Quicksilver Fountain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Quicksilver Fountain

Artifact

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.

At end of turn, if all lands in play are Islands, remove all flood counters from them.

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Quicksilver Fountain Discussion

Njirk on Thada's Big Dumb Fishes

1 week ago

Nice thematic deck!

You might want to use Oboro, Palace in the Clouds/Ghost Town to make sure that Quicksilver Fountain's second ability never triggers.

wallisface on Spead dem seas

1 month ago

I'm concerned that this deck actually has no way to win.

1) Lets say you're up against a deck that's already willingly running islands - that's probably going to be a problem cause they'll just cast what they want and win (Boil goes some way to slow them down, but considering you need them to mill their whole deck it won't stop them).

2) Best case scenario, you're against a deck with no blue. They'll have somewhere between 20-24 lands. Including Tec-Edge, you only have 13 ways to shut down their lands (I didn't include Boil cause it's just killing already disabled lands). With no way to speed up the mill process, they'll eventually be able to play lands you can't islandify (or blow up) - and then you lose.

3) This gets worse as your only real removal is Porphyry Nodes, which is easy to work around - all your other interaction is just temporary stall (Remand, Vapor Snag), which would be fine if you could actually turn off your opponents ability to play cards - but as mentioned before you can't.

So, imo currently this deck probably only ever does OK against decks that run sooo many fetches that you actually outnumber them in island-making cards. Burn probably gets close to this, but not a lot else.

Potential Solutions:

  • You need a way to ensure everything gets flooded. Welcome to Quicksilver Fountain. If you want to splash some cash, you can combo it with the expensive Oboro, Palace in the Clouds (each turn target your Oboro, then return it to your hand before resolution and replay it)

  • You could potentially go down the "complete a-hole" route of stopping your opponent even being able to play the game. Cards like Boomerang let you bounce lands (there's also lots of other cards that do this too), while Isochron Scepter will let you do so indefinitely. This means (assuming you have these in your opening hand) your opponent will never be able to have more than 2-3 lands in play. And you should be able to flood that many lands to oblivion easily.

  • I would recommend ditching cards that don't immediately let you take control of the board. So Visions of Beyond, Dizzy Spell, and probably also Amulet of Vigor (you don't need the speed of amulet if everything's shut down anyway). Those slots are probably better suited for removal and/or some cruel control. Whelming Wave might be worth including to save your bacon too, against decks that can play a lot before you can get established.

  • Boil seems like a sideboard option only, against blue-heavy decks. I'd suggest most of your sideboard should be focused on switching game-plan if your opponent is playing blue or the land-control strategy just isn't going to work (because there will be match-ups where it will just not be viable). Might be worth side-boarding Choke also (in fact, Choke is probably a stronger card than Boil, depending on the situation).

TheLoneDart on Quicksilver Evaporation

1 month ago

Quicksilver Fountain also makes your stuff islands too tho...........

carpecanum on Under the Sea

2 months ago

I was going through some cards for another deck and saw a couple others you might like. Quicksilver Fountain and Aquitect's Will

SeekerofSecrets on TempestDelverThing

2 months ago

I'm gonna do some testing with it, I'm not sure if the splash will be worth the inconsistency and pain from the mana base, I've considered the legendary lands actually! But b/c ov how pricey they are just for the off chance of Choke I just dont see them as worth the investment

Quicksilver Fountain is interesting and in a vacume looks good! But it simply does not fill the same role as seas, seas is there to combat Cavern of Souls based decks and is so good at it I'm considering going to 3. The cantrip is also very important, this deck has a very fine balance of card advantage vs disadvantage because of shoal.

I also had a hollow one player scoop after a turn 2 seas the other day X)

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