Ethereal Usher

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Ethereal Usher

Creature — Spirit

(Blue), Tap: Target creature is unblockable this turn.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Ethereal Usher Discussion

cadenzoid on The "(Arti)Facts of life"

3 days ago

Here are some cards I would suggest considering:

Metallurgic Summonings, Dauthi Embrace, Ethereal Usher, Distortion Strike, (this one is spendy) Mu Yanling, Rogue's Passage, Aqueous Form, Cloak of Mists, Writ of Passage, Paradox Engine

Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.

Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.

You should add at least 3 more lands.

These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.

  • Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.

  • Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.

  • Vraska's Contempt, too expensive for commander.

  • Walk the plank, it's a sorcery, and you have plenty of disruption on the list.

  • Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.

  • Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.

  • Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.

floopthepig on Jhoira's Big Box of Toys

2 weeks ago

Baral, Chief of Compliance looks like a possible include. Ethereal Usher can transmute into Mind's Desire or Muddle the Mixture for Grape Shot. Inspiring Statuary may be useful to cast larger non artifact spells. Isochron Scepter seems like a go to include in a Paradox Engine deck. Words of Wind can potentially net you mana off fast mana or just board wipe every turn. Special mentions to Baral's Expertise Solemn Simulacrum and Thoughts of Ruin

Suns_Champion on Apostles, Chimes, and the Library of Jank

3 months ago

Love the combo! Gonna echo some thoughts here.

Razaketh's Rite, Demonic Collusion, Drift of Phantasms, Mastermind's Acquisition(Triton), Trinket Mage, Vedalken AEthermage, Dizzy Spell, Ethereal Usher, Netherborn Phalanx, Perplex are all a bunch of budget tutors you could consider. Many can do other things too which is nice.

Swan Song, Negate, Perplex, Lightning Greaves, Swiftfoot Boots may be a good start to a protection package for the combo.

Necrotic Ooze can act as a copy of the sphinx or Apostle if one of them is in the 'yard.

Also going to second cdkime. Thrumming Stone and a few big demons will serve as a good backup plan.

Hope some of this helps ya!

kdmurphy001 on Losing friends for Dummies the Blue Edition.

3 months ago

Thanks EventuallyClassy ! I was running Ethereal Usher for a long time but I replaced it with Transmute Artifact. So far it's been a pretty good change - with Thran Dynamo on the field I can tap it and the sacrifice it to Transmute Artifact's effect and I end up with a Knowledge Pool on the board for 5 mana where as Ethereal Usher I have to dish out 9 mana to get the same effect. I'm also trying to add in a few more win conditions that win outright (rather then slogging through a Knowledge Pool lockdown).

I was a bit leery about running that many extra turn cards but they are never dead cards - that is they replace themselves at worst. Time Stretch is just to expensive/late game but so far the other extra turn cards have worked out well.

kdmurphy001 on Losing friends for Dummies the Blue Edition.

4 months ago

Thinking of taking out both Consecrated Sphinx and Arcanis the Omnipotent in favor of Ethereal Usher and/or Drift of Phantasms. Need to find spots for Temporal Manipulation, Capture of Jingzhou and Palinchron (though I need to put in High Tide if I add him). Thoughts ?

poorpinkus on Infinite Combos in EDH - Experiment Kraj Budget

4 months ago

viveter Myriad blade wouldn't work since Kraj is legendary, but I gotta be honest I feel like I have enough ways to get around creatures that it'd be a unnecessary to ad more options; AEtherling, Cephalid Inkshrouder, Pemmin's Aura, Whispersilk Cloak, , Thornling and Morphling both work really well since they protects both Kraj and themselves while also offering evasion, Beguiler of Wills, Simic Manipulator and Cytoplast Manipulator allow me to take my opponents' blockers while getting board advantage, and Ethereal Usher gives me the option to get unblockable while also letting me get cards like Arcanis the Omnipotent if I want.

The thing with this deck is that I am trying to aim for a lot of cards with multiple purposes, so for example most of my evasion cards double as protection. If I add too many cards like Blade of Selves or cards that just give unblockable, then I have a much lower chance of drawing into a combo piece that I need. The idea is that it's supposed to be as much of a Johnny deck as possible, so if I win it is by some crazy combo, but if I lose it's fine. I don't really want to make the deck unstoppable since then it wouldn't be that fun to play against if that makes any sense.

Anyways, thanks for the suggestions! I'm not entirely saying no to them, I'm just trying to reason out how I feel like the deck should work as a whole. I'll definitely be looking into mass protection cards (maybe Heroic Intervention?) as I do see some creatures that I could remove (specifically Somberwald Sage since it doesn't work for any combos, Gilder Bairn possibly because the ability costs a fair amount although untap abilities are very nice, and Beguiler of Wills/Simic Manipulator since they draw too much attention for what they are worth), so it is good to know what other people think I could work on to make the deck work better.

JoeMoMo499 on Baral, Chief of losing friends

6 months ago

Delta-117, Ethereal Usher is used for transmuting out Guile. Muddle the Mixture seems good, but I'm not sure about replacing ethereal usher for the above reason. Isochron Scepter is really nice, though I'm not sure what to replace. That's my biggest issue with any EDH deck. Finding what can be removed.

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