Soulblade Djinn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Soulblade Djinn

Creature — Djinn

Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

AnonmousAxolotl on Mono-Blue Flying Counterspells

2 years ago

As a huge fan of counterspell/flying decks, this is the start of something great! I would take out Nephalia Seakite and put in Tempest Djinn. I would also maybe include one more island, and put in some Soulblade Djinns. You could also include Second Guess if you want to. If you can afford it, you should really put in some Mystical Tutors, Brainstorms, or Counterspells.

ellie-is on Kykar's Tokens & Cantrips

3 years ago

Okay, more changes... Relatively large ones this time. Keeping track of them here in the comments in case I want to take any of it back.

Removed more mana-intensive buffs (Force of Virtue, Dictate of Heliod, Soulblade Djinn, Strongarm Monk), some token generators (Goblinslide, Launch the Fleet, Battle Screech, Docent of Perfection  Flip, Finale of Glory) and and some other cards (Sphinx's Revelation, Firemind's Research, Fumigate) to make room for new ones.

Removed a land for Wayfarer's Bauble and Mind Stone.

Added Path to Exile, Swords to Plowshares and Muddle the Mixture.

Added Divine Visitation because it's really good on its own and makes Bishop of Wings better (I was wary of keeping Bishop of Wings with so little that synergized with it and without having tutors, at least now there's one more chance of drawing something that's good with it).

Added Purphoros, God of the Forge, Impact Tremors, Isochron Scepter, Dramatic Reversal, Retraction Helix and Spellbook because after giving it some consideration, infinite combos are fair-ish and fun if I'm not using tutors.

Added Fireball and Comet Storm to make use of infinite mana, since there's now a couple ways to do that.

I'll probably temporarily proxy some of the more expensive cards, but it's gonna be so long before I'm playing games in person again that I might even be able to buy all of them before that happens, lol.

KongMing on Wizard101 | FREE Download | Play Now!

4 years ago

Back from the Brink could be really useful since I don't have any creature recursion. It at least gives me access to the creatures again, and likely another Wizard ETB.

Soulblade Djinn is a maybe. If I get infinite spells cast in a turn, but am unable to deck myself, this dude at least gives my Wizards infinite power and toughness, which means I may be able to swing in for the kill. But without Trample, it seems too easily stopped by a swarm of birds or angels.

The others seem like too high a CMC cost for what they do. I could definitely see myself cutting Mercurial Pretender or Quasiduplicate for Clone Legion , though.

And thank you for the kudos! I tried to build this one very formulaically, and I think it worked out.

TheRedGoat on Wizard101 | FREE Download | Play Now!

4 years ago

Your thoughts on Back from the Brink , Soulblade Djinn , Clone Legion , Salvager of Secrets , or Scholar of the Ages ?

Your list has surprisingly few places you can properly make a cut btw without losing the "amatuer versatility" of it. Kudos to you.

LadyZ on All for One (Experiment Kraj)

4 years ago

I'd definitely add Horseshoe Crab , it's a good way to untap Kraj repeatedly. Illusionist's Bracers would help you go infinite more easily, and Rings of Brighthearth is another good option if it's in your price range. And why not throw in Simic Ascendancy for an alternate win con?

Just keep in mind, Kraj only gets activated abilities, so it won't get the ability of Soulblade Djinn for example.

TortillaConfetti on One Punch Man

4 years ago

Firebrand Archer , Abbot of Keral Keep , Jeskai Elder , Mistfire Adept , If you can and are willing to due it's price, Monastery Mentor , Ojutai Exemplars , Soulblade Djinn , Soulfire Grand Master in case you are willing to trade some card draw instants for Bolts, Helix and such spells, even so, with her ability it could get your spells back, Strongarm Monk , Monastery Swiftspear and Student of Ojutai , those will be my suggestions to achieve something like a monk type tribal thing? also some of them help your commander such as the one that taps creatures and gives flying, Voltron seems like a good theme for this guy, if you put up a description sooner, tag me in! I wanna see it, and if you want to come by my profile to see some of my decks, will be appreciated! :)

ellie-is on

6 years ago

This is a really neat concept! Just one big thing, though, is that what seems to be your main move, using Natural Affinity + Pyroclasm with Tide Drifter, Soulblade Djinn or Spidersilk Armor in play has one big problem: it costs five mana. I think that to make that viable, you should add some mana ramp to your board, even if it's in something as simple as a playset of Llanowar Elves (but I'm sure you can think of something more elaborate and ultimately stronger, especially in legacy). Otherwise it just takes too long for you to do the cool thing that your deck does.

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