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|Commander: Rule 0||Legal|
: Add to your mana pool.
5 months ago
I've never really been a fan of the ban list used for commander. I don't think it addresses potential problem cards the right way. There's always going to be a new problem card printed. I also think there's cards stuck on there that use to be scary and just aren't now. Like when Worldfire came off and no one really cared lol. So I wanted to just go through the mental exercise of designing a new ban list. First thing is I wanted to bring back the old "banned as commander" and therefore have 2 ban lists. The argument I heard most against this is that it's complicated but we play the most complex deck design game in MTG. I think people can handle 2 ban lists. For the banned from the 99 part of the list I was thinking I'd focus on fast tutors and fast mana. Like I said there will always be more problem cards. Many that aren't banned are arguably stronger than banned ones currently. For example Godo, Bandit Warlord + Helm of the Host is arguably easier and more consistent than Cromat + Coalition Victory.
So here are the 2 lists, they do not contain everything. Just wanted to start the idea and see people's thoughts.
Banned from the 99- Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Black Lotus Channel Sol Ring Mana Crypt Mana Vault Worldly Tutor Enlightened Tutor Personal Tutor Vampiric Tutor Demonic Tutor Mystical Tutor
I would also simply declare that Companion doesn't work in Commander. So you can play your Lutri, the Spellchaser if you so desire. I think this mechanic as a whole was poorly thought out and poorly tested, hence the changes and bans across multiple formats.
1 year ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
2 years ago
Destroyerbirb how about instead of Mardu Ascendancy, we go with Puresteel Paladin and any shield such as Kite Shield or Accorder's Shield. We just have to sac Cauldron Familiar with the shield once to get enough artifacts, artifact lands like Ancient Den and Vault of Whispers, and Mox Ruby, Mox Opal, Mox Pearl to accelerate the combo.
3 years ago
Week of 9/7/2020 Combo
This week, as an apology for not posting on Monday, I decided to give ya'll a pretty degenerate combo:
Turn 1: Play any land that gives you , play any [Lotus] (https://tappedout.net/mtg-card/black-lotus/) (eg: Lotus Petal, Black Lotus), or some of the Moxen (Mox Pearl, Mox Jet). Use the land to play Children of Korlis.
Turn 2: Play any land that gives you , play a Dark Ritual, play another ritual or use a Moxen or Lotus to get . Use this mana to play Lich. This loses you 20 life, which means Children of Korlis can now gain you 20 life, which draws you 20 cards with the Lich. Draw and play some more free mana, play another Children of Korlis or Tainted Sigil to draw some more cards. With around 35 cards in hand, cast Sickening Dreams, discarding your hand, and dealing 35 damage turn 2.
Disclaimer: The publisher of this combo takes no responsibility for friendships, jobs, or lives lost as a result of playing this combo. You have been warned.
3 years ago
I’ve been testing this against it. I could use some help understanding Manamorphose and Mystical Tutor. Tutor has been good as getting Timetwister set up for the million other draw spells. So that could be it. Also a counter/counter fodder in a pinch. Manamorphose is puzzling. Time Walk was probably better there but I think Windfall may be your best bet. I might also recommend trying Mana Crypt over Mox Pearl.
was asking which deck I thought would perform well against this list and my recommendation was the enchantment list. Maindeck Leyline of Sanctity is brutal. Leyline of Anticipation has performed as intended. It’s not an end all be all as there’s the inevitable counter wars but it either steals games or forces the counter war on the opponent’s turn (makes Force of Negation a bit awkward).
Beyond the Leylines, your deck manages to get its kills but those aforementioned inclusions of Mystical Tutor and Manamorphose leave me stumbling at times which this deck is not forgiving. The Timetwister vulnerability is also something to bear in mind. It’s a small percentage thing but just something to note. Any deck you face that has counters may catch you putting counters in the wrong hands with Timetwister effects.
Perhaps I just need Mystical Tutor and Manamorphose explained. The rest of the deck runs well enough. I’ve only tested it against this deck so far but I’d like to understand it better to make sure I’m doing your deck justice.
3 years ago
Rzepkanut I understand your view, but what is supposed to be the difference between formats if they're all powerful? And how is "power" defined? I think most standard players agreed with you - that's why Rivals of Ixalan sold so poorly as to force WotC to respond by purposefully "power up" standard.
That's what I think SaffronOlive was getting at in the article but didn't really articulate: Fast mana can be a problem in all sets, but not equally so. I think it's fair to say that access to fast mana (and, historically anyway, access to multiple colors of mana) is the defining difference between formats.
Traditionally, standard has the least amount of fast mana; it's a slow format. The homogeneity of standard right now is not the powerful payoffs, i.e. companions, which are actually pretty diverse; it's that every deck needs to either run mana doubling effects or be so aggressive as to win by T4. This is because the rest of standard isn't balanced around fast mana, around a T4/T5 win, because it is a slow format.
And I think if standard /was/ balanced around fast mana, it would be indistinguishable in playstyle from Modern. (Also, just look at how many current Standard cards are being played in Modern! There has to be some difference.)
4 years ago
@ ritz_crackaz : well, depends on what you are missing, but if it is something like - Mox Diamond , - Mox Pearl , - Mana Crypt , - City of Traitors , I think you would want to add replacement points in Sol Ring and Strip Mine if you have access to them. Even Mana Vault could be okay but not necessary IMO. Lotus Petal is another option for fast-mana alternatives.
If you wanted some other options for replacements for spells in the deck, I love Reality Smasher for some cheese and cards like Fiend Hunter and Banisher Priest can be solid. There's a pretty big list of great hate-bears that aren't in this list as well, like Vryn Wingmare and Sanctum Prelate . In the right meta, those cards are bonkers. Really stoked on the new card Charming Prince from Throne of Eldraine as well...