Overwhelmed Apprentice

Overwhelmed Apprentice

Creature — Human Wizard

When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Legality

Format Legality
Block Constructed Legal
Brawl Legal
Leviathan Legal
Oathbreaker Legal
Pioneer Legal
Historic Legal
Casual Legal
Canadian Highlander Legal
Standard Legal
Arena Legal
Highlander Legal
Custom Legal
Gladiator Legal
Limited Legal
Commander / EDH Legal
1v1 Commander Legal
Legacy Legal
Pre-release Legal
Unformat Legal
Vintage Legal
Duel Commander Legal
Modern Legal
Tiny Leaders Legal

Overwhelmed Apprentice occurrence in decks from the last year

Latest Decks as Commander

Overwhelmed Apprentice Discussion

Chino90 on Millight

4 months ago

Into the Story también es buen draw. un Ipnu Rivulet también viene bien. Crypt Incursion contra mazos con mucho creature. Mesmeric Orb también se usa mucho maindeck en los mazos competitivos

Otras alternativas de enchantments mill son:

Drowned Secrets Teferi's Tutelage Sphinx's Tutelage

y como criaturas value y para chump bloquear:

Merfolk Secretkeeper Overwhelmed Apprentice

Jace, Memory Adept

niloc50 on Dimir Mill

4 months ago

Thank you too for your suggestions! You´re absolutely right. A mill deck should hit as hard as possible every single turn. I really love the synergy of Scheming Symmetry in a mill deck in general. It´s a great way to gain advantage over your opponent. The combo with Archive Trap pretty cool too.

I´ll probably keep the Fraying Sanity. Indeed it´s a turn without a lot of milling. But most of the time it´s absolute worth it, because you´re milling twice as much during your next turn and also the opponent will most likely mill himself too. If you need graveyard hate you can easily replace it with Leyline of the Void whilst sideboarding.

This List is also a reminder for myself of which cards belong physically to the deck. So I´ll need to have a look if I can offer a playset of different fetchlands or 2 to 3 Ensnaring Bridge. :D

Avatar of Woe, Consuming Aberration and Overwhelmed Apprentice are the first cards I´ll replace with some of your suggestions. Undead Alchemist and Memory Sluice are cards which I´ll replace too, but I would really recommend to try the combo of 1 or 2 Memory Sluice + Undead Alchemist it makes a lot of fun to get all the tokens if you´re playing against a creature based deck! :D

5dollarMTG on $5 Infinite Mill

8 months ago

I was surprised at how expensive Wall of Lost Thoughts has gotten. Replaced it with Overwhelmed Apprentice, which is the perfect card for this deck.

DanMcSharp on Mill It to Win It

8 months ago

Hello,

Brineborn Cutthroat is a good card, but it usually shines in decks where everything in your deck can be played at instant speed, it wouldn't be bad in this deck, but it may not be exactly what you need.

Dimir Informant is very underwhelming, if you play it for the surveil you might as well run more Emry, Lurker of the Loch instead.

Merfolk Secretkeeper should be one of your go-to card, you could go up to 4 easily. In fact, you could also run Brazen Borrower 4 times for the control aspect, which means you could also run Lucky Clover, and that would give Emry, Lurker of the Loch something relevent to bring back, since I find your other artifact choice questionable. God-Pharaoh's Statue is situational and Wand of Vertebrae is better used in decks that can make use of their top-deck, like when playing Bolas's Citadel, it's not that great for self-milling.

Speaking of go-to cards, you need 4 Drowned Secrets. Also, Overwhelmed Apprentice is excellent for you and you should run 4 as well, especially if you run Thassa, Deep-Dwelling.

Persistent Petitioners is mediocre at best unless you have 4 advisors in play, and they're your only ones. Normally a deck that runs them will run way more of them, maybe like 20~30 of them since they get around the 4 limits per deck. There's nothing stopping you from running just 4, but they won't accomplish much.

Obviously Jace, Wielder of Mysteries is a must in this deck, but you may want to consider Ashiok, Dream Render too since he can mill 20 of your cards all by himself and still exiles your opponent's graveyard.

I don't think you run enough surveil to run Enhanced Surveillance, and Kiora Bests the Sea God seems out of place since it's usually a finisher in control decks while your plan is just to mill your library. It will rarely be the card you need to stay in control until you're done milling.

Dazzling Lights is pretty underwhelming too, easily something I would take out for any of the extra mentioned above.

Btw I don't mean to sound like "Your deck is all wrong!", it's always nice to see people trying to make decks themselves, it's way too easy to just copy the top meta decks.

Hopefully these suggestions will be helpful.

gavriel1136 on Roon Scaped 2.1

10 months ago

In-> Out Nephalia Smuggler- Mistmeadow Witch

Biomancer's Familiar-Flickerwisp

Tale's End-Dovin's Veto

Nimble Obstructionist-Mystic Snake

Overwhelmed Apprentice-Avacyn's Pilgrim

Hallowed Moonlight OR Containment Priest-Divine Deflection (For this one, keep in mind it will apply to YOU as well, so if you use the instant, it only lasts for one turn).

REMOVE: Hurricane, Squall Line, Felidar Guardian, Destiny Spinner, Cloudshift, Turn to Mist. PROBABLY REMOVE Midnight Guard and Presence of Gond, Thousand-Year Elixir.

I get why you put the Green X spells in there, but they'll kill you the same time they kill your opponents, which I don't think you want. Midnight Gond is an easy combo but they're dead cards on their own.

The elixir is barely useful, since you barely have any tap abilities to start with. For that reason, consider changing the mana dorks to mana rocks. Flickering a dork only slows them down, while Brago can flicker rocks, meaning they can be used again.

The counterspells I suggested are better for you because you want to make sure your opponents ETB abilities don't trigger when you flicker them. Once a creature is actually on the field, Roon can handle them.

gebell on Companion Mill

10 months ago

I think you will be fine at 23 lands because of the amount of scry you have. I have been trying something like this on arena, but only with mill as a secondary win condition, so it's a bit different. Some thoughts:

You could replace a couple Elite Guardmage with Fblthp, the Lost. The card draw is what you really want, and that four drop spot can get crowded.

For me I couldn't survive without Deputy of Detention. It is powerful removal, and you can use it early and then you can bounce it to hit larger targets later in the game.

Forbidding Spirit is a great card to counter aggro. Stops them from building up, and you can bounce it keep them slow. I run 4 of them, but I would at least put a couple in the sideboard.

I know you took the Spark Double out, but it is a versatile card.

I would take out at least 1 maybe 2 of Thassa, Deep-Dwelling because of the legendary status. Even though it's really powerful.

I'd not that if you add another Lumbering Battlement and Spark Double you have a semi viable infinite combo.

If you get three battlements out (or spark double copies) they can cycle forever and suck in at least one card to bounce infinitely with them. So Charming Prince could be infinite life or Overwhelmed Apprentice would be infinite mill.

Paxfer on Mono-Blue Mill

11 months ago

I would add Overwhelmed Apprentice and Wall of Lost Thoughts as they both synergize with Thassa's flicker ability. I would cut the Nadir Kraken, it doesn't help the mill plan and you need to focus on milling since you have no way to prolong your game.

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