Warlord's Fury

Warlord's Fury

Sorcery

Creatures you control gain first strike until end of turn.

Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Warlord's Fury Discussion

Grubbernaut on Runaway Scales

2 weeks ago

I like the idea; I'd cut Banefire , Simic Ascendancy , Fists of Flame , Warlord's Fury , and maybe some of the cantrips - you definitely need more creatures to ensure having 1, or preferably 2 in the early game (probably 12ish), and probably want an absolute minimum of 16 lands (or more likely, 18, especially if you use some Canopy lands). I also think Strike it Rich is pretty medium, though probably worth it if you stick with 3 colors.

Some options to consider: Lava Dart , maybe Mutagenic Growth (though it isn't red), and the usual suspects of prowess creatures; cutting blue could let you play white for Clever Lumimancer , though keeping blue for Sprite Dragon would let you stay on-theme with Hardened Scales and counters. Honestly, Dragon is absolutely perfect for this deck.

I think 2 or 3 of any given mana sink will be sufficient, since your main plan will probably be to win via combat damage (and not the mana from Steam Kin), which could be something like Hexdrinker or Fury . Maybe even Pact of the Titan if you want to go all-in; exile it if you're in on Nivmagus, or let it resolve if you have mana from Steam-kin.

Cheers!

Kukkakaali on Tuhmeliinit Cube

2 months ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

9-lives on Aikido of the Inward Eye and Mirror Flame

4 months ago

Hello, itsbuzzi!

How about for drawing power an extra 4x Defiant Strike or 4x Warlord's Fury ? I already have 4x Renegade Tactics , which is incredibly useful. Transmogrify would be best to get my creatures onto the battlefield, yes, but I would have to run like 4x of them just to get the right creature, and not only that, it costs 4 mana. And my combos only cost at most 5 mana, not counting the creature cost, as generally if I draw a creature I'll play it as soon as possible and then use the combo, especially if the creature ETB with summoning sickness, then attacks next turn with damage dealt to it which triggers the combo, or if I'm lucky, it is dealt non-combat damage.

One spell I have for ramp is Sword of the Animist . I know it's not much, but regardless.

sergiodelrio on Izzet Power Drakes

4 months ago

Not sure how valuable the one-shot +1 and first strike of feverent strike are to you, but from my perspective it's not worth losing a card. Maybe consider Expedite instead and draw into more steam? If you're looking more for the first strike rather than haste there's Warlord's Fury . Maybe a split even.

Then, looking at dive down, your creatures are quite beefy already, so maybe consider Mizzium Skin .

Overall nice budget deck idea, but maybe a little light on (cheap) creatures. +1 from me

plakjekaas on Favorite non meta creature

7 months ago

I will never not love playing Thermo-Alchemist in any format.

"Ping everyone for 1"

"Cast Light Up the Stage"

"Untap my alchemist"

"Ping everyone for one again"

"Cast Warlord's Fury from exile"

"Untap my alchemist" ....

If only I could make that my commander. It's a 0/3 Defender, but it single-handedly will kill players <3

dday00111 on Prowess Draw

10 months ago

BioProfDude, I'll probably wait for a few more comments before editing my deck, but it seems about right. Though I definitely want something that aids my direct damage to face, while pumping up Prowess. I'll replace either Warlord's Fury or Raking Claws. Crash Through's trample is too important, because Soul-Scar Mage can allow my spells to weaken creatures so my damage goes through. Still wonder whether an instant is better. I already have Bonecrusher Giant taking the place of Wild Slash and if damage prevention is that shitty, I can swap in Skullcrack. Lightning Strike allows me to make use of my colorless mana, and is a tad stronger.

BioProfDude on Prowess Draw

10 months ago

I think you want a few more instants in the mix. I'd include Wild Slash and maybe Lightning Strike in place of Warlord's Fury and Crash Through. I know, I know, the card draw, but you also have Light Up the Stage and that should probably go to 4x, probably losing Raking Claws to make room for the two additional copies. Just my two cents, if it's worth even that much. :-)

Clashboy15 on RU Sprite Dragon?

1 year ago

Improbable Alliance is probably not very good for this deck, since this is an aggressive deck and alliance if for tempo decks, so definitely cut it. Cut Thrill of Possibility because it requires you to have at least two cards in hand and costs two mana, which is bad for a prowess deck. Also cut Flame Sweep and Keep Safe because first of all, 2/3 of your creatures don't have flying and secondly, this is an aggro deck and you should be killing your opponent before you need flame sweep. Keep safe is interesting, but again, it costs 2 mana and is not really an effective counterspell, since it is so situational. Also cut 2 Light Up the Stage and 4 Skewer the Critics because they often dont trigger prowess. You will usually be casting them after combat, which is pretty bad.

So, you cut around 11 cards, what should you replace them with? Well, to start off put two Dreadhorde Arcanist. It is a wizard and will let you recast spells, triggering prowess at the same time. Put in 1 Treasure Cruise. Although it doesn't synergize too well with dreadhorde arcanist, there's a reason why this card got banned in modern. Because you'll be casting so much cheap 1 mana instants/sorceries, this should easiley be a one mana Ancestral Recall . So now there's 8 more cards to replace. Add 4 Crash Through, as it will draw you a card for just 1 mana, triggers prowess and gives your big creatures trample. It's a must include in any pioneer prowess deck. Next, add 2 Warlord's Fury or 1 of that and one The Royal Scions. This depends on personal preference, if you want a late game play, the scions is fine. Personally, I would use just two Warlord's Fury. Finally, put in two Spell Pierce. It is basically keep safe but cheaper and less situational. For example, it can counter key noncreature spells in a combo deck, counter a big planeswalker, counter a board wipe, or just any non creature spell, all of which can not be done by keep safe.

Lastly, the sideboard needs some work. Take out all the cards in the current sideboard. Add two Pithing Needle. It can deal with pretty much any card in the format. 3 Grafdigger's Cage or Tormod's Crypt for some much needed graveyard hate. Remember, all these cards trigger prowess as well! Put 4 Abrade in the sideboard, as it can deal with creatures pretty effectively and can kill artifacts as well. 1 Disdainful Stroke for matchups with more beefy spells. 2 Mystical Dispute because of how overpowered simic and a lot of other blue decks is. 1 Aether Gust because again, simic is really powered (also deals with lots of other cards in pioneer by countering them or bouncing them). For the last 2 cards, add Searing Blood.

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