Creature — Dragon
Flying, trample, haste
: Hellkite Overlord gets +1/+0 until end of turn.
: Regenerate Hellkite Overlord.
Printings View all
|Shards of Alara (ALA)||Mythic Rare|
|From the Vault: Dragons (DRB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hellkite Overlord occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Hellkite Overlord Discussion
1 day ago
My first magic experience me and my two buddies were baked out of our trees, and it was Shards of Alara block. My buddy had a couple Shards decks built up, Naya Godsire, Jund Hellkite Overlord and Grixis Prince of Thralls and they all used the same mechanic with Demon's Herald et al. I honestly don’t remember the rest of the decks at all but by the end of the night my buddy was on top of the fridge taking a picture of the battlefield littered with these three clunky beginner decks. There’s a reason I value my Japanese foil Godsire so highly.
Bloodthrone Vampire was the centre of this janky aristocrats deck I built during Zendikar/Scars of Mirrodin for the Mirrodin Besieged Game Day, my first real build for a tournament. I remember running out the first day Rise of the Eldrazi was out between (or possibly instead of attending) my uni classes to specifically buy a playset of these vampires. Anyway, the deck also starred Abyssal Persecutor and Sarkhan the Mad, but the real power came from Act of Treason and the vampire. I stole just enough wins in a pre-Batterskull CawBlade world to Top 8 and still have my Black Sun's Zenith promo to show for it, which is another one of my favourite cards.
2 days ago
8 months ago
Hellkite Overlord and Scourge of the Throne are great dragons to add. I ran Cyclonic Rift and Sudden Spoiling in mine as board clears for being attacked or attacking. Descendants' Path is also a great card for tribal along with Urza's Incubator
1 year ago
About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.
That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.
Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.
That's why for changes I'd propose:
- Kilnmouth Dragon -> Night's Whisper - instead of giving someone information what you have for 7 mana you get 2 cards for 2 that noone sees besides you
- Skarrgan Hellkite -> Selvala, Heart of the Wilds or Lotus Cobra - 5 mana for 4/4 flyer that can be 5/5 with overpriced activated ability is bad... you'll be better off with one of these dorks for 2-3 CMC.
- Crucible of Fire -> Nature's Claim - lowers the avg. CMC, let's you be more reactive and holding on for interaction on opponents turn is easy to do.
- Spit Flame -> Sarkhan's Triumph - overpriced damage restricted to creatures might be good in Standard but not EDH. Try out tutor instead and thank me later :D
- The Immortal Sun -> Gruul Signet / Rakdos Signet - I know it's an epic card and all but... it's cost is huge, you might actually cast 6 CMC Dragon instead of this and to actually get there you can run early ramp so 1-2 turns earlier flying behemoth will be way more dangerous.
- Hellkite Overlord / Darigaaz Reincarnated -> Worldly Tutor - with tutor in deck you need actually 1 of these two if you still want to have a huge Dragon. Also this is great way to get utility dragons like Glorybringer or Dragonlord Kolaghan when you need them most.
- Temple of the False God -> Rocky Tar Pit / Mountain Valley / Evolving Wilds - this land is bad... if you have 1 land and this, then you still only have 1 land since it won't activate early. Ancient Tomb is great because it can work turn 1 for some rocks but this... requires board full of lands and one Armageddon makes it useless again.
If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/
1 year ago
Anowon, the Ruin Sage : slow and introduces a different tribal theme- feels out of place, especially to vorthos weirdos like me. Can't have a vampire card in a shaman deck, man!
Beastcaller Savant , Bloodline Shaman , Shaman of Forgotten Ways , and more or less all of your planeswalkers: dependent on the number of creatures in your deck and even without the cut cards has a <50% chance to draw you a card.
Mindclaw Shaman : for you to get any real value out of him, you need to be casting an instant or sorcery that costs at least 4 mana. Decide depending on your meta whether that's consistently feasible.
Stoneshaker Shaman : how much instant interaction is there in your meta? If the answer is less than ALL OF IT, this card is bad.
1 year ago
Enchantment - Aura
Enchanted Land has: ": Create a 1/1 green Saporling creature token."
As Slimefoot's hold and influence grew, the land became corrupted in it's image.
Add onto this beautiful family with an all new Legendary Hellkite.
1 year ago
Dragons should pick from:
Utvara Hellkite , Scourge of Kher Ridges (could be a good wipe for the board, 2x mana for ur, 4 mana to do 4 damage to each creature), Nicol Bolas (wipe someone's hand turn 6? yes, please), Hellkite Overlord (Big damage), Tyrant's Familiar (single creature killer), Scourge of Nel Toth (direct return ability), Ojutai, Soul of Winter (this is a maybe, gives vigilance), Eternal Dragon direct return ability, Dragon Mage Drops your hand into graveyard plus drawing 7 cards..risky af given it help others, Chromium, the Mutable you can actually pay 2 on ur to make him hexproof with this card..could save Ur in time of need, Bladewing the Risen this guy is weird idk if i would put it in because enter the battlefield abilities don't help Ur, Balefire Dragon fuck yes, Atarka, World Render Huge damage. low toughness, Vorosh, the Hunter 6 counters for Ur, Vaevictis Asmadi, the Dire a little risky but seems to be worth it, Teneb, the Harvester yes yes yes, Silumgar, the Drifting Death give ur hexproof, Rith, the Awakener many tokens, Palladia-Mors, the Ruiner hexproof trample vigilance, O-Kagachi, Vengeful Kami potential permanent killer, Numot, the Devastator destroy lands (probably should be left out), Niv-Mizzet, Dracogenius draw a card, Intet, the Dreamer I think he is really good, Hellkite Tyrant could steal you a bunch of artifacts, Dragonlord Silumgar steal a creature a turn if using ur. steal a creature if putting out permanently. good for removing a particular blocker, Crosis, the Purger good against mono decks.
1 year ago
Hi Asder, I found my way here from the advertise-your-modern-deck forum page...
First off, Careful Study isn't modern legal, heck, Ponder and Preordain are banned, though we all hope one of them comes off the list, maybe this month (probably not). So in blue maybe Magus of the Bazaar , which your opponent will likely remove before you get to use it...
Dragonlord Kolaghan, is a solid reanimation target as are Elesh Norn, Grand Cenobite, Void Winnower and Iona, Shield of Emeria These all impact the board in some way the turn they come into play Sphinx of the Steel Wind, is nice, but has no impact that turn. Off the top of my head; Massacre Wurm , Hellkite Overlord , Architects of Will , Torgaar, Famine Incarnate , Flayer of the Hatebound , Tyrant of Discord or Ashen Rider have an impact on the board state the turn they enter play, they are of variable quality, but I'd rather see them than Sphinx of the Steel Wind, which does nothing without Kolaghan.
The other issue I see here is that you are either taking a mulligan or looting to find As Foretold, which is key, but how often will you have to tutor (Tolaria West) for a last ditch As Fortold via a lucky Ancestral Vision? More to the point, what is keeping you alive against fast aggro? The deck you based this on had Hollow One , but your looting spells won't work with it, maybe if you ran 4x Darkness , maybe you could survive and combo off... Lasty point on your deck, I'd up your land count to 18, maybe 2x Darkslick Shores ?
Now for a separate point, as I said, I found my way here from the advertise-your-modern-deck forum page. I recently posted a deck (Power 4 is Ferocious) there, after reviewing Chadnausem Control on the decks page. 2 When you post, you must offer feedback on the deck posted immediately before yours (leave the feedback on that deck's page). This feedback needs to be genuine; "Cool deck" replies don't count. Try to be as helpful as possible. You did not do this, Vannifar&Kiki's devotted PØD has no comment from yourself, so it's a little off to complain about others not following the rules, when actually they have...
I hope this feedback helps, good luck with your brew.