Dovin, Hand of Control

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dovin, Hand of Control

Legendary Planeswalker — Dovin

Artifact, instant, and sorcery spells your opponents cast cost more to cast.

-1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

EDH 0 / 0
Dovin, Hand of Control feature for Blite

assassinklaus on You want more cards? You can’t handle more cards!

1 year ago

I love this deck, I used this same Ebony Owl Netsuke + Howling Mine + Kami of the Crescent Moon combo an age ago and always got a big groan from my brother when I pulled out the deck :P

Have you considered controlling the cost of your opponent's spells to compound the difficulty of emptying their hand with cards like Monastery Siege, Dovin, Hand of Control, Kasmina, Enigmatic Mentor, God-Pharaoh's Statue or even Void Winnower just for a laugh? That last one doesn't really offer anything competitively but making spells more expensive or unplayable means fewer potential counters needed or more available to counter creatures. Not a super efficient strategy, I like what you have already but it's an idea. :)

wallisface on Budget Azorius Hammer Time

1 year ago

Swords to Plowshares isn’t modern legal.

It looks like this deck is aiming for a long game (as you’re really unlikely to have all the pieces you need early - and if you do disruption will still create a huge setback). With that in mind, i don’t think either Ghostly Prison or Dovin, Hand of Control help you much here - neither are terribly useful late game when mana is plentiful.

NexGenRogue on (~$25, R/W) Vehicular Manslaughter

2 years ago

Thanks for the recommendations, Kazierts. Glad you enjoyed the decklist!

Dovin, Hand of Control is probably a good idea in the right match ups like vs combo decks, but I mostly play with my brother and we don't use any. Otherwise, it would be a solid 2-3-of sideboard card ASAP. Teyo, the Shieldmage is too situational and Saheeli, Sublime Artificer kind of seems like win-more even if you have the best synergy pieces. Lastly Rustvale Bridge might be an OK budget option for lands since it Galvanic Blast and Toolcraft Exemplar are so good when Metalcraft is triggered. However, in my experience entering tapped is too slow in an aggressive list like this one and the deck has no shortage of ways to produce artifacts.

Again, thanks for checking out my list!

Kazierts on (~$25, R/W) Vehicular Manslaughter

2 years ago

Really nice deck!

I don't have any really strong suggestion in mind. The only thing I could possibly think was Dovin, Hand of Control in case this deck ends up playing against a sort of combo deck. Teyo, the Shieldmage could be ok if discard is something this deck struggles with. Saheeli, Sublime Artificer has the potential to turn something into vehicles, maybe her own constructs or Magda's treasure, but maybe she's too much of a stretch. All of them can be used as the alternative cost for the Heart of Kiran crew cost and Weatherlight can help find them. However, I can understand if they don't seem all that appealing.

For the lands, I'd just consider Rustvale Bridge since it's an artifact and that could help with synergies, but that's really not necessary.

This list seems pretty tight and well built. Well done!

Daveslab2022 on

2 years ago

Looks fun but also a little all over the place. Some cards just don’t feel like they fit. Nahiri, the Harbinger is one. It’s fine for drawing and sculpting your hand but for 4 mana that’s a bit steep for modern. Dovin, Hand of Control also seems out of place. It just seems slow and doesn’t do enough for 3 mana. Modern is a fast format and every card you play from turn 3 onward need to impact the board immediately. Omnath seems insanely out of place here, as you don’t have much in the way of landfall effects. You’re playing growth spiral, but also playing only 5 fetch lands. It also can’t be hit with Niv. I don’t think you play enough planeswalkers to justify running Carth the Lion , and the walkers you do play just aren’t high-impact enough to justify wanting to dig specifically for them.

Expressive Iteration is an insanely good card that I highly recommend. It’s a bit slow but also helps with mana fixing and just finding the right spell. Your deck is essentially a multi-colored toolbox deck, so you’ll often find yourself needing to hit the right card to remove a threat or end the game.

TriusMalarky on Overperforming Cards?

2 years ago

One card I would love to try in cEDH is Dovin, Hand of Control . Turn one Mana Crypt this guy, especially if you're going first, should be backbreaking.

Other than that, Flood of Tears is hilariously good. Oftentimes you get to the point where you have several Mana rocks and dorks in play in addition to an assortment of creatures, and this just resets the board except you have your scariest thing in play and probably one or two Mana dorks/rocks, meaning you take the way the game had been going and now you're ahead on Mana and are totally winning.

Oof_Magic on

2 years ago

Went up against what I assume was a Time Vault / Manifold Key combo. I can’t recall my opening hand perfectly but my opponent lead with Underground Sea and Mox Jet into Ponder and Imperial Seal . I could have countered something but my general rule of thumb is to counter what is tutored rather than the tutor. Land, go. They mana rock into Timetwister which I assume is what they tutored as it would shuffle away anything else. I hit that with a Force of Negation and took the turn. Land, go. From there it was much slower. I got out Teferi, Time Raveler on turn 3 and Dovin, Hand of Control the following turn. Countered a Demonic Tutor and responded with Dack Fayden . Dack pulled us into a follow up Jace, the Mind Sculptor . At that point, they were low enough that we could ride Jace’s to deck management, maintaining our counters until Narset, Parter of Veils and Kasmina, Enigma Sage . We continued to keep our opponents top deck and our own managed, eventually completing the crew with Oko, Thief of Crowns coming down for an additional Fractal. Our opponent managed to pull a Tinker while we took the turn off but we had plenty of counters ready at that point and was able to stave off and go in the lethal offensive.

It was only one game but I would definitely have brought in Ashiok, Dream Render having seen Imperial Seal , Demonic Tutor , Tinker , and Tezzeret the Seeker .

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