|Commander / EDH||Legal|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.
: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.
Oracle's Vault Discussion
1 month ago
i'm noticing some problems that you have with too little recursion and too little in the ways of protecting her from targeted removal. cards like Faith's Reward , Second Sunrise , Resurrection and False Defeat are really good to make sure your creatures come back when you get blown up after you summon your god emperor angel. you also are mono white so the problem with that is your card draw is very limited to really get going. take a look at cards like Mind's Eye , Scroll Rack + Land Tax . it's a great way to draw 3 a turn for one mana. Staff of Nin is a good passive draw for you every turn and you should absolutely look at putting The Immortal Sun in your deck. card is nuts and fucks on planeswalkers at the same time which only really affects one card in your deck. other cards that will help with your voltron strategy are various cards like Steelshaper's Gift , Open the Vaults , Stonehewer Giant and Stoneforge Mystic . various equipments that are really good for what you wanna do are things like Champion's Helm , Darksteel Plate , Whispersilk Cloak , any of the sword of cards (just gonna put a link to all the sword of cards of your choice all but body and mind are sweet https://gatherer.wizards.com/Pages/Search/Default.aspx?name=+%5Bsword%5D+%5Bof%5D+%5Band%5D), Batterskull , Sword of Vengeance Hammer of Nazahn . certain creatures that are just good stuff that you should think about are Selfless Squire , Thalia, Heretic Cathar , Karmic Guide , Reveillark , Linvala, Keeper of Silence also look at putting in Nahiri, the Lithomancer for a good planeswalker for equipment
cards i'm seeing that are just meh: Aegis Angel , Resolute Archangel , Banisher Priest , Fiend Hunter , Herald of the Host (doesn't really do anything to make your commander the one shot machine you want), Deathless Angel , Oracle's Vault (becomes to easily blown up right after you put all the work into making it work), Emancipation Angel , Divine Visitation (i get why you have it there for the 1/1 spirits you make, but it's not worth it), Requiem Angel .
other then that you just trim the fat of cards that don't help make brisela your one shot machine you're looking for. hope this helped!
2 months ago
(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)
I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)
I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.
Reality Shift is probably the best creature single target removal in blue.
I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.
Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.
(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)
4 months ago
Gotta say this is one of the better Izzet Superfriends decks I have seen. The appropriate use of an artifact sub theme is difficult cause it touches a line of are we doing super friends or should we just be doing artifact deck and really it comes down to what you want to do rather than what is "competitive". But i like how easily Saheeli as a commander works to fuel all other planeswalkers by using artifacts to reduce their cost, something usually difficult to deal with for planeswalkers.
There are a few cards that I was surprised did not make the cut. It appears to me that this is meant to be at at least somewhat budget deck (I mean......superfriends are always expensive so a sub 200$ deck is quite affordable to the archetype) so I understand why some cards ,like chain veil especially after the price hike from war of the spark announcement, aren't included but like...what about Inexorable Tide or Thrummingbird (about $3 and <$1 respectively). while they dont hit the artifact sub theme both are incredible value for superfriends and are by no means costly.
With a small handful of proliferate effects you can even throw in a few counter based artifacts (or enchantments) that will help a lot. Like As Foretold (losing the budget effect on that one I know) or one of the Ammonket Brick counter artifacts ( Oracle's Vault is pretty nice especially if you untap with clock of omens).
But despite my criticism I do like the sound of this deck as a whole and might use it as a template to build my own especially since it is relatively budget.
6 months ago
Atraxa is sweet. Might I suggest Oracle's Vault ? You only have to put one brick counter on it, then ignore it for a couple of turns. Come back later and you can pop a free Enter the Infinite . I know it's super janky, but in Atraxa it becomes slightly better.
7 months ago
Thanks! I edited the decklist to include just 1 Oracle's Vault, that was just a mistake on my part while entering the data.
I had included Privileged Position because I thought you could choose white or green to play it, and white would be covered under Breya’s colors.
I still need to make a couple tough cuts, but I’m also thinking about how to make it a little faster now as well.
7 months ago
I see 2X of Oracle's Vault in your list.
Privileged Position carries green color identity from the hybrid mana symbols thus is ineligible for use with Breya.
Goblin Welder is cheap and efficient and should power some of the shenanigans you're looking for.
I'd definitely make room for Vandalblast, no one should be allowed to race you at the artifact game.
Looks like you'll still have 2 cuts to make to get down to 100.
8 months ago
@hkhssweiss: Well, I'll try to explain to the best of my ability... Cards w/ Impulsive Draw have you exile the top card of your library. You can play it that turn, but otherwise, it stays exiled. Chandra, Torch of Defiance's first +1 has something like this that doubles as burn if you don't cast it, & Outpost Siege's Khans Ability is the same aspect. For me it seems there is none of such a thing that allows one to cast for free, even in exile that turn; Oracle's Vault is slow as milk, thus there truly is no option for Free Impulsive Draw in . Ironic, considering even has potential for Extra Turns now, since Medomai the Ageless, & Chance for Glory are both related... I wonder what's taking WotC so long?
9 months ago
Ramp and card draw isn't treated as a theme, its just parts of a deck you need, no matter what build you go. A theme is tokens, blink, tap/untap, counters, planewalkers, voltron, control, etc...
Cut down to 30ish creatures and then you can get idea how much ramp you need depending on the mana curve. Cut these these non-creatures for start:
Everflowing Chalice i've tried it and never liked it
Helm of Possession its better in a aristocrat deck, blue offers much better take control cards
Ashnod's Altar not a deck for this card
Oracle's Vault doesnt seem good, you dont have ways to manipulate top of library
Skullclamp not a deck for this card
Cloud Cover could be good with your meta but seems very limited on when it happens
Growing Rites of Itlimoc Flip tried it and its better when you swarm the board, depends on how quick you can flood the board
Presence of Gond and Squirrel Nest really depends on what creatures you keep. You said you like these to chump block your opponents but in the end of the day, chumping and chumping doesnt really progress the board for you. Much better (and imo more fun) to steal their fatties and kill them with em. That or you you can do some strong plays with the 1/1 token generators.
Oracle's Vault occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%