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Unesh Sphinx Anti-draw

Commander / EDH*

Kwidemann


Maybeboard


So we'll try to take advantage of the fact that you can "put" cards into your hand, without "drawing" them. Then well try to lock the draw capabilities of all the oponents. That will be achieved through many annoying Sphinxes amd our commander Unesh, Criosphinx Sovereign. Sounds like fun, isn't it? All of this trying to make the deck as cheap as possible. I'll mark as FOIL the cards that exceed my espectations for cheap cards, so you can know in advantage what cards cost in average more than 3 dollars.

Draw-Locking

With this i mean to make everyone to not draw at all. This will be achieved by some artifacts.

As you can see if we manage to land one of these, nobody will be able to mantain a hand for long enough. And the dream would be having Possessed Portal and managing to put cards in your hand by not-drawing them. So then everybody starts sacrificing stuff, except of you of course.

Tutoring

To get the artifacts, we need some tutoring. To make this consistant. I tried to make this deck as "budget" as possible, but i cant ignore Arcum Dagsson and Master Transmuter. Those cost way too much to my taste, but they are amazing in the deck.

Beside tutoring, keep in mind that you will be choosing what to "put in your hand" almost the whole time. By keeping Unesh, Criosphinx Sovereign alive and playing more sphinxes, and with all the instants/sorcery that have almost the same effect. Like Anticipate, Dig Through Time, Fact or Fiction, etc.

Sinergy

Here there is way too much to be done. But I'll mention the best ones in my opinion.These two guys are self explanatory,

We got quite a bit artifacts to enable metalcraft on Argent Sphinx and the fact that we can flick sphinxs all day long and trigger the put those card in our hands. Once Camiroaga said that he felt like a Eagle.

Well, we are in a mono-Blue deck. We'll want to ramp a bit, I mean:

We are playing some big fat Sphinxs, and our Commander and some rocks should be enough to play them with ease.

Must have

So here i'll list the cards that i just find necesary,

So yeah, i'll really appreciate some advice on making this deck better, if you made it until here, thanks =D.

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