Spinning Wheel

Spinning Wheel

Artifact

: Gain one mana of any colour.

, : Tap target creature.

Browse Alters

Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Arena Legal
Unformat Legal
Oathbreaker Legal
Pioneer Legal
Modern Legal
Pre-release Legal
Standard Legal
Duel Commander Legal
Brawl Legal
Block Constructed Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
Custom Legal
Leviathan Legal
Vintage Legal
Limited Legal
Historic Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal

Spinning Wheel occurrence in decks from the last year

Latest Decks as Commander

Spinning Wheel Discussion

carpecanum on Korvold, Fae King, ruler of Eldrazi

1 month ago

Tempt with Vengeance, Sylvan Offering for sac fodder.

I would ditch 2 lands for 2 mana rocks, maybe Spinning Wheel and Worn Powerstone.

Helm of Possession or Mogis, God of Slaughter for more aggressive saccing.

Most of my suggestions are more pricey than I usually like to make. To go cheap, maybe look at golgari "straight to the battlefield from graveyard" cards for cheating out eldrazi.

MrFuzzykenz on All Hail Our Lord and Savior, Cthulu

1 month ago

Love the deck theme idea! Just want to say you have it listed that you have two copies of Selective Snare.

I'm going to say right off the bat that Meteorite, Diabolic Tutor, Bridge from Below, Laboratory Maniac don't belong in your deck because they are just bad cards. Although Laboratory Maniac is a fun alternative win condition, your deck simply doesn't have the mill power to achieve this and even if you did you have a greater chance of milling that him; because he's odd cost you can't use your commander to bring him back.

I am confused as to why you're discarding for graveyard strength when the only thing that benefits from having things in your graveyard is Apocalypse Demon. I want to point out that your commander Gyruda, Doom of Depths ability can only return a creature card of even mana cost from the four cards that everyone milled. So you won't be able to return anything that's already in your graveyard.

One other point I want to make is that taking the top four card from your library and things like taking putting the top card of your library {example: Deranged Assistant }into your graveyard don't count as drawing cards so Oneirophage and Chasm Skulker won't trigger.

Lastly after play testing your deck a couple times the biggest weakness this deck has is the fact that your commander is 6 mana below I'll suggest some budget mana rocks, because the faster you have you commander online the faster your deck and do kraken things ^-^ but all of these mana rocks will be better than Meteorite which is very bad.

Good Luck on your deck! Hope that was helpful!

Everflowing Chalice, Hedron Archive, Star Compass, Prophetic Prism, Prismatic Lens, Mind Stone, Worn Powerstone, Spinning Wheel, Silumgar Monument, Manalith, Mana Geode, Fountain of Ichor, Drake-Skull Cameo, Dimir Cluestone, Dimir Keyrune, Darksteel Ingot

multimedia on Niv mizzet my problem

10 months ago

Hey, good budget version of Niv.

Ophidian Eye is another combo enchantment to enchant Niv with. Consider cutting Curse of the Bloody Tome for Eye? With the difficult color casting cost of Niv and the less than ideal color fixing in the manabase consider Chromatic Lantern? To stay within the budget consider cutting That Which Was Taken for Lantern?

To help with color fixing in the manabase there's some budget lands to consider adding. Sulfur Falls, Shivan Reef, Wandering Fumarole, Ash Barrens, Grixis Panorama. These lands can help game play a lot more than $9 Caged Sun can. To stay within budget consider cutting Sun for these lands?

Evolve is not a very good mechanic in Commander because you want to consistently cast an Evolve creature early game to evolve as you cast other creatures. Consistently you're not going to have an Evolve creature to cast early and playing one mid/late game is not doing much. Evolve is a mechanic that benefits much with having 4x of same creatures in a deck which is not Commander. Consider cutting some creatures for a few more draw spells? Brainstorm, Opt, Frantic Search, Faithless Looting are budget good draw spells. Consider cutting Cloudfin Raptor, Simic Fluxmage, Petrahydrox, Ral's Staticaster for these draw spells?

Izzet colors at a budget are at a disadvantage for tutors, but there's some good cards that can copy an opponents tutor when cast letting you also tutor. Expansion / Explosion, Reverberate, Dualcaster Mage. These spells could also copy your own spell when you cast it. Consider cutting Wave of Indifference, Sundering Stroke and Reckless Air Strike for these copy spells? Talisman of Creativity and Izzet Signet are good budget two drop mana rocks. They could replace Heraldic Banner and Spinning Wheel.

In Commander you have access to good budget counterspells that don't have a restriction: Counterspell, Wizard's Retort, Arcane Denial. These counterspells could replace Scatter Arc, No Escape, Mystical Dispute.

I offer more advice. Good luck with your deck.

xaarvaxus on Kess Combo Storm

11 months ago

There are so many mana rocks that are better than Manalith that not one single copy should ever get used regardless of budget. The most obvious replacement is Sol Ring which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie: Charcoal Diamond , Fellwar Stone , Mind Stone , Thought Vessel , even Star Compass and Sphere of the Suns are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .

wlr324 on

1 year ago

First are you going for EDH/Commander or Brawl? I would guess Commander since you are running Chemister's Insight but your about 40 cards short of Commander if so. You have a good start for a commander deck, I would look at adding some additional enchantments and artifacts to your deck to capitalize on your commander's ability to add bodies to the board.

Mana Rocks are excellent ways to do this, Darksteel Ingot , Mana Geode , and Guild Lockets will be a good start, Spinning Wheel is also good for a mana rock, as with most commander decks a Sol Ring is also not a bad idea. As artifacts these all trigger your commander to get you a faerie and can set you up to cast some additional spells later on in addition to fixing your mana in a pinch. Chromatic Lantern is also great for mana fixing and cast trigger on Alela.

From there you can take one of two directions in tuning up the deck, adding some additional enchantments to cause additional cast triggers wouldn't be a bad idea either, Mirrormade can copy an enchantment or artifact you already control and triggers your commander. Rhystic Study also makes sense because it can draw you additional cards and again triggers your commander. Lightning Greaves would also make sense to protect your commander and give her haste. Blind Obedience Slows your opponents down and allows you to exploit them and pad your life total. Rankle, Master of Pranks & Oona, Queen of the Fae can add some additional bodies on board and provide you with some helpful abilities. Dance of the Manse allows you to get some of your artifacts and non-aura enchantments back from the graveyard.

draaien on Ulrich's pups

1 year ago

Like the deck, personally I would add a bit more card draw as this deck seems like it can have problems trying to recover from a boardwipe. Cards like Outpost Siege , Beast Whisperer are classics at this points but even a card like Harmonize could help to get the momentum flowing again. Besides this maybe making room for a few more creatures might be nice as for a creature centric deck you aren't running an amazingly high amount. Some suggestions for cuts to make room for this: Spinning Wheel (expensive and you don't need the colour fixing+ you are in green so land ramp is easy to find), Infuriate (combat tricks are just not that great in commander). Lastly I see you are running some fight cards like Prey Upon maybe looking for this effect on a creature could be a way to up the creature count Thorn Mammoth is a good option. This stays true for other nessecary effects like ramp, etc.