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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Scute Mob
Creature — Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
moo1234 on Card creation challenge
8 months ago
Nest of Scuti-tark the scute queen
Legendary Creature - Insect nest
Defender
Whenever ~ is dealt damage create that many 1/1 green insect creature tokens called Scute Mob with "At the beginning of your endstep put 4 +1/+1 counters on this creature"
0/11
Scute Mob is a seriously underrated card, but it equally kinda doesn't fit into any format, like it's just not impactful enough for commander and I made a modern deck around it which has a limited degree of success, but I wanted to show it some love.
Anyway make Scuti-Tark, Scute Queen
wallisface on
1 year ago
TimeBubble with 20 lamds, Scute Mob won’t activate until around turn 8-9 on average. Games generally never last that long.
wallisface on
1 year ago
Some thoughts:
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you’re only at 58 cards - you need 60 for a legal deck.
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I’d suggest going up to 20 lands (and also ditching the mana dork).
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you currently have no other warriors in your deck, making Bramblewood Paragon pretty useless as you’ll almost never be gaining counters off it.
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you’ll never be gaining counters from Scute Mob either - with only 18 lands you won’t have 5 in play until around turn 9-10… no game is lasting that long.
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both Forced Adaptation and Hydra's Growth are super risky/unideal cards to run as your opponent only has to use one killspell to remove both the creature & enchantment (costing you 2 cards for their 1).
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your deck currently feels very rag-tag/clumsy as far as being very slow to look threatening (Avatar of the Resolute and Rancor are the only cards that look strong in your deck currently. The rest feel weak/awkward/slow). Cards i’d suggest considering include Pelt Collector, Experiment One, Strangleroot Geist, Aspect of Hydra, Quirion Beastcaller, and maybe Servant of the Scale.
seshiro_of_the_orochi on
1 year ago
This looks pretty cool, weird to see a A.I. generated deck. That Scute Mob seems of though, as you basically don't get to use its ability here. Might I suggest Carnifex Demon as a replacement? I don't know if it's usually included in Volrath, but if not, it definitely should be.
lhetrick13 on
1 year ago
tjr3823 - I like the idea of this deck but wanted to ask how has it been performing?
In terms of some suggestions, Parallel Lives might be a great fit for this deck. I would also recommend if you are running Scute Mob and Scute Swarm to maybe drop Brass's Bounty in exchange for more ramp. These card due best when then you are hitting an extra land or two early on to accelerate their growth. Having said that, I do not think Scute Mob is a good fit for this deck as it does nto really hit the 1/1 theme. Welcoming Vampire or Mentor of the Meek might make a good addition to get some much needed draws to keep this deck moving. I would also think you would like something like Secure the Wastes due to its upside at token creation over Dragon Fodder.
ANyways, I hope that provides you some food for thought. Good luck and happy brewing!
Squee_Spirit_Guide on Shifty Crabs!
2 years ago
Hey paperhead! Thanks for the upvote and suggestion! Scute Mob hasn't been suggested yet, but it's an interesting option. I've gone with Scute Swarm in the main to this point because the go-wide strategy is great for stalling the game. I find Scute Mob's potential size to be intriguing though... I think there are definitely times where a massive blocker would be nice!
paperhead on Shifty Crabs!
2 years ago
I read everything in the description but not the comments since I'm very tired. Has Scute Mob been suggested? I love the feeling when my one drop chump blocker can kill just about anything that isn't flying.
everestmbm on Omnath’s Elements Incarnate (URG Elemental tribal)
2 years ago
I like it, seems strong and on point and is probably better than mine.
Personally I think Scute Swarm / Scute Mob / Rampaging Baloths and Zendikar's Roil are actually pretty decent and can explode quickly if you like going wide and big. Also, Bane of Progress might be better or equivalent to Structural Assault because it gets enchantments and counters. You already have that wipe in addition to Blasphemous Act, having two might be better, but Star of Extinction is stupid with Vigor. Tilonalli's Summoner is more on theme than the beast or insect tokens and is better with Locus of Rage but you could theoretically use Arcane Adaptation if you really want to commit.
Eh just some thoughts, its obviously strong, but you have an easy chance to go wide for a few changes.
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