Creature — Djinn
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Printings View all
|Magic Game Night (GNT)||Rare|
|Magic Origins (ORI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Soulblade Djinn Discussion
7 months ago
Planeswalkers that you'd want to run would be the following;
Jace, Arcane Strategist : He empowers your boardstate and gives you card advantage. Also gives you a free combat wincon if you have enough power and life totals are low enough
Jaya Ballard : She gives you the mana you need to cast the spells you are going to be casting
Chandra, Torch of Defiance : Same thing
Kasmina, Enigmatic Mentor : Planeswalker protection
Nahiri, the Harbinger : Card advantage with potential wincon if you choose correctly
Narset, Parter of Veils : Oppression
Ral, Izzet Viceroy : Card advantage and wincon emblem
Teferi, Hero of Dominaria : Any self-respecting deck would run him in those colors
Teferi, Time Raveler : EDH lock
Tezzeret, Artifice Master : Immense card advantage
Venser, the Sojourner : An all-around powerful card that should honestly see more play
That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:
I'd also focus on making it a soft Flying Tribal, to empower your tokens
All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.
Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.
Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.
Hope that helps! :D
7 months ago
Back from the Brink could be really useful since I don't have any creature recursion. It at least gives me access to the creatures again, and likely another Wizard ETB.
Soulblade Djinn is a maybe. If I get infinite spells cast in a turn, but am unable to deck myself, this dude at least gives my Wizards infinite power and toughness, which means I may be able to swing in for the kill. But without Trample, it seems too easily stopped by a swarm of birds or angels.
And thank you for the kudos! I tried to build this one very formulaically, and I think it worked out.
7 months ago
Your list has surprisingly few places you can properly make a cut btw without losing the "amatuer versatility" of it. Kudos to you.
8 months ago
I'd definitely add Horseshoe Crab , it's a good way to untap Kraj repeatedly. Illusionist's Bracers would help you go infinite more easily, and Rings of Brighthearth is another good option if it's in your price range. And why not throw in Simic Ascendancy for an alternate win con?
Just keep in mind, Kraj only gets activated abilities, so it won't get the ability of Soulblade Djinn for example.
8 months ago
Firebrand Archer , Abbot of Keral Keep , Jeskai Elder , Mistfire Adept , If you can and are willing to due it's price, Monastery Mentor , Ojutai Exemplars , Soulblade Djinn , Soulfire Grand Master in case you are willing to trade some card draw instants for Bolts, Helix and such spells, even so, with her ability it could get your spells back, Strongarm Monk , Monastery Swiftspear and Student of Ojutai , those will be my suggestions to achieve something like a monk type tribal thing? also some of them help your commander such as the one that taps creatures and gives flying, Voltron seems like a good theme for this guy, if you put up a description sooner, tag me in! I wanna see it, and if you want to come by my profile to see some of my decks, will be appreciated! :)
1 year ago
Soulblade Djinn, Monastery Mentor, Strongarm Monk, Skywise Teachings, Zephyr Scribe, Quiet Contemplation, Goblinslide, Firebrand Archer, Golem's Heart, Gonti's Aether Heart, Leering Emblem, Myrsmith, Riddlesmith, Golem Foundry, Artificer's Assistant, Efficient Construction, Embersmith, Reckless Fireweaver
I tossed some off-color cards in there just because they were so on topic . Happy gathering :)
2 years ago
This is a really neat concept! Just one big thing, though, is that what seems to be your main move, using Natural Affinity + Pyroclasm with Tide Drifter, Soulblade Djinn or Spidersilk Armor in play has one big problem: it costs five mana. I think that to make that viable, you should add some mana ramp to your board, even if it's in something as simple as a playset of Llanowar Elves (but I'm sure you can think of something more elaborate and ultimately stronger, especially in legacy). Otherwise it just takes too long for you to do the cool thing that your deck does.
2 years ago
I completely understand that. Even I don't feel like getting the swords although the way power level increases in my meta, I may be forced to getting them soon.
I have already mentioned some interesting creatures but I'll suggest a couple more here:
- Augury Adept
- Balefire Dragon
- Blinding Angel*
- Cephalid Constable*
- Dragonlord Ojutai
- Grenzo, Havoc Raiser*
- Medomai the Ageless*
- Sphinx Ambassador*
- Windrider Patrol
I would of course include creatures that buff the home team on spell cast like Soulblade Djinn and Strongarm Monk, but I'd try to find a place for at least a couple of these by replacing other vanilla creatures like Mantis Rider and Lotus Path Djinn... These, albeit filled with flavor, have little to do in a commander game where you are facing more than one opponent. In multiplayer, getting ahead in resources, whether in cards drawn or tempo, is king! Go for the value ;)
ps: i have marked with a star some inclusions that are budget friendly that can over-perform in my opinion.