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At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.
At end of turn, if all lands in play are Islands, remove all flood counters from them.
Quicksilver Fountain Discussion
1 month ago
You should look at those:
Quicksilver Fountain : Slowly locks opponnent's mana PERMENANTLY.
Mystic Remora : More Draw power!
Ashnod's Altar : More mana!
À la prochaine partie!
1 month ago
Frozen AEther? Thorn of Amethyst? Ethersworn Canonist? Archangel of Tithes? Maybe Quicksilver Fountain? I guess it depends on how much redundancy of effect you want in the deck. Vorinclex, Voice of Hunger would be pretty mean too. Consecrated Sphinx for some additional card draw.
2 months ago
Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.
Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.
I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.
Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.
2 months ago
3 months ago
Nice thematic deck!
4 months ago
I'm concerned that this deck actually has no way to win.
1) Lets say you're up against a deck that's already willingly running islands - that's probably going to be a problem cause they'll just cast what they want and win (Boil goes some way to slow them down, but considering you need them to mill their whole deck it won't stop them).
2) Best case scenario, you're against a deck with no blue. They'll have somewhere between 20-24 lands. Including Tec-Edge, you only have 13 ways to shut down their lands (I didn't include Boil cause it's just killing already disabled lands). With no way to speed up the mill process, they'll eventually be able to play lands you can't islandify (or blow up) - and then you lose.
3) This gets worse as your only real removal is Porphyry Nodes, which is easy to work around - all your other interaction is just temporary stall (Remand, Vapor Snag), which would be fine if you could actually turn off your opponents ability to play cards - but as mentioned before you can't.
So, imo currently this deck probably only ever does OK against decks that run sooo many fetches that you actually outnumber them in island-making cards. Burn probably gets close to this, but not a lot else.
You need a way to ensure everything gets flooded. Welcome to Quicksilver Fountain. If you want to splash some cash, you can combo it with the expensive Oboro, Palace in the Clouds (each turn target your Oboro, then return it to your hand before resolution and replay it)
You could potentially go down the "complete a-hole" route of stopping your opponent even being able to play the game. Cards like Boomerang let you bounce lands (there's also lots of other cards that do this too), while Isochron Scepter will let you do so indefinitely. This means (assuming you have these in your opening hand) your opponent will never be able to have more than 2-3 lands in play. And you should be able to flood that many lands to oblivion easily.
I would recommend ditching cards that don't immediately let you take control of the board. So Visions of Beyond, Dizzy Spell, and probably also Amulet of Vigor (you don't need the speed of amulet if everything's shut down anyway). Those slots are probably better suited for removal and/or some cruel control. Whelming Wave might be worth including to save your bacon too, against decks that can play a lot before you can get established.
Boil seems like a sideboard option only, against blue-heavy decks. I'd suggest most of your sideboard should be focused on switching game-plan if your opponent is playing blue or the land-control strategy just isn't going to work (because there will be match-ups where it will just not be viable). Might be worth side-boarding Choke also (in fact, Choke is probably a stronger card than Boil, depending on the situation).
Quicksilver Fountain occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%