Changelog
SteelHeadPaladin, 1 year ago
-1 Azra Oddsmaker for +1 Edric, Spymaster of Trest -1 Bident of Thassa for +1 Spell Pierce -1 Elemental Bond for +1 Painful Truths -1 Garna, the Bloodflame for +1 Recollect -1 Gleam of Battle for +1 Despark -1 Hour of Revelation for +1 Beast Within -1 Jungle Wayfinder for +1 Noble Hierarch -1 Molten Echoes for +1 Chaos Warp -1 Oketra's Monument for +1 Negate
After playing with the deck enough times I'm cutting cards that have made no impact and realistically have no future in the deck. Also, I'm building the deck around Najeela, the Blade-Blossom ability to create tokens and eventually to consistently activate her second ability to have continuous combats. Impact Tremors has been a heavy lifter in this deck, and after my last game where it was destroyed which cost me the win I'm adding Recollect as a means to grab it back from the graveyard. I could Chaos Warp a warrior token to tutor a permanent. Noble Hierarch is a mana dork and I'm considering adding more at some point. Beast Within Despark Negate and Spell Pierce add more interactions to the deck. While Edric, Spymaster of Trest and Painful Truths for card draw.

Small Update
NocTurtle, 1 year ago
I was very unlucky in my first game so I've changed a little to curb that a bit. Took out Garruk, Cursed Huntsman, Ruthless Technomancer, and Dictate of Erebos, and added a Village Rites, Corrupted Conviction, and Demand Answers. Once Korvold is out they won't be as needed but before then they are neccessary. I would love to put Technomancer back in but the power of the creatures in the deck is too low for it to be worth it.
None
Veghelia, 1 year ago
===accordion ===panel: Changelog 14-05-2024
Out
- Expedite
- Fists of Flame
- Renegade Tactics
- Slip Through Space
- Warlord's Fury
- Metallurgic Summonings
- Niblis of Frost
- Soulblade Djinn
- Strongarm Monk
- Shreds of Sanity
In
- Bident of Thassa
- Deep Analysis
- Dragon Fodder
- Hordeling Outburst
- Krenko's Command
- Raise the Alarm
- Servo Exhibition
- Skyclave Relic
- Spinning Wheel
- Worn Powerstone
Reasons for removal:
Reasons for adding:
===endpanel ===endaccordion

None
Veghelia, 1 year ago
===accordion ===panel: Changelog 14-05-2024
Out
- Hellish Rebuke
- Meteor Golem
- Combustible Gearhulk
- Sower of Discord
- Tectonic Giant
- Undercity Scrounger
In
- Wild Magic Surge
- Sign in Blood
- Roiling Vortex
- Loyal Subordinate
- Chandra, Awakened Inferno
- Rakdos Signet
Reasons for removal:
Reasons for adding:
===endpanel ===endaccordion

None
Veghelia, 1 year ago
===accordion ===panel: Changelog 14-05-2024
Out
- Labyrinth of Skophos
- Terrain Generator
- Wandering Fumarole
- Aria of Flame
- Strionic Resonator
- Finale of Promise
In
- Dictate of Kruphix
- Kumena's Awakening
- Myriad Landscape
- Thundering Falls
- Commander's Sphere
- Izzet Locket
Reasons for removal:
Reasons for adding:
===endpanel ===endaccordion

Outlaws of Thunder Junction and other upgrades
Romer, 1 year ago
Alright alright, I didn't intend for this to be voltron but it definitely leans that way. It's also really slow so I'm adding more ramp and removing some of the other creatures that I expected to hold equipment but actually don't help that much.
Also increasing the volume of protection, since having to re-cast and potentially wait a turn to attack is super slow.
- Add Sword of Wealth and Power, remove Eowyn, Lady of Rohan. New Sword is cool, let's try it. Eowyn's discounted equip was less valuable when my commander lets me equip everything for .
- Add Final Showdown, remove Winds of Abandon. Swapping this board wipe for an instant-speed one that can also serve as protection to my commander.
- Add Arid Archway, remove Guildless Commons. Upgrade.
- Add Leonin Abunas, remove Halvar, God of Battle Flip. More protection for my artifacts. Halvar is less needed when my commander already gives himself double strike.
- Add Pip-Boy 3000, remove Basilisk Collar. Cheap and super versatile.
- Add Trouble in Pairs, remove Welcoming Vampire. If we're gonna draw cards, let's draw a lot of cards.
- Add Stonehewer Giant, remove Kemba, Kha Regent. More tutoring to find the right equipment for the situation.
- Add Mind Stone, remove Pearl Medallion. The Medallion is amazing! But in this mono-white deck full of colourless spells, it's less helpful. Adding basic ramp instead.
- Add Mask of Memory, remove Kemba, Kha Enduring. Card advantage.
- Add Bilbo's Ring, remove Archivist of Oghma. More protection and card advantage.
- Add Bloodforged Battle-Axe, remove Danitha, Benalia's Hope. More damage and free equipment.
- Add Fellwar Stone, remove Frodo, Determined Hero. Needs more ramp. Frodo was cool but in the end, I'm focusing on equipping my commander most of the time.

None
SawedOffLaser, 1 year ago
Several changes made, adding more creatures, damage sources, and some new utility. Many poor choices and mana rocks were removed.
None
KallaTop-Deck, 1 year ago

Update 1
Danutercisd, 1 year ago
I removed some cards that I thought didn't really help my gameplan or combo too well with my deck, such as thornbite staff. I also removed some cards that did synergize, which included reassembling skeleton, hatching plans, ashioks reaper, and a few others, but I think I wanna have a little bit more stax and token generation, so instead I added: Bitterblossom Ghostly Prison Pemmin's Aura Archon of Emeria Aura of Silence Authority of the Consuls I did not touch my mana or my protection cards, because I need to make sure Ertai can stay on the field, and having good protection for that is important. Overall, I changed the deck around a bit in order to better utilize Ertai's ability, and slow the game down enough to fish for my win cons. I did not put any artifact based stax, because I am unable to utilize Ertai's ability, so I tried to make sure I have enchantment and creature based stax instad. Let me know what you think!
None
Veghelia, 1 year ago
===accordion ===panel: Changelog 12-05-2024
Out
- Acidic Slime
- Bloodgift Demon
- Faithless Looting
- Hunter's Insight
- Jund Panorama
- Mortuary Mire
- Spinerock Knoll
- Hellkite Overlord
- Garruk Wildspeaker
- Harrow
- Solemn Simulacrum
- Springbloom Druid
- Patriarch's Bidding
- Blades of Velis Vel
In
- Go for the Throat
- Terminate
- Ambition's Cost
- Colossal Majesty
- Return of the Wildspeaker
- Exotic Orchard
- Fire-Lit Thicket
- Temple of the False God
- Birds of Paradise
- Cultivate
- Farseek
- Herald's Horn
- Kodama's Reach
- Flameshadow Conjuring
Reasons for removal:
Reasons for adding:
===endpanel ===endaccordion

Small updates
shadowmoses514, 1 year ago
-1 Grafted Exoskeleton +1 Sword of feat and famine: I've always been kinda weird about having an infect outlet in this deck since it can so quickly one shot my opp, sometimes outta no where, so I decided to replace it with another sword that I had in my collection. I do think sword of F & F is stronger than I want this deck to be, but I keep accidently power creeping this list, lol
-1 jin gitaxis +1 Bonny Pall, Clearcutter: Jin is cool, but this isn't the deck for him at all. I thought he was gonna be a bigger version of Sram, but he's more like a 5/5 that eats a removal spell instead of actually drawing a bunch of cards. Bonny has the opportunity to not only draw, but also ramp me and makes a X/X beater when he ETBs. Gonna try it out.

Bigger scores!
shadowmoses514, 1 year ago
-1 Night Scythe +1 Simulacrum Synthesizer: Scythe was my weakest vehicle, so I'll def enjoy drawing this over the Scythe. Both of them make creatures, but the synthesizer def makes all around better dudes more often, helps me go infinite, and is overall a better card at the same mana slot.
-1 Buried Ruin +1Fomori Vault: The vault is repeatable synergy. Discarding my worst card to select the best card in my top X over multiple turns is better than bringing back my best artifact 1x. Plus, Academy Ruins already does what buried ruin is doing, but better. So this seems like a no brainer.

Difficult cuts for Thunder Junction
AkaAkuma, 1 year ago
Out with the smaller accumulating threats and in with splashier new ones. While Chasm Skulker and Managorger Hydra served this deck from the very beginning, more diverse options like Breena, the Demagoguefoil and Bristly Bill, Spine Sower have set the stage. With the rise of tokens Tragic Arrogance is set aside for Culling Ritual and Doppelgang has a higher ceiling than Rite of Replication.
Cowboys
McDeity, 1 year ago
Smirking Spelljacker is good, but at five mana it's probably just not worth running.
Lost in the Maze is maybe better than Lightning Greaves, and may well deserve a spot.
Archmage of Echoes is hard for me to evaluate
Step Through is weird, but probably unnecessary?
Overwhelmed Apprentice is another Faerie Seer
Otawara, Soaring City could I suppose replace Scavenger Grounds or Reliquary Tower

Land exchange
SteelHeadPaladin, 1 year ago
Izzet Guildgate and Highland Lake enter tapped, and while Izzet Boilerworks enters tapped the bounce guarantees a land drop and taps for and Shivan Reef is a nice include.
Land Exchange
SteelHeadPaladin, 1 year ago
Got rid of Cinder Barrens Forsaken Sanctuary Orzhov Guildgate because they enter tapped. Sulfurous Springs Caves of Koilos round out the pain lands and Exotic Orchard is a rainbow land that enters untapped.
Changed cards
sloneketters, 1 year ago
Stenn, Paranoid Partisan for Jungle Shrine Eutropia the Twice-Favored for Overgrown Farmland Mesa Enchantress for Greater Auramancy Starnheim Courser for Anikthea, Hand of Erebos
Land exchange
SteelHeadPaladin, 1 year ago
Swapped Izzet Boilerworks for Shivan Reef

None
Noire_Samhain, 1 year ago
Out- 1 Swamp In- Fomori Vault. More card draw, baby.
None
Taida, 1 year ago
Changed the Alseid of Life's Bounty for Selfless Savior, they offer better protection from removal and it does not cost mana to activate. Changed the Gods Willing for Loran's Escape as it better protects against boardwipes, and changed the Take Up the Shield for some more lands, as 20 were too little. I also added 2 Goldhound, they have menace, so they can easily trigger Anim Pakal, Thousandth Moon without being blocked, and can be sacrificed for mana if needed. I considered leaving out the Krenko, Tin Street Kingpin, as I think it is strictly worse than Anim Pakal, Thousandth Moon, but having a copy of the same effect allows more consistency. Unfortunately, I had to cut the Unruly Mob, as they did not quite work. I might also add a Celebrity Fencer, or just add one of the sideboarded Aurelia, the Law Above.
Updated List
ObamaKnight, 1 year ago
Decided to rebuild this deck with the same 50$ budget in 2024 for fun. Used some cards I had lying around.