Ethereal Usher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Ethereal Usher

Creature — Spirit

(Blue), Tap: Target creature is unblockable this turn.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Ethereal Usher Discussion

triproberts12 on Everybody gets a Dove!

3 months ago

Also, I forgot to mention this, but Ethereal Usher is especially important since it fetches either half of the Guile / Dovescape combo.

triproberts12 on Everybody gets a Dove!

3 months ago

No trouble. I never considered that interaction! I've never been big on WU, but maybe I should look into a Taigam deck. Ethereal Usher , Enlightened Tutor , and Idyllic Tutor would probably be the next upgrades I would go for, then. Seaside Haven , Soulcatchers' Aerie , and Airborne Aid could also be good, depending on how reliably you get out Dovescape.

triproberts12 on

5 months ago

Also, I see Helm and Trike combo at a glance. Since both of those have pieces costing the same, you can use Clutch of the Undercity , Dimir House Guard , Ethereal Usher , and Netherborn Phalanx for additional tutors. Also, Walking Ballista is a second copy of Trike.

Keepper on Gorgeous Girls Deck

10 months ago

@ ClockworkSwordfish added Unlikely Alliance Good Find

@ Avacidal_maniac Earthbind has been up there since the beginning, thanks though

@ HorseFist Mul Daya Channelers have been up since the beginning, thanks though!

@ RearBumper Really nice list, I already had a bunch on the list. Added new ones though, Linvala, the Preserver , Windwright Mage , Puncturing Light , Ethereal Usher , Ivy Dancer , Shadow Alley Denizen , Disciple of the Old Ways Good catches!

stensiagamekeeper on

11 months ago

Have you considered Kaho, Minamo Historian. Brago, King Eternal + Kaho, Minamo Historian(fetching Nexus of Fate) + 7 mana each turn = infinite turns if you can dodge interaction. Not to mention it is fine utility card that isn't that bad on it's own and you can reset her with brago if you need to.

FYI Walk the Aeons is another extra turn spell that doesn't exile and is reasonably cheap. I'm also running Ethereal Usher as a kind of 9CMC Walk the Aeons that can also get other important cards if need be.

Also correct me if I'm wrong but I'm not sure the combos using Felidar Guardian and Leonin Relic-Warder actually work. That is unless you're just saying they're combos in the sense that they are strong interactions that don't actually go infinite.

Madcookie on Pact of the Moon

1 year ago

I like deck even as is. However I'm a fan of transmute so if Diabolic Tutor is solely for finding Hive Mind I'd suggest replacing it with Ethereal Usher to reduce the cost of the tutoring to and get rid of black as a color altogether.

+1 :)

Voodoo_Gremlin on Covert Commander: Locust Edition

1 year ago

Slaps head You're absolutely right about Summoner's Pact. I was thinking about taking it out any way. Even if it worked the way I wanted to it doesn't fit the deck's strategy. I think I'll try Ethereal Usher. I never plan to cast it but it's an uncounterable way of finding The Locust God.

cadenzoid on The "(Arti)Facts of life"

1 year ago

Here are some cards I would suggest considering:

Metallurgic Summonings, Dauthi Embrace, Ethereal Usher, Distortion Strike, (this one is spendy) Mu Yanling, Rogue's Passage, Aqueous Form, Cloak of Mists, Writ of Passage, Paradox Engine

Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.

Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.

You should add at least 3 more lands.

These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.

  • Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.

  • Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.

  • Vraska's Contempt, too expensive for commander.

  • Walk the plank, it's a sorcery, and you have plenty of disruption on the list.

  • Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.

  • Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.

  • Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.

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