Mausoleum Wanderer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Mausoleum Wanderer

Creature — Spirit

Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays X, where X is Mausoleum Wanderer's power.

Mausoleum Wanderer Discussion

lagotripha on

4 weeks ago

Stardragon

From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.

Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.

Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.

If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.

Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.

If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)

There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.

If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory

I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.

Kjartan on Blue/White Flyers

1 month ago

I don't see any appeal in Sage Owl when you could just be filling up your Faerie Seer s

Jace's Phantasm seems kinda underpowered when you have no way to interact with your opponent,s library. They could be two more Mausoleum Wanderer perhaps.

Pride of the Clouds is good if you're going all-in on flying, but you could also change this to a spirit tribal deck. You're pretty close it already.

jaymc1130 on Let's talk Caw Blade in ...

1 month ago

So I've been tooling around a bit with an iteration that utilizes Mausoleum Wanderer and Spectral Sailor as the primary sword bearers and the thought has proven interesting in the 3 games I've played with it. The Wanderer does a great job of protecting the board and can hit most any spells an opponent might cast as it gets beefed up with swords and Batterskull. Meanwhile the Sailor provides some extreme grinding advantage over time as a means of repeatedly drawing lots of extra cards with all that extra mana the deck will tend to have floating around in later stages. I've actually really enjoyed the performance of this pairing and look forward to playing them some more to see how they will fare in a number of match ups.

kamarupa on Ghost Note

2 months ago

Grateful Apparition , Anafenza, Kin-Tree Spirit , Mausoleum Wanderer , Metallic Mimic , Supreme Phantom - it's essential to have a solid 1CMC creature to play T1, and good too keep all but the most essential spells to 2CMC or less.

Glacial Fortress / Temple of Enlightenment would both be helpful if you can afford them. Other potentially useful lands: Cavern of Souls , Unclaimed Territory , Scavenger Grounds , Field of Ruin , Ghost Quarter

Swap Vapor Snag in for Unsummon.

Swap Chart a Course and/or Tezzeret's Gambit in for Think Twice.

Deny Existence keeps too much of your mana reserved. I suggest more dynamic means of dealing with threats instead of reactionary counter-spells. Permanents are easy to deal with - Journey to Nowhere , Oblivion Ring , Path to Exile , Cast Out , Blessed Alliance , Celestial Flare , Pongify , Generous Gift , Reprobation , Imprisoned in the Moon , Oppressive Rays . There are, of course other spells - these are just possibilities off the top of my head.

Other useful spells: Negate , Faith's Shield , Unbreakable Formation , Dovin, Grand Arbiter

Sideboard ideas: Declaration of Naught , Nevermore , Hurkyl's Recall , Revoke Existence , Disenchant , Teyo, the Shieldmage , Leyline of Sanctity , Shalai, Voice of Plenty , Witchbane Orb , Sanctimony , Ratchet Bomb , Elixir of Immortality , Pithing Needle

RedmundR2 on UW Spirit

2 months ago

I like it but I am wondering if there are more spirit one drops we can include, right now we only have a 39% chance of drawing Mausoleum Wanderer in our opening hand. We can also consider stuff like Dive Down , Path to Exile , Spell Pierce , Curious Obsession

hungry000 on It's a bird! It's a plane! It's... a lion?

3 months ago

Thanks for helping out kamarupa. I decided to have less lord effects like Always Watching and Signal Pest in favor of more interactive spells such as Spellstutter Sprite and Spell Queller ; tempo cards like that reduce the need for buffs every game since you'll be able to win with incremental value from countering threats and removal; having a board of big fliers that dies to an Anger of the Gods or Damnation is worse than a board of smaller fliers that doesn't, imo. As I said in an earlier comment, the reason I'm not playing Squadron Hawk is because the Spellstutter Sprite s (ie the interactive spells) take up their spots. As for Segovian Angel vs. Healer's Hawk , I personally think it's pretty even. The angel can attack and leave a body to crew Smuggler's Copter and block (though I don't think that situation comes up too often) while hawk is more useful with buffs; either way, I might just replace those 4 cards with Siren Stormtamer since it's EVEN MORE protection and it seems fun to screw with interactive decks with it and the other tax-counter 1-drops.

In regards to the land count, I opted to go under 20 because the deck has a significant amount of drawing power with Smuggler's Copter , Curious Obsession , and Faerie Seer , plus the curve is low enough (with only four 3 cmc cards in the deck at the top end) to handle the lower land count. In testing, the deck doesn't often have trouble getting to that third land or even the fourth. I'm hesitant to add colorless lands to a budget 2-color mana base, and I probably won't. Temple of Enlightenment is a tapland so that's a no-go, Remorseful Cleric is a better answer to graveyards than Scavenger Grounds since it also serves double-duty as a threat. I won't play Immortal Servitude either since it costs a bit too much for this deck and the WWW casting cost is pretty hard to get.

I don't think any of those are substantial reasons to cut Vesperlark , Curious Obsession , Spell Queller , or Smuggler's Copter ; especially the last two. First, Curious Obsession . If you followed standard at all recently it's pretty evident how good it is, but to summarize the good things about it: it is usually able to replace itself immediately (therefore isn't a 2-for-1), gives a little bit of extra damage, and can easily run away with games (through card advantage) if left unchecked. So I really don't get what you mean when you say it's "too narrow."

Vesperlark is, I'd argue, one of the least narrow cards in the deck. As you said, Pride of the Clouds is a prime target for removal; if they have it, they'll kill it. But as long as it's not exiled, Vesperlark can get it back. The same goes for Mausoleum Wanderer or Judge's Familiar , which you can reuse for 2 mana if you've sacrificed them once and are in need of some protection again. Basically, it can serve as copies 5 and 6 of pretty much every creature in the deck. It's also a great value-generator in longer games: a full-cost Vesperlark is able to block, kill something, and leave a body on the battlefield, kind of reminiscent of Kitchen Finks but potentially better if you get a Pride of the Clouds or protection 1-drop back. If you play it on a full board and your opponent sweeps it, you'll still have a board presence afterwards which reduces the tempo swing a little bit. In short, it's a pretty flexible card.

If you search around online, Smuggler's Copter is played in nearly every Favorable Winds deck, and for good reason: it's an undercosted flier that also lets you cycle through your deck, discarding extra lands or dead removal spells and finding more threats. Some people even play Copter in Merfolk, a deck that has no apparent synergies with the card, because the ability to find gas in exchange for useless cards you draw is so good. As for Spell Queller , the mana cost is never a problem. 18 lands is plenty to get to 3 mana on curve, and add the card draw/cycling/scry from Curious Obsession / Smuggler's Copter / Faerie Seer it's even rarer that I don't get a third land eventually.

I haven't put any thought into a sideboard yet since this deck was honestly just a 10-minute draft (budget deckbuilding practice) that I had no intention of sharing with others, but I'll keep those in mind. Sanctimony 's a cool card I didn't know about :D

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Mausoleum Wanderer occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.01%