teferi, provides amazing overall value, so I shall risk drawing the ire of other players when I summon her).

By contrast, the new Teferi provides amazing value, regardless of which of his abilities his controller activates, and, very significantly, his third ability can be used immediately if a player controllers a Doubling Season when they summon him, so I feel that this was an excellent decision for this deck.

DemonDragonJ on Should I Put the New …

1 year ago

The new Teferi, Who Slows the Sunset is very awesome, and I am contemplating putting him into my Atraxa, Praetors' Voice EDH deck, but, if I do that, I have not decided what card to remove to make room for him. If I do remove a card I definitely shall exchange an existing planeswalker for him, but I need to decide which planeswalker I shall remove.

My first choice is Dovin Baan, because he is rather lackluster and has the same mana cost as the new Teferi, but I like his emblem very much, and, with sufficient sources of proliferation, I can use his second ability indefinitely, even gaining loyalty each time.

My second choice is Narset Transcendent, because, while her emblem is very powerful (and is the entire reason for her being in the deck), it has a very high loyalty cost, and her other two abilities are not particularly useful; actually, that is not true, as her first ability is great, but this deck does not have a sufficient number of instant and sorcery spells to justify using her second ability very often. Plus, the moment that I cast her shall make me an enemy to the entire game, since very few players will want to allow me to get that emblem.

What does everyone else here say about this? Should I put the new Teferi into my Atraxa deck, and, if I should, which planeswalker should I remove in exchange for him?

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

1 year ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

BeesGetDegrees on

1 year ago

Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.

Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.

• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).

• Will need some life gain enchantments to stay in the game

• No easily combo pieces or blink pieces - Dramatic Reversal - Mindcrank

• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte

• Creatures to help Mill or slow down the game - Fleet Swallower - Dreamborn Muse - Silent Arbiter

• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony

• Creatures that can grow unhindered with totem armor - Scute Mob - Sun Titan - Bishop of Rebirth - Danitha Capashen, Paragon

• Completely missing ramp/ability to draw specific lands - Aesi, Tyrant of Gyre Can always enchant him for free unlimited lands - Cultivate

• Exile graveyard Pieces or different lands - Halimar Depths - Bojuka Bog - Myriad Landscape

• Better enchantments that are not expensive - Mirrormade - Memory Erosion - Patient Rebuilding

• Absolutely need some mana rocks

grennpowerhouse on Daxos of Thievery

1 year ago

Beautifully built deck kudos to you. Amazing synergy hope that I can someday build this deck. Have you thought about Medomai the Ageless or Dovin Baan I think Medomai would go really well with Daxos

Joe_Ken_ on Gideon holds the Front Line

2 years ago

Some cards you should really want are stuff that will make it harder to deal with your planeswalker and walkers that will make more tokens.

Sphere of Safety is great for a high enchantment deck like this one. Ghostly Prison and Propaganda are also good, but won’t protect your walkers.

Dovin, Grand Arbiter makes some flying tokens and can get close to his ultimate range real easy.

Dovin Baan has a little defensive utility and card draw, but I am recommending him since if he gets his ultimate off then there is now way you shouldn’t win.

Narset, Parter of Veils will turn off opponents card draw.

Kazuul, Tyrant of the Cliffs can make attacks harder or produce a nice chump blocker.

Anointed Procession is probably one of the best cards you can have with your token producers in the deck.

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