Piranha Marsh

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

Tap: Add {{B}} to your mana pool.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Piranha Marsh Discussion

legendofa on Black poison

1 month ago

First, welcome to the club!

As far as lands go, if you have some money lying around that you need to get rid of, Cabal Stronghold might help. If you have a lot of money lying around, Cabal Coffers . Piranha Marsh and Leechridden Swamp are also simple triggers for the Sanguine Bond - Exquisite Blood loop. Are you building to a specific format?

I see the direction this deck is going in, but it's got a lot of moving parts, and those moving parts need to come down in a pretty tight order. The Avatar of Woe branch is also reliant on the opponent(s) playing a lot of creatures. Overall, this deck has a lot of components that are simply out of your control.

I'm not trying to discourage you, or say that this deck is useless. It's got a good core and good intentions. The first step to improvement would be to streamline it.

Spirits on Undying Persistence

2 months ago

Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.

Topic: Ramp

You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.

Sol Ring (CMC1 for 2 = +1 mana) is a must include.

Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.

Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .

Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .

Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .

I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).

On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)

Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.

Some potential cuts for these:

Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)

Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.

Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.

Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).

Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.

Topic: Lands! (Umm!)

Average Distribution Build: 38 lands

Average Budget Build: 36 lands

Average Expensive Build: 37 lands

Average Aristocrats Build: 35 lands

Average Reanimator Build: 31 lands (closer)

Your Build: 30 lands (Umm!)

No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.

Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.

Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.

Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:

Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway  Flip ($4), Tainted Field (<$1)

Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).

Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.

Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!

Metroid_Hybrid on Burn It All

6 months ago

I feel like the Madness shennanigans with Thrill of Possibility/Faithless Looting are cute, at best. There are SO many better draw spells in (the premium of which being Sign in Blood because it can double as a game-ending Shock). I would also trade-out an Alms of the Vein for a 4th Sovereign's Bite.

Some other cards to consider to replace Fiery Temper with: Vicious Rumors, Dash Hopes, Geth's Verdict, Lava Spike, Chain Lightning, Rift Bolt..

Finally, I wonder if you were aware of Piranha Marsh & Sunscorched Desert as well..

Spell_Slam on Rakdos, Lord of riots Budget build

10 months ago

Great choice for a budget!

Piranha Marsh is a suprisingly effective land. I'm often very happy to play this on turn 5 to get Rakdos out.

Insolent Neonate is also surprisngly effective as an enabler with Menace. Being able to use him as card draw later is a big bonus.

Duplicant is .75 cents. That should be cheap enough to make your budget, right? It's removal and potentially another fatty that can be very cheap with Rakdos.

Knollspine Dragon is 1.28, but being able to draw tons of cards after an attack is brutal.

Steel Hellkite is .99 cents. Definitely worth an include.

Increasing Ambition is 1.26, which is pretty cheap for a good tutor.

Dragon Mage hits hard and wheels you into more fatties. .20 cents.

Demonlord Belzenlok is 1$ can has a pretty good chance of drawing you a lot of cards.

Pestilence Demon is freakin' awesome. .48 cents.

When Sire Of Insanity gets out early, the game usually ends. .67 cents.

Gorgon's Head doesn't make much sense here since most of your pingers don't hit creatures.

Staff of Nin is cool, but just way too expensive on mana to be worth it.

Ill-Gotten Inheritance seems pretty weak. You don't want your enablers at 4 mana, usually.

Morgue Burst is really expensive. It just doesn't seem worth it.

Tectonic Giant could easily be cut.

Since a lot of the budget mana rocks are 3 mana, maybe you should look into more 2 mana or less pingers, so that you can get to your Rakdos on turn 4 more often.

Minousmancer on Ultimate Mono-B Sorin Theme Deck

1 year ago

Why only 1xsorin?

Sorin Markov

Sorin, Imperious Bloodlord

Sorin, Vampire Lord

Sorin, Grim Nemesis or Sorin, Lord of Innistrad or Sorin, Solemn Visitor or Sorin, Vengeful Bloodlord if you wanted to splice in some White through either Duel Lands or Artifacts. Hell, a couple Lotus Field s would work even Unknown Shores could do the trick.

I'd lose one to three Swamp s This is a Mono-Black deck. Mono decks only need 16-18 of their Primary Mana source, this frees up room for either more Spells, Creatures, or Planeswalkers.

Also, I'd trade in Barren Moor Bojuka Bog Castle Locthwain Piranha Marsh for 4x Westvale Abbey  Flip They'll never see that coming and it plays into the story of Sorin, Lord of Innistrad and since the Shadowspear is made from pieces of the Helvault you could add one of them.

Indulgent Aristocrat , Vampire of the Dire Moon , & Vampire Outcasts I would personally replace them with 3x Bloodthirsty Aerialist s but they can be replaced with Knight of the Ebon Legion , Dark Impostor , & Child of The Night for a much better effect.

Krystyl_Rose on Vindictive Vampires

1 year ago

I think Ensnaring Bridge would actually assist this deck more than hinder it, as its effect doesn't target only the opponent nor stall defenses. Since the object of this deck isn't high power attacks (it's the low level triggers that drain the life of your opponent on a steady basis that do the damage) they could have no cards in their hand and it wouldn't stop anything, but at the same time, it would hinder their own attacks.

For example, if I had Cliffhaven Vampire and Exquisite Blood on the field and used ANY trigger ( Ajani's Welcome , Piranha Marsh , etc) then the infinite loop would trigger and the game would be over - Ensnaring Bridge would have made no difference. Or if I didn't have the infinite loop out, but had something like Drana's Emissary on the field - attacks would be limited, defenses would be the same as usual, but life drain would be continuous.

Zorous on mindcrank/Bloodchief kill deck

1 year ago

Haven't seen this combo before, but it looks juicy. I think a problem you might have is just getting some guaranteed damage to get the Bloodchief counters. Subbing in a Piranha Marsh or two for some swamps could get help in getting some of those counters.

Vicious Conquistador , Cauldron Familiar + Witch's Oven , or Retreat to Hagra could also be a way to get some life loss going on. Though this isn't quite getting you there.

Something like Stab Wound would be perfect if they have a big enough creature to put it on. Highway Robber also guarantees the 2 life loss and is a man on the field or Hideous End for some removal, and to get a trigger on your enemy's turn.

If you are leaning towards Vicious Conquistador , Fell Specter and Arterial Flow could work up some good synergy.

Hope this helps!

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