Ebon Stronghold enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Ebon Stronghold: Add to your mana pool.
Printings View all
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Masters Edition II (ME2)||Uncommon|
|Beatdown Box Set (BTD)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fallen Empires (FEM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Ebon Stronghold occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Ebon Stronghold Discussion
1 year ago
Thanks! Yup, with all of those fast mana Lands and mana rocks, he'll be out quick, and you can start cracking Maze's End and flickering him every turn after that. With at least 2-3 Gates being put into play each turn, it can get pretty gnarly.
What I like about him, is even if I sac Lands to produce faster mana to cast him, he basically replaces the Land when he ETBs.
I'm just wondering if I can squeeze in Ebon Stronghold too, for even more consistency.
2 years ago
2 years ago
This is a really cool deck and I appreciate your concept of old border cards. Because I wasn't totally familier with the old-border cards myself, i've had to look a bunch of cards. Below you'll find list of cards, you might consider. Regarding the "nightmare" level these cards will give your opponent, thats for you to decide.
Suggestions of likewise cards to your currect configuration:Skeletal Scrying -- Card draw by exiling cards in your graveyard. It can also function as mana dumb.Greed -- Serves the same function as Skeletal Scrying. Instead, you pay 2 life and to draw a card.Gangrenous Goliath -- Another way of utilizing Clerics able to tap for an effect.Headhunter -- Another Cleric with a discard trigger and morph.Restless Dreams -- Allows you to get rid of unwanted cards or cards you want in your graveyard and could return the cheaper or needed Clerics to your hand.
Other lands you might consider:Pine Barrens -- Slow pain-land.Tainted Wood -- Can make both and , as long you have a Swamp.Ebon Stronghold/Peat Bog -- Can sacrifices for . Peat Bog will do this twice, before its sacrificed.Cabal Coffers -- Will ramp your into Scion of Darkness faster.
I hope some of these cards, will make your decks more nightmare-ish for your opponents.
2 years ago
From gitrog I have: Ash Barrens, Barren Moor, Blighted Woodland, Ebon StrongholdF, Raven's Crime, Titania, Protector of Argoth, Sylvan Safekeeper, Exploration, Squandered Resources, and Pernicious Deed
2 years ago
you're running Dark Depths without Hex Parasite or Vampire Hexmage? I'd at least have them on the sideboard. Also the mire, windswept heath, and polluted delta don't really belong in the deck. Even if you can use fetches that don't contain non-cmdr mana symbols, I wouldn't. Switch these out for Orzhov Basilica, Ruins of Trokair, and Ebon Stronghold.
- Felidar Sovereign&Test of Endurance. self explanatory in lifegain edh
- Celestial Mantle, Eternity Vessel will help keep your life up.
- Read the Bones+Sign in Blood will help with card draw.
- Obzedat, Ghost Council, Invincible Hymn, Sanguine Bond, Trigon of Mending, etc. will also help with lifegain. Anything that forces you to gain life for life opponent loses + Sanguine Bond = infinite lifegain. For other ideas see my Oloro deck. It is pretty similar.
2 years ago
3 years ago
First tutor: All the 0 drop creatures into LED.
Second tutor: No Rest for the Wicked
That gets you to Aetherflux a lot faster than 30 life, which is good seeing as it's reasonable to expect to be lower than 30 by turn 4 in a lot of metas.
They're both still good cards, and I'll probably add them in my next revision, but I think the Paradox Engine stuff just adds unnecessary bloat to the deck.
thegigibeast, I'm sorry, but I playtested Ebon Stronghold and Peat Bog, and I just can't stand how they come in tapped. With how much this deck wants to play ramp every turn I think that slows you down more than the 1 extra mana next turn helps you. I'll try out City of Traitors though.
3 years ago
Ok, so to make the deck more reactive AND mess less with AdNaus, why not Slaughter Pact? Should not bother with the 4 we need to pay, either we use it on combo turn or we have nothing else to do with our mana because we should only use it in EXTREME cases... Another 'free' removal spell would be Snuff Out, 4 life might be too much (needs testing) but we should always have a swamp so it would at least be free in mana... Would mess with AdNaus but still always be relevant to remove something at least...
Myr Sireis another one that could be considered, similar to Carrier Thrall, but no colored mana (which can sometimes be a plus). No it can't tap for mana nor will the token it produces, but you would still be able to go off with only another creature on board plus him if needed. Also you would have another creature to sacrifice after a Culling the Weakor an opponent trying to remove... I could see it replacing Reassembling Skeleton, since it would give the same purpose, two tutors for two mana, but without any further mana investment.
And... Would you like to get an appropriate primer written? I would greatly like to contribute to your deck and have it featured on our list!
So, my suggestions this time:
Edit: And I see you are missing a card, I would suggest adding in City of Traitorsas a land also in the deck. Every possible way to ramp is good, even if it is a land that maybe won't stick around. It would act as another copy of Crystal Vein in some way, I would even say it would be beter, since you can drop it on a turn for 2 mana, next turn tap it before playing the land so it can net 4 in two turns at the very least, if not more (and awesome land on combo turn). If you do not want a land more, I would suggest cutting Mishra's Workshopfor it.