Leovold, Emissary of Trest

Legality

Format Legality
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Conspiracy: Take the Crown (CN2) Mythic Rare

Combos Browse all

Leovold, Emissary of Trest

Legendary Creature — Elf

Each opponent can't draw more than one card each turn.

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Leovold, Emissary of Trest Discussion

KibaAlpha on Kadena’s Morph Fuckery

5 days ago

SideBae

Thank you for your suggestions and your upvote. I'm already considering removing Leovold, Emissary of Trest . I really like Collector Ouphe and will more then likely switch to mana dorks.

SideBae on Kadena’s Morph Fuckery

5 days ago
  1. I suggest including some Xerox spells. Consider Ponder and Preordain -- one mana to dig past what you don't need to what you do is a really good rate. Brainstorm is also great, though I'd put in an off-color fetch or two (eg. Windswept Heath ) before I ran Brainstorm . The shuffle effects will keep you from getting stuck with cards you don't need on top of your deck.

  2. I feel I should inform you that Leovold, Emissary of Trest is mega-banned in EDH. Depending on your playgroup, you may be able to run it; but most playgroups will not be alright with him.

  3. I think you may be better off running talismans ( Talisman of Creativity , Talisman of Dominance and/or Talisman of Resilience ) than signets. Also be aware than artifact ramp is generally worse than dork-ramp, like your Birds of Paradise . Consider running some of the following: Elves of Deep Shadow , Deathrite Shaman , Arbor Elf , Llanowar Elves , Elvish Mystic , Bloom Tender and/or Fyndhorn Elves . One-mana enchantment ramp is good too -- consider Wild Growth or Utopia Sprawl . These come down turn one, as opposed to turn two (like most of the best artifact ramp would).

  4. If you do cut your artifact-ramp for dork-ramp (I suggest you do), you can run something like Collector Ouphe to hose opponents without hosing yourself.

Good luck!

SideBae on

1 week ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. There's a reason Ponder and Preordain are banned in Modern, and it's because they're good. I highly suggest running both in any blue deck -- they may not look like much, but being able to dig to what you need and past what you don't for one mana is a deal I'll take any day. You're running a good number of fetch lands, so Brainstorm is one you may want to add in there as well.

  2. I don't know what your meta is like, but in general people need to draw a bunch of cards to win the game. Narset, Parter of Veils brings back thoughts of when Leovold, Emissary of Trest was legal... I think almost any blue deck should run her, especially since if you run Windfall (I think you should), she can win you the game. Or your Wheel of Fortune .

  3. I don't know how this deck plays, but I suspect you'll have at least one or two creatures out at a time. If you do, Azra Oddsmaker can be a good source of card-advantage; Edric, Spymaster of Trest is similar, though better if you have dorks (see (5)). Painful Truths is another favorite of mine, as are Treasure Cruise , Dark Confidant , Dig Through Time and Thirst for Knowledge . Faithless Looting can also be pretty good.

  4. A lot of decks run a lot of artifact ramp. Dack Fayden is a great way to capitalize on that, and if you run Notion Thief (which also pairs with your Windfall ), targeting your opponent with Dack's +1 can produce a four card swing.

  5. Dorks. You're in green, so you have access to the best ramp in the game, aside from Sol Ring (which I think you should run). I highly suggest including any/all of the following in addition to your Deathrite Shaman : Birds of Paradise , Elves of Deep Shadow , Orcish Lumberjack , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Bloom Tender , Arbor Elf ... Though they may not be 'dork'-ramp, I've also been impressed with Utopia Sprawl and Wild Growth , not least because these double the mana from Arbor Elf . If you end up running Edric, Spymaster of Trest , the dorks will draw you cards when you're not using them for mana.

  6. If you're looking for the best way to generate infinite mana with your general, I think Isochron Scepter with Dramatic Reversal is the best way. You'd need to run either artifact ramp or dorks (I highly advise the latter), but it's a pretty busted combo and I think you should put some ramp in anyway. This lets you draw your deck with Thrasios, Triton Hero and then win through Torment of Hailfire or the like.

  7. Another way to win, if you do end up running dorks, is Craterhoof Behemoth . Pair this with Natural Order for instant fun.

  8. Green Sun's Zenith can grab your Azusa, Lost but Seeking and your Ramunap Excavator , as well as Dryad Arbor on turn one (if you end up running Dryad Arbor ).

  9. Reflecting Pool is an often-chromatic land you may wish to consider, and Exotic Orchard is frequently at least a tri-land. I may be missing something, but running Strip Mine and Wasteland to pair with your Crucible of Worlds and Ramunap Excavator seems... good.

  10. You're running two artifacts (three, if you run the aforementioned Sol Ring ): You should give strong consideration to things like Collector Ouphe (if you don't like the Isochron Scepter loop) or even a janky Energy Flux . These'll make sure opponents don't do nasty things with their own Isochron Scepter while hardly touching you. Also, things like Ancient Grudge or By Force are powerful magic cards.

  11. Spell Snare is a counterspell you may want to consider, as it counters a wide range of frequently played cards in EDH like Demonic Tutor , Cyclonic Rift (overloaded or not), Winter Orb , all the talismans/signets, Counterspell , Mana Drain , Arcane Denial , Sylvan Library , Chains of Mephistopheles , Abeyance , Baleful Strix , Nature's Lore ... Also, if you're in an Ad Nauseam -heavy meta (I sure as hell am), consider things like Dispel to keep those decks in check.

  12. Lim-Dul's Vault , Dark Petition and Mystical Tutor are some tutors you may wish to consider.

  13. If your meta is blue-heavy (most are), consider some second-order countermagic. Things like Veil of Summer and Vexing Shusher can both make sure your spells resolve. Similarly, Carpet of Flowers is a good way to get free mana from blue opponents, and Pyroblast tends to be good as well.

  14. Personally, I've found Mystic Remora to be better than Rhystic Study , if only because it is one mana. People are way less likely to pay four mana than one, and in less experienced metas people tend to let you pull off an Ancestral Recall or two in two-ish turn cycles. In more experienced metas, Mystic Remora slows the game down as your opponents wait for it to go away and you just make sure you hit your land-drops.

  15. Multi-for-ones are pretty important in a format with three opponents. Fire Covenant has been a favorite piece of removal in my meta since it'll clear out opponents' creatures while leaving yours untouched. Hull Breach and Decimate are also good, although it is important to bare in mind that Decimate requires a bunch of different targets in order to be castable. Windgrace's Judgment and even Casualties of War are also good.

  16. If you want to go deep into magic history, there's another way to make infinite mana in your colors in addition to (6): Worldgorger Dragon . Entomb , Buried Alive or Faithless Looting to the graveyard this mo-fo, then cast Animate Dead , Necromancy or Dance of the Dead targeting him, and BOOM you win. (In case you aren't familiar with the combo, Animate Dead returns Worldgorger Dragon to the battlefield, and then Worldgorger Dragon triggers to exile Animate Dead . Animate Dead leaving then makes you sacrifice Worldgorger Dragon , bringing back Animate Dead and then Worldgorger Dragon ... rinse and repeat. Tapping your lands for mana in between each exile trigger yields infinite mana. WARNINGS: 1. You need a second creature in a graveyard to end the loop, or the game is a draw; 2. If someone Nature's Claim s your Animate Dead while the Worldgorger Dragon is entering the battlefield, you lose everything and you're boned. So make sure either your opponents are out of mana/counterspells or you've got your own protective backup.)

I think that's all I got. Good luck!

rdean14 on Card creation challenge

2 weeks ago

Simic is my least favorite color combination. By far. Not even close. Izzet is second lest favorite, but I like some of it. Simic... none.

Advisor is probably my favorite type, followed by Cleric. The first product I bought was the Elder of Laurels precon. My first commander deck was a Captain Sisay deck, but soon became a Gaddock Teeg deck. My second commander deck was an Obzedat, Ghost Council , replaced by Kambal, Consul of Allocation . Teysa Karlov is my favorite character, and I'm working on Grand Arbiter Augustin IV advisor tribal deck for Persistent Petitioners . Azor's Elocutors is my favorite win condition, and the root of my sole Simic deck (early 2013 standard).

So, Simic Advisor, the closest in game is Leovold, Emissary of Trest , a Sultai advisor.


Student of the Land

Creature - Ouphe Advisor

Land cards in your hand gain flash. You may play up to one land on each turn.

2/2


Continue this challenge!

SideBae on The Scarab God

3 weeks ago

So for starters, I think you should definitely include Ponder and Preordain . These two one-mana cantrips don't look like much, but they'll let you run thirty-three lands rather easily and smooth out your draws. There's a reason they're super-banned in Modern, and it's not 'cause no one likes them.

Brainstorm is similar to the aforementioned, but you need shuffle effects to make it good -- getting stuck with two dead cards on top of your deck blows chunks. I think you need at least three fetches to justify running brainstorm, and probably want six plus, really. If the Zendikar/Onslaught fetches ( Polluted Delta , Verdant Catacombs , etc.) are inaccessible (they often are), there're other fetch options. Prismatic Vista is good, but that one can be expensive too... Evolving Wilds , Bad River , Rocky Tar Pit , Flood Plain , Terramorphic Expanse and Ash Barrens are all valid and much more affordable.

Concerning your counter-board, there's room for (a little) improvement without breaking the bank. Disallow , for instance, is a strictly better Cancel . I don't think Thought Collapse is very good... three mana is a lot of pay for a counterspell is a lot, and milling an opponent is frequently good for them in EDH. I think you may be better off using that slot for something like Fact or Fiction (which builds card-advantage) or a low-cost counter like Spell Snare , Spell Pierce or Dispel .

The best way to improve this deck, I think, is to work on the mana-rocks. The best ones outside Sol Ring ( Mana Crypt , Mana Vault , Mox Diamond , etc.) are unfortunately very expensive; however, there're a lot of two-mana mana rocks that are very affordable, and you may already have lying around. In my experience, two-mana rocks are a lot better than three mana rocks. Consider some or all of the following: Talisman of Dominance , Dimir Signet , Fellwar Stone , Arcane Signet (I think/hope the price will drop soon), Mind Stone , Prismatic Lens , Everflowing Chalice ... These'll let you keep up with green decks, or at least have a chance of doing so.

I see you're running Gravecrawler . I feel semi-obliged to point out that Skullclamp is stupidly good with Gravecrawler . Note that if you have a lord like Diregraf Captain out, it becomes slightly less fun; however, with your Carrion Feeder , you can keep it coming.

I think most UB decks benefit from running Ashiok, Dream Render and Narset, Parter of Veils . Their hatebear-like static abilities are super relevant in EDH, and if you pair Narset, Parter of Veils with your Windfall , you're halfway to playing Leovold, Emissary of Trest (who, thank whatever G-d may be, is banned).

Obviously, I don't know exactly how this deck will play -- I've never played this list. However, I suspect you end up with a lot of guys on the field. If that's the case, consider Slate of Ancestry as a draw engine with discard as a perk.

If you run a reanimation package, you can get cards like your Grave Titan down REAL fast. Consider Entomb in addition to your Buried Alive , and two or three cards like Animate Dead , Reanimate , Necromancy , Dance of the Dead , etc. Depending how spicy you want to get, Dreams of the Dead is in your colors... I think it's probably pretty bad, but I figured I'd mention it.

Patriarch's Bidding is around $20 nowadays, but it'll help you recover from a boardwipe real fast. I suggest running it in most black tribal decks, unless your meta is more than 40% to 50% tribal.

Command Tower seems like a good land to run. However, if you want to cut the colorless lands like Emergence Zone for basic Swamp s and Island s, you can run Back to Basics to pretty good effect.

Winds of Rebuke is a good bounce effect that also mills you... It'll build card advantage via your graveyard, so you should at least test it.

Right. That's all I got for now. Good luck!

shadow63 on [COMMUNITY] What cards do you ...

1 month ago

First off let me address the angle in the room Iona, Shield of Emeria edh is often played with 4 players but this isnt always the case even in 3 player pod if the iona player is in blue white and is playing against a mono black deck and a green black decks iona names black and shuts down one deck entirely and shuts down half of the other deck. Also it makes it so all the mono black player can do is draw their card maybe attack and pass their turn. It makes it so they're not even playing the game. I'm honestly surprised it took this long to get the ban.

Now for the topic at hand. As others have said biorythm and collation victory should be off the list. Compare them to Tooth and Nail while tooth and nail doesn't say you win its damn close. Same with Torment of Hailfire sure that takes More mana but in edh it's not hard to get up to 10 plus mana. I could go in a put a laundry list of cards that fill that role but I won't

Ban. Notion Thief how has no one mentioned him yet?! I have no doubt if it had a little "legendary " on the card he would be on the ban list instantly. With him having flash it's very easy to force everyone besides you into top deck mode. All you need is a Windfall or any other number of wheel effects. The card reminds me of Leovold, Emissary of Trest but its effect is more powerful then Leopold.

Megalomania on If you could un-ban 1 ...

2 months ago

Leovold, Emissary of Trest . I know it’s broken. I still want to use it though.

TypicalTimmy on Card creation challenge

2 months ago

Nezark, Expedition Caretaker

Legendary Creature - Elf Advisor

Lands you control may tap to add any color mana.

Lands your opponents control lose all abilities and gain ": Add one of any color. This land deals 1 damage to you."

"Careful out there; It's quite dangerous."

1/5


Oooh that is disgustingly brutal...

Continue the cycle of Elf Advisors!!! ( Kethis, the Hidden Hand and Leovold, Emissary of Trest )

It must be a Shard / Wedge that contains in it. So we have the following left:

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