Piranha Marsh

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

Tap: Add {{B}} to your mana pool.

Piranha Marsh Discussion

Bazzul on Anje Filter

1 month ago

Hi what about, Leechridden Swamp or Piranha Marsh , they can deal infinite damage during the worldgorger loop. Also leechridden is a swamp so it can be searched with fetch lands.

Ulaemracosi on The Aminatou Cat-astrophe cEDH

1 month ago

Didn't know that Panharmonicon can make infinite mana with the Guardian and Aminatou, doesn't work as I understand it. The way I make infinite mana is through the Spark Double copying Aminatou and having Oath of Teferi out. First use her -1 to flicker a land, then blink the Double. Then have Double blink a land then back to Aminatou which loops. What's nice is that you can flicker lands like Scoured Barrens or Tranquil Cove for infinite life, drain everyone with a land like Sunscorched Desert or Piranha Marsh , or scry through your deck with a temple like Temple of Silence to find an actual win-con that you then nab with an Aminatou uptick.

CaptainBirdy42 on Chainer - Necrotic Ooze and Worldgorger Dragon

1 month ago

Hey thank you for all the great suggestions! Really appreciate the input. I will go through your suggestions in order and give my thoughts on it:

  1. Combo packages: you are probably right and I should trim the last package and maybe add some more rocks. Sac outlets will anyways stay in the deck, as I get to abuse all the etbs with Chainer (and for example loop Gary Gray Merchant of Asphodel ). Due to that small Aristo package, I was thinking of using Grim Haruspex , Yawgmoth, Thran Physician , Midnight Reaper and Harvester of Souls as draw engines, that can be recurred with Chainer. I could however get rid of Nether Traitor , Desecrated Tomb , Pawn of Ulamog and Mayhem Devil ...I think Mikaeus, the Unhallowed and Murderous Redcap are good enough to leave in. Its just that the Aristo package lets me grind out some long games if I loose the Combos...

  2. Love the idea of Corpse Dance and Shallow Grave . They were originaly on the list and got cut for some of the Aristo cards. Will try to move them back in.

  3. Blast Zone is a definite include and maybe Ingot Chewer or Shenanigans for the artefact removal?

  4. Piranha Marsh and Sunscorched Desert kill everyone in the Worldgorger loop, so I think they are good enough to keep. High Market is an oversight on my part.

  5. I try to avoid the land hosers in my playgroup, but otherwise they would be a good include. Same goes for the ones you suggested at the end of your write-up.

  6. You are right and I should probably add some more of those. Also will add a Dockside Extortionist as it seems perfect for Mana generation in this deck.

Thanks again for the detailed comments! Will try to work the suggestins in tonight (should not spend more time on this right now, as I am at work) and have a look at your decks as well.

Cheers!

SideBae on Chainer - Necrotic Ooze and Worldgorger Dragon

1 month ago

This list looks really good. I have a few thoughts:

With regard to combo packages, you generally want to use pieces that can be valuable on their own, while taking as few card-slots as possible. I highly suggest only leaving in the Kiki-Jiki, Mirror Breaker and the Worldgorger Dragon combos. I say this because the other combos require more cards that are dead on their own and/or cost too much mana. Leaving in just two combos, which have some interchangeable parts, means you have more slots for disruption, the deck is more consistent, and the average power of each top-deck you get increases.

You may want to consider haste-enabling reanimation magic, since you can use it to combo off without needing your general on the table. In general, the more you can combo off independent of your commander, the more frequently you'll win; people know 'kill on sight' generals, and can generally keep them off the table. Some spells to consider are: Corpse Dance (stacking the creatures you Buried Alive so Necrotic Ooze is on top of your 'yard), Shallow Grave (same stack) and Torrent of Souls . Obviously, this is a secondary method, but it's worth considering running one of these spells.

Your opponents are going to hate on you pretty hard (as people hate on all combo decks), so counter-disruption is going to be necessary. By Force is a powerful way to knock out Grafdigger's Cage , Nihil Spellbomb and similar stuff. Enchantment-based hate is a lot more difficult to deal with in Rakdos; I suggest using Engineered Explosives and/or Blast Zone to deal with cards like Leyline of the Void or Rest in Peace .

Your manabase is good, but I see some room for improvement. I think High Market is probably better than Miren, the Moaning Well as a sac-outlet, simply because it costs a bunch of mana to activate Miren, the Moaning Well . I may be missing something, but I don't think Piranha Marsh and Sunscorched Desert are very good here. I suggest running basic Mountain s and Swamp s instead.

If you craft your manabase carefully, you can run some pretty disruptive nonbasic land hate. Magus of the Moon and Blood Moon are both big hosers in EDH, and Ruination ain't bad either.

I think you're also running two to three too many lands. You're running the best two-mana rocks, but running some of the slightly-less-awesome ones instead of a few lands can let you ramp to cast your general turn three. Mind Stone , Fellwar Stone and Coldsteel Heart are all good in addition to your Sol Ring , Talisman of Indulgence , etc.

Finally, red has some pretty great hate cards. Pretty much every deck searches at some point, so Stranglehold is a great card (that also occasionally hoses Narset, Enlightened Master decks). Price of Glory is good as a deterrent to countermagic. Depending on your meta, Flashfires , Boil and Omen of Fire can all end games -- I'm not sure what dork at R and D make Boil and Omen of Fire instants, but he deserves a high five.

Right. That's all I got. Good luck man! Hope this helps.

Metroid_Hybrid on Consumed by Darkness.. (Black Burn)

3 months ago

True that fetches could add a measure of consistency for that one card, I use my fetches in other decks where they would be more relevant.. Also I am running Sign in Blood , Blood Crypt , and you technically can target yourself with Piranha Marsh & Sunscorched Desert as well..

chilbi on Sneaky Old Barktooth

4 months ago

Nice build, +1 from me. You might want to add Piranha Marsh as an additional piece for the Worldgorger Dragon loop. Cheers!

_jeremy3 on Finger Flicking Gud

4 months ago

With Panharmonicon and Aminatou out you can use Felidar Guardian to infinite drain with Sunscorched Desert or Piranha Marsh .

Spirits on Kaalia Dab's to Win! | cEDH Primer

5 months ago

Hey Sir_Flash,

Really like the Leonin Relic-Warder + Animate Dead + Razaketh, the Foulblooded | Almost Infinite Tutor Synergy, I'm going to use it in my deck Kaalia, Mirror Breaker EDH. With Kaalia of the Vast play Razaketh, the Foulblooded , Sacrifice Kaalia of the Vast tutor Leonin Relic-Warder , cast Leonin Relic-Warder , if I have a tapped Artifact mana exile it, then Sacrifice Leonin Relic-Warder to Tutor Animate Dead , Cast Animate Dead , bring Leonin Relic-Warder back exiling the Animate Dead , Sacrifice Leonin Relic-Warder to pull Chrome Mox , any spell to Imprint, Mana Crypt , Sol Ring , Restoration Angel and Goblin Bombardment . Then cast all the rocks, and Goblin Bombardment , using rocks to pay for Restoration Angel re-engage the Animate Dead but using Goblin Bombardment as the Sacrifice outlet for Infinite Damage. (CMC5) + 16 life win. If I have Goblin Bombardment in play already, a CMC3 + 14 life win.

It's pretty awesome for me, because Leonin Relic-Warder + Animate Dead + Goblin Bombardment on it's own is also pretty quick. With an Entomb I can definitely Entomb the Leonin Relic-Warder , Animate Dead it and cast Goblin Bombardment on Turn 1 and win (with things like Gemstone Caverns , Chrome Mox , Mana Crypt , Etc.) I need to get a Mox Diamond in there but so much cash! Very exited to include the Leonin Relic-Warder .

I like Path to Exile , I'll often exile one of my creatures to ramp an extra land into play, plus the other obvious benefits.

These were a bit confusing, until I read, Attack lines. Might describe them in summary detail like:

Impact Tremors + Animate Dead + Entomb or Buried Alive | Tutor Leonin Relic-Warder to Graveyard for Infinite Damage

Bogardan Hellkite + Animate Dead + Buried Alive or Entomb | Tutor Worldgorger Dragon to Graveyard for Infinite Damage

Leonin Squire + Lion's Eye Diamond + Razaketh, the Foulblooded | Tutor Reanimate + Leonin Relic-Warder + Animate Dead Combo. For this one how do you get the Impact Tremors into play without losing control of the Animate Dead ?

No Sunscorched Desert ? it's a which I know sucks since everything needs mana, but with Worldgorger Dragon it's similar to Impact Tremors although that works with Leonin Relic-Warder + Animate Dead . Sunscorched Desert as a land has CMC+1 (colorless) though. Piranha Marsh used to be a staple, but it ETB tapped so useless to me.

Since you already play Tainted Pact , an Instant speed tutor, it also allows you to instant speed pull a Comet Storm (I know your running Cut / Ribbons because it's modular), without pausing the Worldgorger Dragon combo. Just a thought anyway. Cut / Ribbons is less of a dead draw for sure, but also Sorcery and subject to Graveyard hate. Comet Storm is definitely not as modular probably why it doesn't make the cut.

I saw another deck with Subterranean Tremors , not sure I get it, at CMC5 it destroys all artifacts and probably most creatures without flying. It's CMC2 to remove most mana dork accelerators, only benefit I can see. Not sure I get that one Sorcery speed.

I don't have any great suggestions, Mother of Runes perhaps, she can be Sacrificed to Razaketh, the Foulblooded , provide protection for the Worldgorger Dragon since a single Swords to Plowshares ends your game. Can also protect Kaalia of the Vast or make Kaalia of the Vast unblockable in some cases.

Your quite different than me, but also very much the same. I had Worldgorger Dragon in before, but choose to remove it and go with Kiki-Jiki, Mirror Breaker combo focus and didn't need another "same" win-con. My alt-win going to be the Leonin Relic-Warder for sure.

Cheers, +1.

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Piranha Marsh occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.18%