Desert of the Indomitable

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Desert of the Indomitable

Land — Desert

Desert of the Indomitable enters the battlefield tapped.

T: Add G to your mana pool.

Cycling 1G (1G, Discard this card: Draw a card.)

Desert of the Indomitable Discussion

Chhris on Xenoblade Chronicles Thantis

1 month ago

Prospekt thanks for pointing that out. Ive fixed it now to fall under "Monado" where it belongs. I also appreciate the feedback about the lands; I intend to replace Gorge and Guildgate with faster lands when I acquire them. Im quite fond of Desert of the Indomitable Only because its foil :)

Prospekt on Xenoblade Chronicles Thantis

1 month ago

Hate to be that guy to point it out, but Chaos Warp is in your land section. I would also replace Desert of the Indomitable with Tranquil Thicket or Slippery Karst and replace Golgari Guildgate and Timber Gorge with better options if you can.

livingrock on Creature Crush

3 months ago

I would take Wilderness Reclamation out because it readies mana for your opponents' turns. You're rarely going to be playing instants, so most of the time it will be a dead draw.

Desert of the Fervent Crucible of Worlds Desert of the Indomitable Temple of Abandon Gruul Turf Kazandu Refuge Rugged Highlands

TheGriggs on List of Bugs and Feature ...

1 year ago

Cultivator of Blades is an example of a card with messed up legality. It doesn’t state it’s illegal or legal. It doesn’t list Brawl as a format at all on that page. Many other cards from that block and the next are similarly affected, but there is no pattern as to why. Desert of the Glorified is affected but not Desert of the Indomitable.

BS-T on Cycling lands - Muldrotha

1 year ago

Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.

I could run 12 cycling lands in the deck:

  1. Ash Barrens

  2. Barren Moor

  3. Blasted Landscape

  4. Desert of the Glorified

  5. Desert of the Indomitable

  6. Desert of the Mindful

  7. Fetid Pools

  8. Lonely Sandbar

  9. Polluted Mire

  10. Remote Isle

  11. Slippery Karst

  12. Tranquil Thicket

I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.

costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.

What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...

Thanks!

Skinken on

1 year ago

Sadly this kinda deck wouldn't hold up in my meta at all. Seems totally alright, though I do not understand the choice of commander when looking at the list. I see close to no sacrifices in the deck (Yahenni, merciless resolve and Kalitas). Also many of the cards are straight up bad... And with better counterparts at a low pricepoint. Instead of Merciless Resolve you could run Costly Plunder. Bone Splinters seems good, you have very few artifacts or artifact creatures considering how many delirium cards you run. I don't get why you don't run Evolving Wilds, Terramorphic Expanse, Desert of the Indomitable etc for the same purpose: turn on delirium. How do you plan on finding value with Stoic Builder?

In case you didn't want to build anything good (which i totally respect), just ignore me ;)

Seriously though: Hand of Death?

Kragmork on Get Rogged

1 year ago

Worm Harvest, Savage Conception and Syphon Life along with Dakmor Salvage can be pretty fun if you like slow value shenanigans, Barren Moor, Desert of the Indomitable and the rest of cycling lands are decent sources of card advantage with the Frog, Drownyard Temple, Gods' Eye, Gate to the Reikai and Dunes of the Dead might be worth adding as sacrifice fodder with some added utility.

multimedia on

1 year ago

Hey, consider a different approach while still keeping the Dino Naya theme?

Hour of Promise with Deserts, Gift of Paradise and New Horizons ramping into Zacama, Primal Calamity and Carnage Tyrant? I think you need to go completely over the top with the huge Dinos skipping the majority of the Dinos of three to five drop spots of the mana curve. Go completely over the top of Glorybringer and The Scarab God.

Tribal Dinos competitively unfortunately can't compete with the other Midrange decks in Standard. There's just no reason to play Dinos over Gruul Monsters with Jadelight Ranger, Rekindling Phoenix and Glorybringer or Dimir Midrange with Glint-Sleeve Siphoner and The Scarab God or Golgari Snake or Grixis Midrange with most of all these powerful cards.

Zacama with Gift and Horizons is a sweet interaction either helps to ramp into the Dino by also making different colors of mana. Zacama untaps all your lands when it ETB. Untapping lands with Gift and Horizons lets you then use Zacama's great abilities to kill your opponent's creatures.

Consider a list like this:

Good luck with your deck.


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Desert of the Indomitable occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.18%

Golgari: 0.1%