Chandra, Awakened Inferno

Chandra, Awakened Inferno

Legendary Planeswalker — Chandra

This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."

-3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.

-X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would be put into the graveyard from the battlefield this turn, exile it instead.

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Set Rarity
Core Set 2020 (M20) Mythic Rare

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Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Chandra, Awakened Inferno occurrence in decks from the last year

Latest Decks as Commander

Chandra, Awakened Inferno Discussion

usurphling on Nine Lives No Matter

4 months ago

Thanks for your comments and suggestions. Please take note that I made this deck tailored for a local FNM here in my place since I have one right now. Once I got enough wild cards, I will convert this deck to arena.

mikeb388 - My only purpose of Outlaws' Merriment is to stall the game and use the boys to swith with their big guys. Examples of those scenarios in my last friday's FNM are switching one of my human soldiers to a fully mutated Auspicious Starrix in my match against BUG mutate. Also, in my match against BG foods (which I am surprisingly lost against Rampage of the Clans), I swapped my soldier to his Feasting Troll King and eventually won against him.

FSims81 - Discontinuity was considered in the main board like what absurdheroine did on her video. Right now, I found Tale's End very useful for what I said in the guide above. In my match against BUG mutate, I countered their mutate trigger and their Illuna being a legendary creature. Once Tale's End rotates out, I will definitely use it.

ShiltonCDXX - feel free! I might make another changes since Temur Reclamation is a thing in my local FNM right now and I have a difficulty dealing with flash decks. And yes, those three helped me A LOT against grinding games. In my match again against BG Foods, he keeps using his foods until I cast Planar Cleansing then wished for Ugin, the Spirit Dragon and Chandra, Awakened Inferno. Unfortunately, Baneslayer cannot be wished so she shows up in games 2 and 3.

MrCuddlefish on Mardu control pioneer

5 months ago

My best reccomendations for improving the performance of the deck is to add in more hand disruption such as Thoughtseize and Agonizing Remorse to handle answers for your threats.

I think Mogis, God of Slaughter is a really good idea to pair with your Spectacle cards, and you might want to consider an extra copy.

I'm personally not a fan of Ill-Gotten Inheritance and Forgeborn Oreads since they don't provide very much board presence and are very slow. I'd reccomend maybe replacing them with versatile damage options such as Shock and Lightning Strike.

I like Oath of Kaya but if it is in your deck you should look into putting in more planeswalkers such as Gideon, Ally of Zendikar, Elspeth, Sun's Champion, Chandra, Torch of Defiance, Chandra, Fire Artisan and Chandra, Awakened Inferno.

The deck is super sweet as it is but I think there's potential for it to become something especially good!

Rorolith on *Jank* creatureless RB control?

5 months ago

Hmmm. Maybe Traitorous Greed instead of Portent of Betrayal unless, of course, you want the scrying benefit of Portent of Betrayal. Is the reason you want Yorion, Sky Nomad because you want to do a -3 or -X ability on Chandra, Awakened Inferno then blink her to get all her loyalty back?

BlueBallsMgee on Superfriends... Superfriends...We're Superfriendly

5 months ago

ShiltonCDXX

With 16 different plansewalkers in the deck it may be difficult to have some consistency in the deck in terms of effects.

To start off, I'm surprised Kaya, Orzhov Usurper isn't in the list. She's good against RDW and exiling cards in the graveyard like Cauldron Familiar and Uro, Titan of Nature's Wrath plus possible Elspeth Conquers Death targets.

Narset, Parter of Veils, Teferi, Time Raveler, and Sarkhan the Masterless feels like instant playsets for tempo, protection, card advantage purposes plus consistency.

A copy of Garruk, Cursed Huntsman could serve as an additional late game threat and can kill off a creature for card draw if needed. Him together with Liliana, Dreadhorde General and Chandra, Awakened Inferno.

Teyo, the Shieldmage and Tibalt, Rakish Instigator feels slow and not as impactful compared to the rest of the suite. For The Wanderer, could try just running a single copy since her ability does not come too often unless mata calls for it.

Having Fabled Passage is important in a deck like this so you get to cast your spells more smoothly on curve. A 4-2 split between Interplanar Beacon and it could be worth a test.

Just my suggestions so far. Hope it helps.

BMHKain on Kenrith, Creator of Nigh-Infinite Sparky-chan

6 months ago

(WOW... It's been so long. So where do we begin?)

As of this Post, I now need to cut 47 Cards to get to the 99 + 1 CMDR Ruling.

If what CommandCast (JoshLeeKwai) said about Planeswalkers being awesome w/ the best NOT needing to use an Ultimate for a way to use a Walker for that Reason Alone, the Following is to Stay; like it or not:

Aminatou, the Fateshifter: A Quasi-Sensei's Divining Top-Like Effect +1, & Instantaneous Flickering -1, are VITAL here. Why would you give your already Awesome Board State to Someone Else entirely?

Chandra, Awakened Inferno/Chandra, Torch of Defiance: The First Chandra in this case can't be Countered as a Static Ability; & her +2 can easily be repeatable; & Scorch all opponents as a Wincon Altogether; plus, it DOESN'T target, so it Bypasses Hexproof or "Super-Hexproof". Torch of Defiance's first +1 goes Impulsive Draw (WotC, you need an Evergreen Term for that; pronto. YOU HEAR ME???), so it goes well w/ Aminatou's +1, & even the Top: which will be used ALOT. Even otherwise, 2 Damage to Each Opponent; again, Anti "Super-Hexproof". Plus, her other +1 is literal Mana Ramp "Add ."

Elspeth, Sun's Champion: +1 for 3 White Soldier Creature Tokens? -3 to essentially Wipe a board of Mayael the Anima/Atla Palani, Nest Tender made Army of Gluttonous Fat? Awesome. Even her -7 Ultimate gives your creatures +2/+2 & Flying. This is Not always needed, but soaring in the Air can be useful in a Pinch.

Garruk Wildspeaker: OH. CRAP. This is massive. Garruk #1's +1 can Untap Lands; especially ones that enter play Tapped, or hell, reuse them for Mana & Abilities. His -1 creates a 3/3 Beast. I'd say anything about his -4, but Garruk, Cursed Huntsman already has a -6 that's basically the same thing; but in a way that makes me ask: "WotC? How do you kill off Emblems?"

Jace, the Mind Sculptor: If he is that OP, be it his +2 to Fateseal anyone; EVEN YOU when you want to Get an Advantage. 0 is a Literal Top Effect. -1 bounces a Creature back to it's owner's hand. -12 might be why this was OP when it was released back when Worldwake was released. Exiling a Library is amazing, & forcing one to use their Hand as a Library would mean one thing: Ashiok, Dream Render. Forbidding your opponents to Search for the one Key Card needed. Ashiok, Dream Render + Jace, the Mind Sculptor may be Ultimate Excessive, but I'd keep either anyway.

Nahiri, the Harbinger: Her +2 Has her Rummaging (Discard one to Draw one), but she shines in Exiling. She can Exile an Enchantment as one-shot Removal, & by Tapping either a Creature or Artifact, they are just as susceptible from such Exiling. As you have Zilch other Creatures, Nahiri's -8 won't work there. Even your Artifice isn't worth Tutoring just to keep into play by Aminatou's Flickering. An amazing Walker All-Around.

Nissa, Vital Force: Her +1 Turns a Land you control into a 5/5 Elemental Creature with Haste that's still a Land. -3 even can recur a Permanent from your Grave to your Hand.

Oko, Thief of Crowns: Oko's +2 has Oko being his own Chef w/ Food Tokens all over. His +1 is the closest Superfriends/Avengers has for a Humility w/ A Planeswalker Spark. Why would you trade anything w/ his -5 when you should ,make them suffer for Allowing WotC to BanHammer Oko, Thief of Crowns is EVERY FORMAT; Official or not, LIKE IT OR NOT.

Sarkhan Unbroken: He can +1 to Draw you a Card, & Add one Mana of any Color. Already he's a Brute; but even his -2 can grant you a 4/4 Red Dragon Token w/ Flying. Why would you suffer to use his Ultimate to Search for nothing?

Tezzeret the Seeker: You can Untap 2 Artifacts for +1, but this can also be used as a Tutor for your Artifacts. -X, & it Enters the Battlefield; requiring it to be Tapped on the Rules Text or not. Either way, you're getting a Machine; so why would you convert any of them into Vanilla Artifact Creatures? That kinda ruins the Purpose...

Vivien, Monsters' Advocate: A Stretch? Yes. A Static Ability in Mono- to look at the top of your Library at any time? OMG Yes! A Durdle Maker for +1 that makes a 3/3 Green Creature Token for the Choice of a Reach Counter, Vigilance Counter, or the OBVIOUS Trample Counter? You don't even need her -2 to Tutor up Fat when you have so much versatility here! Now how to Distribute all those counters to other Creature Tokens... XP

Xenagos, the Reveler: Get an Army of Tokens Ready. For +1, You Add X in any combination of & where X = Number of Creatures you control. & for 0, Xenagos creates a 2/2 Red & Green Satyr Creature Token with Haste. Why would you Exile the Top 7 Cards on your Library just to get even one Land?; there isn't that many lands regardless!

Alright. These are my best Walkers with no real need to use their Ultimate in Superfriends/Avengers (Sorta for a couple.). These are all to be kept in this deck though their use of Consistency. I'd like some suggestions for what to/what not to cut though. Yes, I need help yet again. Or should I get that help from the Forums? Either way, I hope it helps this time. I've other things to Attend to...

A Sen Triplets Aikido Deck...

A Zirda, the Dawnwaker Activation Cost Matters Deck...

A Pramikon, Sky Rampart Toughness Matters Deck...

A Vorthos Deck Centering around my Biggest Fear; It's Like Merinthophobia, but the Sub-Phobia of Being Gagged also applies at the same Time creating a New, Unnamed Phobia for the Vorthos Deck to be Based Upon (Companion Mandatory for Thematic Reason!)...

Many Updates to my old Decks...

Even a Pet Project of mine Outside the MTG Community.

Welp, now I have to do Mental Healing to prepare for MY OWN Vorthos Deck. I wonder what YouTube has...

...I mean, every TV Show/Movie/Literary Fiction/Interactive Fiction/Real World Event/etc. has it. There is no such thing as even one concept of media not having this. Sorry for that Episode, but it truly feels like it Transcends beyond Omni-(Insert Anything/Everything/Azathoth (Yep. I'm going H.P. Lovecraft on this.) Here.)

...

I'll Work on my Pet Project until I elicit a Response. Thanks again for what help you can. :)

& sorry again for the last few bits of this comment. X/

PayOneLife on Regulate, Accelerate, Immolate.

8 months ago

Hey GollumWasFramed!

Thanks for the comment! Chandra, Flamecaller is in there because she presents a super fast clock. With Regulator out you can produce 4 x 3/1 Elementals every turn, which is a two turn clock that isn't beaten by wraths. Her 0 ability is good at flushing away lands, and the negative ability is a decent sweeper when you need one. Chandra, Awakened Inferno does a great job as a big threat too, for sure!

GollumWasFramed on Regulate, Accelerate, Immolate.

8 months ago

Sweet deck. Why Chandra, Flamecaller over Chandra, Awakened Inferno? I feel like making two emblems a turn with a Regulator out is really solid. Either way. Amazing deck. +1

GollumWasFramed on Regulate, Accelerate, Immolate.

8 months ago

Sweet deck.

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