Covenant of Minds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Covenant of Minds

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Covenant of Minds Discussion

KongMing on Sidisi's Gang of Unruly Zombies

4 months ago

Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.

Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.

Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.

Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.

Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.

As far as making good use of your Instants and Sorceries, try Jace's Sanctum , Pieces of the Puzzle , and Archaeomancer .

Sub out Warped Landscape with Myriad Landscape instead. Speaking of making land more efficient for you, I would pack Ramunap Excavator , Realms Uncharted , and Crucible of Worlds .

dizzierabit on Kynaios and Tiro of Meletis Group Chaos Deck

2 years ago

in Shared Fate, out Summer Bloom. its too specific, while it saved my life in one game its been a dead card in every other game.

in Covenant of Minds, out Game of Chaos. no one has wanted to play game so its also been a dead card. once we got it up to 16 life which was awesome, but folks haven't been excited to bid high.

LuminAutopsy on

2 years ago

Yurie sorry it took me so long to reply, had final exams and work. thats a lot of suggestions. Malfegor is definitely on the maybeboard, he seems fucking hilarious. Ogre Battledriver is prob a no go, unearthed creatures already have haste and the 2 extra power doesnt matter much. Waste Not is interesting, id have to test it out, gets the maybeboard. Exhume is probably a no go, because it lets my opponents get something too, but its a super powerful effect so it gets the maybeboard. for Massacre Wurm and Sheoldred, Whispering One, i would love to run them both but im trying to keep this deck under a 150$ budget, so itd be one or the other. Archfiend of Ifnir is a nah, even with all my looting effects i dont feel it does enough on its own unlike the rest of the creatures to warrant a spot. Body Double lets me get any creature out of any gyard, but its very variable on its usefulness, still gets the maybeobard tho. Cunning Lethemancer is a nah, too small to warrant use and the effect is marginal, if i wanted to run an effect like that id run Necrogen Mists. Puppeteer Clique is interesting, and even though i dont get the persist trigger after unearthing it, the etb is ver powerful. Kazuul, Tyrant of the Cliffs has the same problem as teysa envoy of ghosts, where theyre just not gonna attack until they have a way to get rid of him. Lazav, Dimir Mastermind is a nah bc even tho we have a lot of symmetrical draw spells the chances of actually getting something useful is slim. Fated Return is too expensive to be blunt, even though instant speed reanimation is nice id rather use cheaper spells or just unearth something. Magus of the Wheel is a nice semi repeatable draw, so it gets the maybeboard. Corpse Augur is interesting, id have to playtest it first. Feldon of the Third Path is definitely an interesting card in its own right, and has the potential to be amazing, although the same applies for his potential to be underwhelming. Covenant of Minds is a no go bc giving ur opponents choice sucks. Charmbreaker Devils is a no go bc the randomness tied to its effect could screw me over, and most of my instants and sorceries are good enough as one shots, and even then i have Archaeomancer. Avatar of Woe is a nice repeatable destruction engine, but i dont feel that it fits with the deck. Extract from Darkness has the potential to be super powerful even if my opponents dont have anything in their graveyard because i can get somethin from my own. Overseer of the Damned is a no go, it doesnt do anything when unearthed aside from getting me a 2/2 and killing a dude, and i already have shriekmaw. Infernal Offering gives my opponent choice, and could potentially screw me over hard. Stormsurge Kraken is a nice untargetable beater, but once again it doesnt do enough for me. Skeletal Scrying makes me exile my gyard, so its a no go.

Izu_Korasu on Opalia, the Aviary Tactician

3 years ago

missing the "one" in your cards ability text

should give your opponent the choice, Distant Memories (without the exile) or Covenant of Minds upon etb (that way planning and tactics are needed when picking your flying friends?) (imagine if Emrakul, the Aeons Torn was legal)

Sphinx seem to (often) take card text and embody that knowledge, like Sphinx of Uthuun and Fact or Fiction, or Arjun, the Shifting Flame and Mindmoil

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