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At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.
At end of turn, if all lands in play are Islands, remove all flood counters from them.
Quicksilver Fountain Discussion
1 month ago
I usually see a lot of Fog spells paired with Approach. Riot Control is one of my favorite Fogs because it's one of very few that prevents burn and it gains you life, too. Pay No Heed is another spell to prevent burn. Ethereal Haze and Holy Day are also options.
I could be wrong, but I seriously doubt Growth Spiral at Instant speed is worth the multicolor CMC - Explore would be fine at Sorcery speed. That said I don't think either is particularly good. You'd get more mana-mileage out of Fertile Ground .
I consider Negate one of the best counterspells in the game. You can use removal for everything it doesn't work on. ( Celestial Flare , Blessed Alliance , Beast Within , Generous Gift , Imprisoned in the Moon , Pongify , Ratchet Bomb ) Declaration of Naught might be useful to get your devotion up.
I hope some of this has been helpful!!
1 month ago
I actually thought of the idea of your deck becoming mono blue devotion and running Nykthos, Shrine to Nyx . I have been rocking BW devotion for some time now and do put up results with it. Blue is a colour that has tons of blue enchantments and creatures that are amazing. you already run azcanta so you have one of the best. as an example you could experiment with Declaration of Naught . you would be able to do a prison style deck that has threats that must be answered. The main thing with your threats is that it is better to have a top end threat instead of three.
enchantments I would consider if you went with the devotion idea are Declaration of Naught , Sea's Claim , Convincing Mirage , Quest for Ula's Temple and Telepathy . all fit the deck well and fit what you are aiming for. if you also wanted to be funny you could run Quicksilver Fountain and Vedalken Shackles .
I am just trying to give you ideas, I am terrible with blue and feel kind of limited with my suggestions.
1 month ago
With Islandwalk potentially being the difference between a win and loss, perhaps Quicksilver Fountain would be of use here.
Chart a Course seems to fit thematically, but you'd need some more creatures to make it viable. Jace's Ingenuity is just bad. It makes Harmonize look like a dream. As rule of thumb, draw card isn't good if it works out to much more than 1CMC/card drawn. And it doesn't create card advantage unless you're drawing at least 2 cards - that is - can-tripping is deck-thinning. I don't think you want to deck thin here, because those slots are better used for lands you need to cast your big creatures. Divination is probably the more acceptable option, though I'm not particularly found of it.
Another option: use Master Transmuter to drop an Inkwell Leviathan . This would require more artifacts, but that could be the way to go - things like Springleaf Drum and Paradise Mantle with Ornithopters can be a very fast mana ramp. You'd also get Stoic Rebuttal , Darksteel Citadel , and creatures like Etherium Sculptor . If you do go with artifacts, Buried Ruin would be smart.
2 months ago
4-8 is the typical number of removal spells decks run. Path to Exile is the card of choice. I've never invested the $$ in it personally.
In terms of lands, you want to look at a few things: 1) what color, if any is most common in the mana cost of your 1 and 2 CMC spells. 2) what color(s) dominate your color wheel 3) how much money do you want to spend. In many cases, 6 dual lands is enough. If you go with Sunpetal Grove , you'd want to keep pretty many basic lands for it to be worth it. I forgot to mention Razorverge Thicket - that's a fantastic land, too. Canopy Vista is nice if you have spells that specify "forest," but otherwise there are better options. I've been experimenting with combining bounce lands with scry lands lately (for budget grins) IE - Selesnya Sanctuary + Temple of Plenty - it's not particularly good, but with Voyaging Satyr it's not bad. The point is that for the deck it's in, Selesnya Sanctuary 's bounce is actually helpful ( Quicksilver Fountain / Eternity Vessel ) - so it's a good land for that deck. You should think of your land-base not only as a source of mana, but as a versatile mechanic entwined with the rhythm of the deck. If you're going up against opponents bringing stuff back from their graveyard, Scavenger Grounds could be added to the mainboard, but 4x Scavenging Ooze in the sideboard is way better. (in reference to your exile vs destroy comment). I can't believe I forgot this one, but Gavony Township is a no-brainer here if you can afford it. (1x)
I think it's better to put down a creature on T1 than it is to play Hardened Scales. My white +1/+1 counter deck Cocaine plays much faster than any mono-green or selesnya build I've tried, and I've tried quite a few: Engorged Weenies, Sage of counters, Nuclear Proliferation, Elvish Dividends, Counter-Elves, Simestrogen, Spinach, Obese Americans - as you can see, I've included varying number of Hardened Scales in each of these (and I've tested them unevenly) - but the reason I haven't tested more is because the mono-white Cocaine build sets the bar pretty high. It's the fastest, most resilient, and consistent so far. I keep trying to make a green or selesnya deck that matches it, but so far, it's been underwhelming. One of the reasons being that green doesn't have the quality 1CMC creatures white has. A 3/3 creature on T2 isn't as good as a 2/3 and a 2/2 with first strike and vigilance on T2. That is, missing a creature drop on T1 is a pretty serious sacrifice. Modern is a pretty fast format. It's not difficult to build a deck that combos off on T3. I build a lot decks here to explore possibilities. One of the strange conclusions I've come to is that Hardened Scales is too slow. (I realize this is counter-intuitive, to say the least and that there are probably a lot of people that would want to fight me about it.) Long story short, I'd encourage you to search very hard for as many 1CMC counter creatures and to include at least 4, if not 6-8.
Also, add Metallic Mimic to the list of benefits to tribal +1/+1 counters, though I think this spell is also over-valued - it's really not very good by T4. It's both slow and timing-sensitive.
3 months ago
3 months ago
Hey Nephs, just finally got a look at both First Sliver's Chosen and Lancer Sliver. You were spot on with Lancer's ability, but what piqued my interest was Chosen. Exalted among Slivers? With the right build that sounds like it could definitely get out of hand. I'd imagine Brood Sliver and maybe Hive Stirrings could be part of the strategy to quickly increase the amount of Exalted instances on the board. I haven't heard anything about what will be full art though. Do you have a link?
Slayroth, interesting card Carpet of Flowers . I have honestly never heard of it before...but to use it in EDH seems risky - because you have no idea what decks your opponents are bringing to the table. Blue is a popular color though, so there will be at least one player there packing some form of Blue control. I'd recommend combining Carpet of Flowers with something like Stormtide Leviathan or Quicksilver Fountain to really take advantage of it. I think Carpet of Flowers probably belongs in a deck that has Islandwalk and all matters Island as part of it's central theme. There's not enough room in something that is Sliver focused.
4 months ago
Aww, bummer. I thought I would be the first one to make a Tomik, Distinguished Advokist EDH deck on Tappedout, and I had just uploaded my own. I didn't think of using Tomik as a death and taxes commander instead taking a different approach, but your list looks pretty solid.
I'd recommend Aura of Silence as that can really gunk up your opponent's ability to spam mana-rocks and other non-land mana-accelerators. I also find it works as a good deterrent when it comes to keeping your opponents from playing their best non-creature spells as you can always crack it on them before they can get any use out of it. For me cards like that and Seal of Cleansing have kept multiple opponents from making big plays even when I've only had one out which is pretty powerful what influence it can exert on the board.
If you have plans to run more artifacts in your deck Dispatch is another good card to keep around in your maybeboard as another Path-effect never really hurt anyone.
While I don't think white is the greatest when it comes to messing with other people's manabases you could totally run Quicksilver Fountain just to mess with all of your opponents. The fountain however can end up hurting your own manabase, but there's an easy fix to that if you also run Unstable Frontier . Basically you let a flood counter get placed on an unimportant land you control, and on your next turn's upkeep you tap the frontier to make that same flood counter land a Plains until end of turn. That means you can always put flood counters on the same land without any consequence because that land will no longer be an Island by the time the trigger resolves. Bonus fact, if a player removes the fountain the flood counters will not come off, and the lands stay as Islands which is pretty evil as you can remove the fountain yourself to permanently ruin everyone else's manabase.
Lastly Expedition Map might serve you well here. Being able to grab any land can be seriously helpful whether it's Dust Bowl , Emeria, The Sky Ruin , or Kor Haven . (As well as the Unstable Frontier I mentioned earlier.)
I hope that helps and good luck on the deck!
5 months ago
While garagadon doesn't interact with hex parasite like that, it does like having a lot of bodies to sac, and interactions with persist and undying make Geralf's Messenger or Kitchen Finks combos a little smoother, providing an alternative 1 mana outlet to the usual Viscera Seer .
For cards that do interact with parasite, the most notable Dark Depths has been banned a long time ago due to Vampire Hexmage and Thespian's Stage making it too strong. Lost Auramancers , Quicksilver Fountain , Thing in the Ice Flip and the ahmonket 'drop -1-1 counters on your creatures' cards are all interesting options.
Zubera tribal similarly has some pretty amazing lists built around Return to the Ranks and similar 'mass res' spells.
Quicksilver Fountain occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%