Lutri, the Spellchaser

Lutri, the Spellchaser

Legendary Creature — Elemental Otter

Companion — Each nonland card in your starting deck must have a different name. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)


When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Lutri, the Spellchaser Discussion

lagotripha on Counter/Flash Pezzent! (10/12 euro/$)

1 day ago

Solid list. There are some great cards worth looking at which give this kind of list a lot of versatility- and a lot of the rares from Nightpack Ambusher era are cheap. Spectral Sailor, Mizzium Meddler, Lutri, the Spellchaser, Nimble Obstructionist, Faerie Vandal, Quickling *, Wildborn Preserver, Vile Redeemer.

With Cathar Commando/Hushwing Gryff/Containment Priest, you could probably string together a strong w/u or w/g list. I remember messing around with Mantle of Leadership for this in the past. Sigrid, God-Favored+Niambi, Esteemed Speaker point to a legendary tribal option if budget legendaries show up for the archetype.

rdean14 on Card creation challenge

1 month ago

I think Volo, Guide to Monsters would be really good, and I'm using it as a guide, lol

Kaheera, Foster Matron

Legendary Creature - Cat Beast

Whenever a creature that doesn’t share a creature type with another creature you control enters the battlefield, you gain 2 life.

Whenever a creature that doesn't share a creature type with another creature you control dies, Kaheera, Foster Matron deals 2 damage to any target.

, : Target creature that doesn't share a creature type with another creature you control fights target creature you don't control.


I think it'd be cool to see Kaheera, the Orphanguard be more about 'orphans' per se, meaning creatures without relatives, than weird semi-tribal

I'd like to see another companion get a new card, Lutri, the Spellchaser?

zobster on None

1 month ago

If I have Lutri, the Spellchaser on the battlefield and I play Mystic Reflection into Forbidden Friendship, Is Forbidden Friendship still on the stack when the token enters the battlefield as a copy of lutri and can I copy the friendship?

Caerwyn on Lutri's Mechanics

3 months ago

9-lives - it appears you had marked my above post as the accepted answer, even though it contained no actual rules discussion. One of the additional functions of Rules Q&A is the fact card pages link to questions involving those cards--if you go to the page for Lutri, the Spellchaser , you will see this thread is linked on under a "Rules Q&A" column. This feature allows other users to quickly see if their question about a card has already been asked and answered.

To ensure future individuals who might find this thread can quickly identify the answer, I have marked a new accepted answer that resolves the questions you posted in your original post.

Polaris on Lutri's Mechanics

3 months ago

The companion rule just lets you pull Lutri into your hand from outside the game if you've built your deck a certain way (for Lutri, not repeating cards other than basic lands). Apart from that one rule, it's a standard legendary creature and works similarly to other spell copy creatures such as Dualcaster Mage . When you cast and resolve Lutri, its ETB ability triggers targeting a spell and then copies that spell.

The point of the companion mechanic is that you basically start with an invisible 3 mana sorcery in your hand that reads, "Draw Lutri, the Spellchaser ." (This is the nerfed version, because it turned out that basically having your companion in your hand but it couldn't be discarded was too strong for tournaments).

Neotrup on Lutri's Mechanics

3 months ago

Companion is a mechanic that allows you to access an extra card at the cost of 3 mana and restricting your deck building. When originally printed you did not have to pay the extra 3 mana, and the effect of having access to an extra card, especially a known card rather than a random one, was so powerful that wizards had to implement bans and the rule change to pay 3 mana.

You do not get the enter the battlefield effect each turn, and not all companions even have an enter the battlefield ability (such as Jegantha, the Wellspring , a popular companion in modern Tron).

Even of you did get Lutri, the Spellchaser ETB each turn, it would only copy a spell, it wouldn't copy the cast triggers of the spell, which is important for your infinite combos. The Release to the Wind combo I described has you copying the spell, but not casting it so Double Vision and Thousand-Year Storm don't trigger. I did link several cards that do work off the combo, and ones templates the same way would also work.

9-lives on Lutri's Mechanics

3 months ago

Neotrup does this combo Lutri, the Spellchaser + Release to the Wind work if Lutri is already my companion?

Neotrup on Lutri's Mechanics

3 months ago

I did want to circle back to an earlier combo: Lutri, the Spellchaser + Release to the Wind . This does work if you target something with Release , then cast Lutri copying it and changing the target to himself. The copy will resolve, exiling Lutri at which point you immediately recast him for free and repeat the process. This doesn't really accomplish anything by itself, but it triggers magecraft (as you're copying an instant) and abilities that look for a creature entering . It also triggers abilities that look for casting a creature or a creature being exiled .

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