Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creatures you control gain first strike until end of turn.
Draw a card.
8 months ago
Version 2.7 Dungeons & Dragons: Adventures in the Forgotten Realms and Innistrad: Midnight Hunt -Squad Captain, +Dancing Sword // -Makeshift Battalion, +Enduring Angel Flip // -Topplegeist, +Portable Hole // -Queen of Ice, +Mind Flayer // -Unwilling Ingredient, +Forsworn Paladin // -Brackish Trudge, +Shambling Ghast // -Sanguinary Mage, + Meteor Swarm // -Tormentor's Helm, +Boots of Speed // -Thundering Ceratok, +Prosperous Innkeeper // -Reave Soul, +Infernal Grasp // -Skymarch Bloodletter, +Graveyard Trespasser Flip // -Hired Poisoner, +Gisa, Glorious Resurrector // -Burglar Rat, +Baneblade Scoundrel Flip // -Warlord's Fury, +Electric Revelation // -Scorching Dragonfire, +Cathartic Pyre // -Breakneck Berserker, +Ardent Elementalist
10 months ago
Heyo, Im trying to make a Defender aggro deck for Pauper. It's weird, I know, but lemme explain. Basically I got creatures like Prismari Pledgemage, Nivix Cyclops, and Piston-Fist Cyclops acting as very strong attackers relative to their mana value while Thermo-Alchemist and Vent Sentinel sit back and deal damage. I just need to figure out good instants and sorceries that can turn my beefy defenders into insane attackers, but I'm having trouble figuring out which ones are best suited for the job. I'm definitely including a playset of Lightning Bolt, no question about that, but what else would work? Im thinking of tapping down my opponent's creatures while buffing my own with first strike and the like, so I included Warlord's Fury, but yeah I'm kind of at a loss since Im still new to Pauper. Any suggestions?
11 months ago
I like the idea; I'd cut Banefire, Simic Ascendancy, Fists of Flame, Warlord's Fury, and maybe some of the cantrips - you definitely need more creatures to ensure having 1, or preferably 2 in the early game (probably 12ish), and probably want an absolute minimum of 16 lands (or more likely, 18, especially if you use some Canopy lands). I also think Strike it Rich is pretty medium, though probably worth it if you stick with 3 colors.
Some options to consider: Lava Dart, maybe Mutagenic Growth (though it isn't red), and the usual suspects of prowess creatures; cutting blue could let you play white for Clever Lumimancer, though keeping blue for Sprite Dragon would let you stay on-theme with Hardened Scales and counters. Honestly, Dragon is absolutely perfect for this deck.
I think 2 or 3 of any given mana sink will be sufficient, since your main plan will probably be to win via combat damage (and not the mana from Steam Kin), which could be something like Hexdrinker or Fury. Maybe even Pact of the Titan if you want to go all-in; exile it if you're in on Nivmagus, or let it resolve if you have mana from Steam-kin.
1 year ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
1 year ago
How about for drawing power an extra 4x Defiant Strike or 4x Warlord's Fury ? I already have 4x Renegade Tactics , which is incredibly useful. Transmogrify would be best to get my creatures onto the battlefield, yes, but I would have to run like 4x of them just to get the right creature, and not only that, it costs 4 mana. And my combos only cost at most 5 mana, not counting the creature cost, as generally if I draw a creature I'll play it as soon as possible and then use the combo, especially if the creature ETB with summoning sickness, then attacks next turn with damage dealt to it which triggers the combo, or if I'm lucky, it is dealt non-combat damage.
One spell I have for ramp is Sword of the Animist . I know it's not much, but regardless.
1 year ago
Not sure how valuable the one-shot +1 and first strike of feverent strike are to you, but from my perspective it's not worth losing a card. Maybe consider Expedite instead and draw into more steam? If you're looking more for the first strike rather than haste there's Warlord's Fury . Maybe a split even.
Then, looking at dive down, your creatures are quite beefy already, so maybe consider Mizzium Skin .
Overall nice budget deck idea, but maybe a little light on (cheap) creatures. +1 from me
1 year ago
I will never not love playing Thermo-Alchemist in any format.
"Ping everyone for 1"
"Cast Light Up the Stage"
"Untap my alchemist"
"Ping everyone for one again"
"Cast Warlord's Fury from exile"
"Untap my alchemist" ....
If only I could make that my commander. It's a 0/3 Defender, but it single-handedly will kill players <3
1 year ago
BioProfDude, I'll probably wait for a few more comments before editing my deck, but it seems about right. Though I definitely want something that aids my direct damage to face, while pumping up Prowess. I'll replace either Warlord's Fury or Raking Claws. Crash Through's trample is too important, because Soul-Scar Mage can allow my spells to weaken creatures so my damage goes through. Still wonder whether an instant is better. I already have Bonecrusher Giant taking the place of Wild Slash and if damage prevention is that shitty, I can swap in Skullcrack. Lightning Strike allows me to make use of my colorless mana, and is a tad stronger.