Scute Mob

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

wallisface on Endless Hunger

3 weeks ago

Fenrixx I would suggest at least ditching Beacon of Creation as it doesn't really synergize with anything you're doing, and is generally just a bad spell. I also think you're running too many cards as 1-ofs and 2-ofs, which is going to limit your ability to have a consistent plan, most of your deck should be playsets of those cards that matter most.

I still think going all-in on insect tribal is a bad approach here, especially as the only card that even remotely benefits from this tribe-restriction is Grist, and as said before, she'd benefit more from having a deck that can present other threats and supports her staying on-board for a long time, rather than just buffing her +1.

Around your Persist plans, it's interesting, but I think you're lacking the ability to reliably pitch cards into your grave. It feels like a lot of the time you're going to be stuck with these cards in hand indefinitely if they're drawn. Added to this, Persisting creatures is a lot of effort and really you want to get some massive payoff for doing so - like bringing back an Archon of Cruelty. I personally don't see the benefits being worth the hassle of bringing back these swole insects. Importantly, none of them do anything on the turn they enter, which is a big downside for their required investment.

A direction to try take this where insect-tribal might feel more relevant would be in some kind of land-ramp package. Combining Scute Mob, and Scute Swarm with lots of card that can let you play multiple lands each turn, could end up netting you some large rewards, and actually help validate these creatures being in the deck (it also might help validate Giant Adephage and Living Hive). I think if you're bringing any insects at all into a deck, you want it to be where those cards are actually decent choices to include, and then incidentally help Grist, as opposed to only existing in the deck because of their creature-type. At the moment it feels like your choosing cards based on their creature-type alone, which feels like a bad idea.

Fenrixx on Endless Hunger

3 weeks ago

wallisface I ment Scute Mob as my 1 drop ^^ The Combo with Hornet Nest and Swarmyard also seemed interessting to me

wallisface on Endless Hunger

3 weeks ago

I think the big issue here is that you’ve built around Grist to an extreme, where most of your other cards become terrible on their own. Giant Adephage, Hornet Queen, Scute Mob and Scute Swarm all need to live in a deck able to dump a LOT of lands into play quickly to be useful, with only 22 lands and no ramp, these cards are either uncastable or nigh-on-useless. There’s alao ny synergy in your deck to make use of any of Hex Parasite, Hornet Nest, or Mortician Beetle.

It feels like you’ve focused your deck too heavily around the assumption that Grist will be in play, which puts you in a really terrible spot when you don’t draw it. Furthermore, Grist doesn’t need it’s +1 to trigger multiple times in a turn to be good - what Grist wants is a deck that can support her by providing other strong threats and distractions while she slowly out-values the board. That’s something you’re not providing her here.

WithoutFX on Sakashima of a million other sakashimas

6 months ago

Thanks for your feedback! I threw this together to get an idea of how it would play against my group with the cards I have since I haven't built anything simic in a long time, however you're totally right. The main issue I had was with draw. Initially I was focused on the ETB trigger value but as I was playing I was thinking of other ways I could balance the deck out. I also think it might be good to add another wincon like Laboratory Maniac/Jace, Wielder of Mysteries + Blue Sun's Zenith was well. Simic Ascendancy almost won a game as well with the Scute Mob combo.

I'm certainly going to add a few of the cards you recommended (The Great Henge is a bit expensive for my blood right now) and fine-tune things.

Thanks again Hav0cD3m0n!

Arthur_194 on Vorel's Hydras and Hybrids

1 year ago

Hey, nice deck. Is it new, or are you on a budget?

I have played Vorel for several years, take a look at my deck. I'm not a fan of those simic mana artifacts. You cold use Vorel's ability on Everflowing Chalice and Astral Cornucopia to generate lots of mana.

There are definitely some cards that dont do much that are worth cutting off your deck. Like Elvish Mystic, Krasis Incubation, Dragonscale Boon, Nature's Panoply, Quirion Elves, Thrive...

It's nice to have some "win" cards, like Overwhelming Stampede and Triumph of the Hordes to beef up your creatures and swing them all at once. Also Blue Sun's Zenith works perfectly as card draw, that can also force an opponent to draw his or her whole deck if you have the mana late in the game.

If you're looking for cheaper cards, consider Strength of the Tajuru, Inspiring Call, Blue Sun's Zenith, Stubborn Denial, Champion of Lambholt, Murkfiend Liege, Scute Mob, Curse of the Swine.

And aren't you running too few lads?

Wabbajacke on You Gon' Need Some Pesticide for This!

1 year ago

If you want to stick with the +1/+1 counter theme a little bit more, maybe one of those too? Scute Mob Mortician Beetle

Devouring Swarm as a sac outlet in combination with Gleancrawler ? So you can sac Bond Beetle and Duskshell Crawler and bring them back for more +1/+1 counters. And you could use Grist, the Hunger Tide last ability to deal even more damage.

Then Iridescent Hornbeetle would also fit better in my opinion.

And Scute Swarm for a never ending swarm of Insects?

Swarm Shambler Is not an Insect but i think it still fits the theme somehow. But it will stop your mill from Grist, the Hunger Tide so it´s maybe not that good.

Swarmyard ?

Kukkakaali on Tuhmeliinit Cube

1 year ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

seshiro_of_the_orochi on Master Oogway's Guide to a long life

1 year ago

Emerson685: You're welcome, your deck is great. And thank you for the suggestions and the comment and upvote. Scute Swarm already is on the short list. I'm a big fan of Scute Mob , and Swarm is just as cool. I like your reasoning for Altar, I'll consider it.

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