Soulblade Djinn

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Magic Origins (ORI) Rare

Combos Browse all

Soulblade Djinn

Creature — Djinn

Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Soulblade Djinn Discussion

TypicalTimmy on Kykar, wind's fury?

2 months ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

KongMing on Wizard101 | FREE Download | Play Now!

3 months ago

Back from the Brink could be really useful since I don't have any creature recursion. It at least gives me access to the creatures again, and likely another Wizard ETB.

Soulblade Djinn is a maybe. If I get infinite spells cast in a turn, but am unable to deck myself, this dude at least gives my Wizards infinite power and toughness, which means I may be able to swing in for the kill. But without Trample, it seems too easily stopped by a swarm of birds or angels.

The others seem like too high a CMC cost for what they do. I could definitely see myself cutting Mercurial Pretender or Quasiduplicate for Clone Legion , though.

And thank you for the kudos! I tried to build this one very formulaically, and I think it worked out.

TheRedGoat on Wizard101 | FREE Download | Play Now!

3 months ago

Your thoughts on Back from the Brink , Soulblade Djinn , Clone Legion , Salvager of Secrets , or Scholar of the Ages ?

Your list has surprisingly few places you can properly make a cut btw without losing the "amatuer versatility" of it. Kudos to you.

LadyZ on All for One (Experiment Kraj)

3 months ago

I'd definitely add Horseshoe Crab , it's a good way to untap Kraj repeatedly. Illusionist's Bracers would help you go infinite more easily, and Rings of Brighthearth is another good option if it's in your price range. And why not throw in Simic Ascendancy for an alternate win con?

Just keep in mind, Kraj only gets activated abilities, so it won't get the ability of Soulblade Djinn for example.

TortillaConfetti on One Punch Man

3 months ago

Firebrand Archer , Abbot of Keral Keep , Jeskai Elder , Mistfire Adept , If you can and are willing to due it's price, Monastery Mentor , Ojutai Exemplars , Soulblade Djinn , Soulfire Grand Master in case you are willing to trade some card draw instants for Bolts, Helix and such spells, even so, with her ability it could get your spells back, Strongarm Monk , Monastery Swiftspear and Student of Ojutai , those will be my suggestions to achieve something like a monk type tribal thing? also some of them help your commander such as the one that taps creatures and gives flying, Voltron seems like a good theme for this guy, if you put up a description sooner, tag me in! I wanna see it, and if you want to come by my profile to see some of my decks, will be appreciated! :)

ellie-is on

1 year ago

This is a really neat concept! Just one big thing, though, is that what seems to be your main move, using Natural Affinity + Pyroclasm with Tide Drifter, Soulblade Djinn or Spidersilk Armor in play has one big problem: it costs five mana. I think that to make that viable, you should add some mana ramp to your board, even if it's in something as simple as a playset of Llanowar Elves (but I'm sure you can think of something more elaborate and ultimately stronger, especially in legacy). Otherwise it just takes too long for you to do the cool thing that your deck does.

Panas on Shu Yun's third eye.

2 years ago

I completely understand that. Even I don't feel like getting the swords although the way power level increases in my meta, I may be forced to getting them soon.

I have already mentioned some interesting creatures but I'll suggest a couple more here:

I would of course include creatures that buff the home team on spell cast like Soulblade Djinn and Strongarm Monk, but I'd try to find a place for at least a couple of these by replacing other vanilla creatures like Mantis Rider and Lotus Path Djinn... These, albeit filled with flavor, have little to do in a commander game where you are facing more than one opponent. In multiplayer, getting ahead in resources, whether in cards drawn or tempo, is king! Go for the value ;)

ps: i have marked with a star some inclusions that are budget friendly that can over-perform in my opinion.

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