Ethereal Usher


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Ethereal Usher

Creature — Spirit

(Blue), Tap: Target creature is unblockable this turn.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Price & Acquistion Set Price Alerts



Recent Decks

Ethereal Usher Discussion

Suns_Champion on Apostles, Chimes, and the Library of Jank

1 week ago

Love the combo! Gonna echo some thoughts here.

Razaketh's Rite, Demonic Collusion, Drift of Phantasms, Mastermind's Acquisition(Triton), Trinket Mage, Vedalken AEthermage, Dizzy Spell, Ethereal Usher, Netherborn Phalanx, Perplex are all a bunch of budget tutors you could consider. Many can do other things too which is nice.

Swan Song, Negate, Perplex, Lightning Greaves, Swiftfoot Boots may be a good start to a protection package for the combo.

Necrotic Ooze can act as a copy of the sphinx or Apostle if one of them is in the 'yard.

Also going to second cdkime. Thrumming Stone and a few big demons will serve as a good backup plan.

Hope some of this helps ya!

kdmurphy001 on Losing friends for Dummies the Blue Edition.

2 weeks ago

Thanks EventuallyClassy ! I was running Ethereal Usher for a long time but I replaced it with Transmute Artifact. So far it's been a pretty good change - with Thran Dynamo on the field I can tap it and the sacrifice it to Transmute Artifact's effect and I end up with a Knowledge Pool on the board for 5 mana where as Ethereal Usher I have to dish out 9 mana to get the same effect. I'm also trying to add in a few more win conditions that win outright (rather then slogging through a Knowledge Pool lockdown).

I was a bit leery about running that many extra turn cards but they are never dead cards - that is they replace themselves at worst. Time Stretch is just to expensive/late game but so far the other extra turn cards have worked out well.

kdmurphy001 on Losing friends for Dummies the Blue Edition.

3 weeks ago

Thinking of taking out both Consecrated Sphinx and Arcanis the Omnipotent in favor of Ethereal Usher and/or Drift of Phantasms. Need to find spots for Temporal Manipulation, Capture of Jingzhou and Palinchron (though I need to put in High Tide if I add him). Thoughts ?

poorpinkus on Infinite Combos in EDH - Experiment Kraj Budget

4 weeks ago

viveter Myriad blade wouldn't work since Kraj is legendary, but I gotta be honest I feel like I have enough ways to get around creatures that it'd be a unnecessary to ad more options; AEtherling, Cephalid Inkshrouder, Pemmin's Aura, Whispersilk Cloak, , Thornling and Morphling both work really well since they protects both Kraj and themselves while also offering evasion, Beguiler of Wills, Simic Manipulator and Cytoplast Manipulator allow me to take my opponents' blockers while getting board advantage, and Ethereal Usher gives me the option to get unblockable while also letting me get cards like Arcanis the Omnipotent if I want.

The thing with this deck is that I am trying to aim for a lot of cards with multiple purposes, so for example most of my evasion cards double as protection. If I add too many cards like Blade of Selves or cards that just give unblockable, then I have a much lower chance of drawing into a combo piece that I need. The idea is that it's supposed to be as much of a Johnny deck as possible, so if I win it is by some crazy combo, but if I lose it's fine. I don't really want to make the deck unstoppable since then it wouldn't be that fun to play against if that makes any sense.

Anyways, thanks for the suggestions! I'm not entirely saying no to them, I'm just trying to reason out how I feel like the deck should work as a whole. I'll definitely be looking into mass protection cards (maybe Heroic Intervention?) as I do see some creatures that I could remove (specifically Somberwald Sage since it doesn't work for any combos, Gilder Bairn possibly because the ability costs a fair amount although untap abilities are very nice, and Beguiler of Wills/Simic Manipulator since they draw too much attention for what they are worth), so it is good to know what other people think I could work on to make the deck work better.

JoeMoMo499 on Baral, Chief of losing friends

2 months ago

Delta-117, Ethereal Usher is used for transmuting out Guile. Muddle the Mixture seems good, but I'm not sure about replacing ethereal usher for the above reason. Isochron Scepter is really nice, though I'm not sure what to replace. That's my biggest issue with any EDH deck. Finding what can be removed.

Delta-117 on Baral, Chief of losing friends

2 months ago

I would swap Ethereal Usher for Muddle the Mixture

Also I would add Isochron Scepter, and if you can manage it, imprint a Counterspell or something on it :)

Card_Distiller on Hivepact

3 months ago

Hivepact is already a wincon in the Amulet Bloom combo deck in Modern. However, If you want to bring that deck in a different direction. I would try to abuse the fact that you are running pacts and Glorious End by playing Platinum Angel and, since Angel is so damn hard to cast in modern, you could try to cheat in play with something like Madcap Experiment (Even if you take lethal damage, if you reveal angel, you should still be alive after the experiment) or Trash for Treasure but not both as they require very different builds to make them work.

I understand what you are trying to do with the creatures you are currently running. However, AEther Membrane and Fog Bank are terrible. Ethereal Usher seems to slow as a tutor and it's propably not even needed considering that you are playing blue and can play a lot of good draw spells that should get you to your combo. I feel like it's also a bit awkward that you are playing all of the off color pacts maindeck and Pact of Negation (probably the best pact actually and even more so if you don't actually have to pay for it's upkeep cost with Angel) in the side.

Finally, I think this would be probably better as a control/combo deck. Therefore, you could try running some Remands and Mana Leaks maindeck. Stifle is not modern legal so if that's the format you want to play I would replace it with Trickbind (which does the same thing, costs 1 more but is uncounterable which is arguably a good thing if you don't want to loose to it being hard countered by something and you having to pay mana that you don't have or just loosing to Glorious End). I also feel that, while it's true that Lotus Bloom is usually a good acceleration for combo decks it's usually better in "All in" style combo decks which I feel like is probably less interesting for that deck.

Hobbez9186 on Locus God Swarm

3 months ago

If you are talking about Vanquisher's Banner it doesn't work that way because you have to cast the creature from your hand, not just whenever one enters the battlefield. However, if you ran Arcane Adaptation it would count every creature you did play to buff everything and draw you more cards.

After a little digging I think you are referring to Kindred Discovery which does work that way and that's pretty bonkers... You would have to have an Impact Tremors, Purphoros, God of the Forge, Niv-Mizzet, the Firemind, Psychosis Crawler, Warstorm Surge, or Laboratory Maniac on the field first to kill everyone else before your library runs out otherwise you would just kill yourself because the draw from Discovery and the token created from the draw on Locust God are both mandatory.

If everyone else dies before the stack finishes resolving do you just win, or does the stack have to finish resolving before they are declared dead at which point you would lose first from running out of cards and then everyone else dies?

In that case, I'd recommend some tutoring. Transmute is a great way to do this and there are on color cards that have the right CMC to get to these.

Drift of Phantasms is CMC 3 which can go get the Lab Maniac. This seems like the absolute best way to just safely win. Omniscience probably wouldn't hurt so that you have access to all of your library for free in case anyone does anything in response. Expensive, but it's Commander.

Muddle the Mixture is CMC 2 which can go get Impact Tremors.

Ethereal Usher is CMC 6 which can go get Niv-Mizzet or Warstorm Surge.

Grozoth is CMC 9 which can only get Blasphemous Act if you Transmute, but if you actually just cast him you get to go get any cards that add up to CMC 9 which can be Niv-Mizzet and Lab Maniac, or Kindred Discovery and Lab Maniac and another one cost like Swan Song to protect yourself from a counterspell or enchantment removal.

Another nice way to protect your creatures is Kira, Great Glass-Spinner and Guile. Baral, Chief of Compliance would also draw you a card every time this happens, and Guile will let you cast whatever they used for free.

Anyway, just some suggestions. Saw the comment about Coat of Arms on the homepage recent comments and looking for a card that did something so I thought I'd drop in. Neat deck, all hail The Locust God :)

Load more