Oracle's Vault

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare
Promo Set (000) Rare

Combos Browse all

Oracle's Vault

Artifact

, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

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AKH

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Recent Decks

Oracle's Vault Discussion

Rant on Who wants to Live Forever?

3 months ago

Who dares to love forever? Oh, oh, when love must die!!!!!!!!!! have you considered any of the janky/cute artifacts from the Amonhket block? Oracle's Vault & Pyramid of the Pantheon

Hotspeed10 on $1 cards challenge

3 months ago

I would recommend Burnished Hart for the 2 lands it can give you.

You could also add Oracle's Vault since you could scr 3 and pick a card you dont mind exiling

hugorsky on Hapatra, Brawl

3 months ago

Hello,Yesterday I builded a very similar deck. Taking into account that is a "one single card" deck, I think that you can consider Uncage the Menagerie. You have 16 cards with CMC=3 and this spell can help you to find important pieces of the strategy.Oracle's Vault can alaso be an important upgrade: helps you to filter something and, when it haves the 3 bricks, can help you to cast something for free.

Probably today I'll try my deck and, if I liked, I put the list on tappedout ;)

Ninja_T0-_-0 on Neheb, the Eternal

3 months ago

Now that I see an Oracle's Vault in the mix, I'm tempted to suggest Paradox Engine ;)

JuQ on War Master Aurelia's Angels/Soldiers

4 months ago

You could really get a lot of value out of creatures with exert, you untap the every turn with Aurelia and on top of that they gain vigilance with the trumpet.Devoted Crop-Mate, Angel of Condemnation, Tah-Crop Elite, Glorybringer.

More triggers when attack: Token creation: Brimaz, King of Oreskos, Hero of Bladehold, Launch the Fleet, Captain's Claws.
Cast a lotta things Etali, Primal Storm.

Maybe you will need a sacrifice outlet for all those tokens Goblin Bombardment or the cheaper and worse Makeshift Munitions.

You will inevitably run out of cards in your hand, it's a Boros deck after all. Here are some ways to refill it: Ghirapur Orrery, Staff of Nin, Culling Dais, The Immortal Sun (a bit pricy but it's really good), Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.

This equipment is just bananas on any red combat legend Tenza, Godo's Maul. And also this one Hero's Blade.

True Conviction, Waves of Aggression more damage, more combats.

JuQ on Let's Go Tiny Dudes Let's Go!!

4 months ago

The biggest weakness of the Red-White decks in commander is card draw, those are the colours who draw the least. Commander (assuming you play multiplayer) isn't a sprint race, it's a marathon, If you run out of cards or you're the guy that's only geting one card each turn, you are going to lose.
You have to get several artifacts that can help you with that. Ghirapur Orrery is a good and cheap one, Staff of Nin another budget option, Culling Dais because sacrifice outlets are also good, The Immortal Sun is a bit more expensive but really good, Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.
In red you have access to "impulsive draw", you exile the top cad of your library and then you may use it until end of turn. Grenzo, Havoc Raiser, Stromkirk Occultist, Outpost Siege, Vance's Blasting Cannons  Flip Etali, Primal Storm.
And also Wheel of Fortune effects: cheaper options are Wheel of Fate, Magus of the Wheel, Reforge the Soul, Runehorn Hellkite, Dragon Mage and Knollspine Dragon.
About 8 to 12 of the lower cost ones is a good number to have in you deck so you consistently refill your hand.

You may also want to power up your guys, otherwise they will be hitting like a wet noodle. More options for your deck are Cathars' Crusade, Dictate of Heliod, Call for Unity and if you end up with many artifacts in your deck you can also have Jor Kadeen, the Prevailer. Dragon Throne of Tarkir is a bit bad because it's quite expensive to use (nine mana until you finally use it for the first time and your bigger creature wont be attacking) but maybe is worth giving it a try.

Now you decided to go wide with you creatures, some tokens may help you: Assemble the Legion is a no brainer, Huatli, Warrior Poet is quite affordable at the moment (for a Planeswalker), she pops dinosaurs and can help your guys get though.

Some instants to save your guys from board wipes: Boros Charm definitely a must, other options are Make a Stand, Rootborn Defenses. If you have many "When enters the battlefield" creatures or your opponents usually play board wipes that don't just destroy or deal damage to the creatures, then Ghostway and Eerie Interlude may be what you need.

noshadowkick on [PRIMER] Unesh, ex Machina!

5 months ago

@smashadams83

I like the updated build, I'll post more in depth thoughts on your thread.

There are definitely a few convoluted infinite combos in this deck that can come up. I don't run Capsize for that very reason, but it's an awesome card in this kind of deck. 4 card infinite "oops" type combos are pretty much fine in my group though so I may give Capsize a test run.

I haven't had much luck with Grand Architect personally. I ran it in an early version of the deck but the fact that it can't ramp the majority of my creatures was a bummer. Now that I run Walking Ballista and Memnarch as win conditions I may have to give it another shot.

Sword of Feast and Famine is another interesting include. I may give that a shot as I almost always find I have tons of cards and want more mana.

Stubborn Denial does seem nice on paper but I think it's a trap card. Most of your creatures do turn it on and a 1 mana Negate is awesome, but when you don't have a 4 power creature it's REALLY bad. Counters are the kind of card that ALWAYS need to work as intended so I'd rather just run Negate or something like it.

As far as Arcane Adaptation is concerned, I'm not as high on it as I used to be. I run more non-sphinxes than you (12 if you count my clones) but sometimes it just doesn't pull it's weight. It needs two other cards to function (Unesh and a non-sphinx in hand) and when those things aren't present it's just a wasted spell. I've been toying with the idea of cutting it in favor of Blue Sun's Zenith. That said, you only really need it to hit once per game for it to pull it's weight and when it does hit multiple times it feels amazing.

I ran Oracle's Vault and Edifice of Authority in my first build of the deck, but cut them quickly because they are pretty weak without untappers online. If I were to power down my list I'd probably put them back in because they are really fun, but they just don't pull enough weight in my current list.

Mystical Tutor is insane. If you have access to one it's definitely worth a shot, especially when you run powerful spells like Rite of Replication and Cryptic Command.

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