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Swap cards for meeting bracket restrictions:

galan0, 4 days ago

Bracket 1:
- Enlightened Tutor (GC) <=> Idyllic Tutor
- Steelshaper's Gift <=> Land Tax
- War of the Last Alliance <=> Teleportation Circle
Bracket 2:
- Enlightened Tutor (GC) <=> Idyllic Tutor
- Steelshaper's Gift <=> Land Tax
EDH 1 / 0

None

rwn1971, 4 days ago

Took out Mindclaw Shaman for a Dragon Trainer - There been to many times that the shaman got nothing and when i did get something it be like a counterspell.
EDH 15 / 3

Adding Rocks and more 7s

diebythedice, 5 days ago

Out: Regrowth, Scytheclaw Raptor, Adrenaline Jockey, Theater of Horrors, Chromatic Orrery, Zhur-Taa Ancient, Defense Grid. ----- In: Sol Ring, Rampant Growth, Vaultborn Tyrant, Phyrexian Arena, Reaver Titan, Descent into Avernus, Zendicar Resurgent

Increase Combo Chances

AuNeHL, 5 days ago

Out

  • Judith, the Scourge Diva - It can pump Grenzo in a late game to reduce by one the casting cost after removal but Witty Roastmaster gives a ping per creature entering (token or not).
  • Solemn Simulacrum - It ramps but shuffles the library which depending on the situation it could break an earlier setup.
  • Mogg Maniac - It is a nice goblin to have there as defence but does not contribute to get a greater party with Grenzo.

In

  • Witty Roastmaster - Ping all opponents at once on every ETB on my side, not just one, and it is all creatures not just non tokens.
  • Workhorse - Worse case is two extra Grenzo calls for party; best case it goes infinite with one of the "put at the bottom without tapping" (4 in the deck) creatures while Grenzo is on the board....just need an aristocrat to get infinite ETB, death triggers, and LTB.
  • Pit Automaton - Creature that allows another Grenzo call for party. Can be played on curve (T2) followed by Grenzo (T3) and get an activation.

None

rwn1971, 5 days ago

Took out Harrow for a Green Sun's Zenith - Get that Craterhoof. Took out Dreamstone Hedron for a Beastmaster Ascension - Make them birds BIGGER. Took out Golgari Charm for a Heroic Intervention
EDH 3 / 2

None

rwn1971, 5 days ago

Took out Crown of Doom and put in Craterhoof Behemoth
EDH 3 / 2

Random Late Night Edit

MrHuffle, 5 days ago

Strip Mine to replace Echoing Deeps. Latter has little use in the deck, imo the former is a better option with Crucible + Azusa and the like.

Audit Update

diebythedice, 6 days ago

Updated cards from unofficial changes. Mostly mana-base tweaks.

None

rwn1971, 6 days ago

So finally got enough cards to make the deck but as you can see in my mayboard i am still waiting on 2 cards that i ordered online. Also got the Urza's plant, mine and tower to pick up tomorrow at my LGS .
EDH 3 / 2

None

bekeleven, 6 days ago

Prismatic Lens -> Nogi, Draco-Zealot. Prismatic Lens isn't a dragon! Ryusei, the Falling Star -> Parapet Thrasher. I don't run sac outlets so this mainly just went off when aother player wanted it to go off or the board got wiped. Sure, occasionally you can rattlesnake to block but it's not consistent and I don't want to plan for not turning dragons sideways. Also I'm literally adding another non-flying creature. Parapet Thrasher feels really strong here, no wonder it's from a dragon commander deck. Steel Hellkite -> Hellkite Tyrant. Steel Hellkite feels like it never hits the dream scenario. Tyrant by contrast has trample and requires no mana on hit.

Pretty Kitty!

Idoneity, 1 week ago

As much as I love adorable felines, I have removed Helpful Hunter for Overlord of the Balemurk.

None

bekeleven, 1 week ago

Cenn's Enlistment -> SOLDIER Military program. Never been happy with how this plays, glad to get an upgrade for it.

Don't Mind My Pissbaby Behavior

purelycryptic, 1 week ago

Back to usual programming, I have done what I can and will continue to improve this deck as much as I can.

Gut check after exactly 1 game.

diebythedice, 1 week ago

Making some changes after exactly 1 game and some theory-crafting with Jim and Alex. Deck is in Mk2 status now. Out: 2 Island 2 Mountain Surly Badgersaur Frostveil Ambush Footfall Crater Dranith Stinger Boon of the Wish Giver Go for Blood Wayfarer's Bauble In: Goblin Lore Burning Inquiry Enduring Curiosity Reconnaissance Mission Command Tower Windfall Tolarian Winds Insolent Neonate Harrier Strix Goldhound Anje's Ravager

First card change for the first Commander Deck

sloneketters, 1 week ago

Lavabelly Sliver for Belligerent Sliver Coat of Arms for Banner of Kinship Ward Sliver for Synapse Sliver Amoeboid Changeling for The First Sliver Patriarch's Bidding for Reflections of Littjara Terramorphic Expanse for Prismatic Vista Evolving Wilds for windswept heath Plains for Steely Resolve

Oh, Final Fantasy...how I adore you.

MarshalLaeroth, 1 week ago

Well then. Lots of fun toys in the Final Fantasy set for pretty much everyone. But we're going to focus on the Knights for this deck obviously, which leads us to a few big hitters: Dion, Bahamut's Dominant  Flip, Summon: Knights of Round, Squall, SeeD Mercenary, Summon: Primal Odin, and Cecil, Dark Knight  Flip fit our colors. All of these have playability, but two of them I am debating more than the others. Summon: Knights of Round and Cecil, Dark Knight  Flip work in the deck, but I am not sure if I am just trying to force it in due to cool factor. I am a bit averse to losing life with Cecil, but an one drop knight with deathtouch is attractive. Plus, if he's still around when I get low enough, his opposite side does offer indestructability to my other creatures. Then again, it does force me to tap down and attack to gain that advantage, so I am unsure if its worth it. But Knights of Round is interesting in that it generates me tokens which will proc things like Corpse Knight and give me chump blockers, allowing me to get aggro with my regular knights. The body on him isn't the greatest, but they are indestructible and grant the same to all my other creatures on stage 5, plus a nice +2/+2. Its more likely this will join the deck sooner rather than later.

I did, however, add in Squall, Primal Odin, and Dion to the deck. I took out the Phyrexian Altar and one-drop knight combo to make space. It was really an afterthought piece in the deck if it came up and I only really pulled it off once or twice in several dozen games.

None

Ixidron, 1 week ago

Added Lifecrafter's Bestiary and Realmwalker, which finally take care of one of the sliver's greatest weaknesses, card draw and deck manipulation. With these two cards, you can play slivers so long as you have mana.

It has been even more years than last time.

gildan_bladeborn, 1 week ago

Goodness am I ever bad at pointing out revisions when I actually make them; looking at my last (and also belated) update, none of those (actual, specific printings of those) cards are even in my deck anymore (also I'd typed that update in a manner that now resulted in "the wrong version" being what is displayed, both for what's actually there now or what would have been there then). So here's some stuff that's new in the sense of "it wasn't on the list at all (probably because it simply didn't exist (or at least the version I wound up acquiring didn't, until I did that))" rather than just new in the "I got a fancier version of the same thing" sense, which is a bunch more stuff:

  • Archon of Coronationfoil - A running theme for most of these is that I won't remember what got cut to include them, but the Archon almost certainly does something much more interesting than whatever it was I cut to include the Archon, because its effect is, shall we say "not common" (in that I'm reasonably certain it's the only card that does exactly this).
  • Enduring Tenacityfoil - This was a more recent update so I remember what it replaced in no small part because that was just "essentially the same card (but for 1 more mana)", because that was Sanguine Bond. This card is just Sanguine Bond on an enchantment creature that comes back after dying as a regular, not a creature anymore version of... Sanguine Bond (but again, it cost 1 less mana); there are corner cases/possible lines of play that prevent me from ever outright stating that this is "strictly better" Sanguine Bond but it's certainly better than Sanguine Bond, on account of that whole "costs 1 less mana and also I can attack & block with it" aspect.
  • Soul of Eternityfoil - This one I also remember what it replaced because that was Serra Avatar, and it replaced it because it's an easier to cast version of what is otherwise "exactly the same thing", except in one crucial way: it exchanges the upside that's really more of a downside (because reanimation "is a thing, that I can do to this version") of shuffling back into the library if it winds up in the graveyard with the Encore activated ability.
  • Vito, Thorn of the Dusk Rosefoil - Couldn't begin to tell you what Vito replaced but he's in here because he's "also Sanguine Bond (but even cheaper!... but also always a creature who doesn't come with his own form of recursion, which is why he did not actually replace Sanguine Bond at the time playing him became an option, but was rather on the list alongside of Sanguine Bond)". He's rad.
  • The Darkness Crystalfoil - Hilariously, this is one of the most recent updates to the list and I have completely forgotten what was in its slot; it does cool stuff & gains life in the process, which is kind of my thing.
  • The Wind Crystalfoil - Same deal, it's in here now for the obvious reason that any way to double lifegain merits consideration but also it does more than just that.
  • Bleachbone Vergefoil - This might have been a checkland, still lingering on the list? That seems plausible anyway.
  • Floodfarm Vergefoil - Whatever land I cut to put this in was almost certainly "much worse" because the Verge cycle are some of if not the best "non-fetchable duals" WotC has seen fit to print.
  • Gloomlake Vergefoil - They do have a downside - in that they're not actually an untapped dual at all, if you don't meet their condition - but that's a very minor one, in the grand scheme of things.
  • Meticulous Archivefoil - The new cycle of Surveil duals have a much steeper drawback.
  • Shadowy Backstreetfoil - But Surveil is a powerful ability and they are, of course, the sort of duals you can actually fetch for.
  • Undercity Sewersfoil - Pretty sure these were swapped in for the not quite as new but still more recent than my last update cycle of ETB-tapped typed duals that they are strictly better versions of (because these also ETB tapped, but you get to Surveil).
  • Raffine's Towerfoil - It's a tri-land you can fetch for, it's been on the list ever since WotC made the shard versions, I couldn't begin to even guess what I cut to include it.
  • Sea of Cloudsfoil - Drawing a total blank on my reasoning process at the time for why this part of the "probably comes in untapped (because multiplayer)" cycle is on the list over whatever it was that isn't, but it is a land that probably comes in untapped, so... that's probably fine.

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