Strongarm Monk

Strongarm Monk

Creature — Human Monk

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

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Set Rarity
Dragons of Tarkir (DTK) Uncommon

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Format Legality
Casual Legal
Block Constructed Legal
Tiny Leaders Legal
Leviathan Legal
Unformat Legal
Modern Legal
Frontier Legal
Canadian Highlander Legal
Penny Dreadful Legal
2019-10-04 Legal
Duel Commander Legal
Vintage Legal
Highlander Legal
Magic Duels Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
Commander / EDH Legal
Legacy Legal

Strongarm Monk Discussion

wereotter on Feather and Friends - Boros gang united

5 months ago

For me, I found that I got more benefit out of cards with prowess than heroic. Reason being is that you can target the one creature with heroic and get that ability once, but if you have prowess then the rest of the creatures get a benefit too. Striking a balance is key.

To that end, I would recommend Strongarm Monk and Dragon-Style Twins for some top of the curve creatures. Mizzium Tank is also decent since it will crew itself when you cast an instant or sorcery as well as gets bigger when you do, and can avoid a lot of creature sweepers.

Lastly, I like Scroll of the Masters in my own deck since it can buff up an unblocked creature pretty massively when you consider how many instants and sorceries you'd cast in this kind of deck.

High_Priest_of_Avacyn on Odric's Army of the Round Table

8 months ago

peter20percent your brother is right, some targeted removal isn't the worst idea. Some of my favorites in mono-white are Path to Exile , Swords to Plowshares , Generous Gift , and Revoke Existence . Brave the Elements is also a fun little combat trick you could utilize. As far as cutting cards, I'd take out Coat of Arms , Knight Exemplar , Patron of the Valiant , Strongarm Monk , and possibly Touch of the Eternal . You don't have a centralized creature type enough to make Coat effective, plus is can be detrimental against other tribal decks. Same concept with the Exemplar, you're just not using enough Knights to make her worthwhile. Patron and Strongarm are just not the most effective to the strategy you're building. And Touch is a really risky card. When it works it's awesome, but I see it backfire more often than not. I'd also consider swapping out Mass Calcify for Day of Judgment or Cleansing Nova . Mass calcify is great, but it's a really high drop and you might be going up against decks that contain white creatures, nullifying your advantage. DoJ is cheaper and is great for if you're getting overwhelmed and need to clear the board, and Nova is great utility. Lastly, I'd consider swapping Angel of Invention for Akroma, Angel of Wrath , since you seem to be going for cards with word jumbles. Hopefully this helps!


F4LL3N on Who is Jeskaiser Söze?

9 months ago

I would still go for Jeskai Ascendancy over Strongarm Monk in the sideboard. It's simply a better choice.

TortillaConfetti on One Punch Man

1 year ago

Firebrand Archer , Abbot of Keral Keep , Jeskai Elder , Mistfire Adept , If you can and are willing to due it's price, Monastery Mentor , Ojutai Exemplars , Soulblade Djinn , Soulfire Grand Master in case you are willing to trade some card draw instants for Bolts, Helix and such spells, even so, with her ability it could get your spells back, Strongarm Monk , Monastery Swiftspear and Student of Ojutai , those will be my suggestions to achieve something like a monk type tribal thing? also some of them help your commander such as the one that taps creatures and gives flying, Voltron seems like a good theme for this guy, if you put up a description sooner, tag me in! I wanna see it, and if you want to come by my profile to see some of my decks, will be appreciated! :)

Panas on Shu Yun's third eye.

3 years ago

I completely understand that. Even I don't feel like getting the swords although the way power level increases in my meta, I may be forced to getting them soon.

I have already mentioned some interesting creatures but I'll suggest a couple more here:

I would of course include creatures that buff the home team on spell cast like Soulblade Djinn and Strongarm Monk, but I'd try to find a place for at least a couple of these by replacing other vanilla creatures like Mantis Rider and Lotus Path Djinn... These, albeit filled with flavor, have little to do in a commander game where you are facing more than one opponent. In multiplayer, getting ahead in resources, whether in cards drawn or tempo, is king! Go for the value ;)

ps: i have marked with a star some inclusions that are budget friendly that can over-perform in my opinion.

Tortuous_TG18 on

4 years ago

It's me, and I want to help you now.

For the spell-casting portion, I've always put in Spellheart Chimera. 3 mana for a tank with flying and trample is pretty nice for a late game super beefy finisher. Also, for a late game swing with all creatures to not be blocked, you could use Magmatic Chasm or Seismic Stomp, whichever art looks cooler (because they're the same card with the same cost, just with a different name...). Another consideration is Strongarm Monk. Sure, it's a 5 coster, but it practically doubles Prowess on each creature with Prowess, and gives Prowess-less (Get it? Powerless;Prowess-less? nvm just forget it) creatures prowess. Let me know if I helped you at all, and I'll see you around maybe.

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