Wicked Wolf

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wicked Wolf

Creature — Wolf

When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

thesilentpyro on Casual CoCo Food Aggro/Combo

1 year ago

Remove:
4x Mortality Spear
2x Forest

Add:
1x Academy Manufactor
3x Binding the Old Gods
2x Boseiju, Who Endures

Also, manabase updated to reflect reality a little better.


I hate removing instants, but having crucial removal spells that can be found with Trail of Crumbs is important. It might be better to keep a pair of Mortality Spear in or go to 4x Wicked Wolf and replace the other three with Caustic Caterpillar or Green Slime, but testing will tell.

enpc on cEDH Yisan

3 years ago

I have seen some lists run Somberwald Stag as creature removal. There's also Wicked Wolf, however (and I recently had this discussion with another player) I think you should look at running Ulvenwald Tracker. While it's not as good a one drops as a dork or untapper, it gives you the option to use your (typically bigger) creatures as removal once they have done their thing. Tracker is also good as it deals with Aven Mindcensor (either using itself or Yisan), which can really hose your deck and is a very common card in comp games.

saber4734 on Mono Green Wolf Werewolf Tribal

3 years ago

Antarktika I basically have Wicked Wolf for his first ability. And I don't understand why you say it doesn't have much holding the tribal together. Every creature is a werewolf or wolf and almost all of the enchantments are meant to support them. I have made some recent instants and sorcery changes. But yes the deck is just for teaching and fun. Not meant to be competitive. The competitive deck is the Gruul one you gave me advice on.

Antarktika on Mono Green Wolf Werewolf Tribal

3 years ago

I think this is pretty good if you're just intending for it to be a casual deck for teaching people. My nitpicks would be that Wicked Wolf seems kind of out of place, and you have no way to give it food; my other thing (this one is pretty minor), is that you don't have too much holding the tribal theme together. You've got Silverfur Partisan, Full Moon's Rise, Howlpack Resurgence, Moonlight Hunt, and Arlinn, Voice of the Pack as your "wolves-matters" cards, and three of those are being run as 1-ofs.

However, that's all getting into pretty nitpicky territory if you're just teaching people how to play. I like this as a starter deck.

PapaBear97 on Selvala Brostorm

4 years ago

I think the major problem with Wicked Wolf is that it doesn't hit Linvala, Keeper of Silence which you're probably likely to see in many variations of the metapods

Spell_Slam on The Pack Approaches

4 years ago

Howl of the Night Pack is definitely a card you should have. This is one of the best ways to end games with your wolf deck. Most of your spells and creatures are green, so I would definitely run less white sources and run more basic forests. You have so much fixing already with your ramp and duals that plains could be easily cut to 1-2 copies.

Arlinn, Voice of the Pack is an excellent way to grow your wolves as they enter play and works very well with your commander. In the same vein, running lots of anthem effects will also allow you to control the board by being able to fight creatures while still having your creature survive. Green and White have tons of anthem effects; take your pick.

Wicked Wolf is great, even if you don't have a food token. I would definitely run it, Gilded Goose, Fierce Witchstalker and Gingerbread Cabin over Tundra Wolves, a land, Tel-Jilad Wolf and Mana Geode.

Vulnoth on Fur-Fag, The Deck

4 years ago

Upvote purely for the audacity in naming and describing your deck the way you did.

I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.

Duskwatch Recruiter  Flip gives you something to do with free mana and maxing Mayor of Avabruck  Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.

Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.

Hope this helps.

Skyler1776 on Ashiok, The Silencer

4 years ago

jubale: I had 2 brazen borrower in the deck, but I replaced it with 2 copies of Thief of Sanity. The reason was that I found that most decks aren’t expecting thief, so after I Thought Erasure or Agonizing Remorse Thief usually lives for a few turns of value. The aforementioned win over Jund Sacrifice, for instance, I was only running one copy, but I connected twice and stole 2 of his Casualties of War before he could remove it. The two borrowers were great, but they were mostly used to delay the game by bouncing a Wicked Wolf. With Eat to Extinction, I am able to have the ability to Exile something while not letting my opponent have the ability to replay their threats.

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