|Commander / EDH||Legal|
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Creature — Sphinx
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
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Glyph Keeper Discussion
1 month ago
I had a time during a PPTQ where I opened a bonkers pool and made a 5c Bombs deck with two gift of paradise and an evolving wilds. Rares were Rhonas, Glyph Keeper, Regal Caracal, and 2 more great rares or so.
Went 4-0-2 to make it to top 8.
Anyways in match 2, I handidly beat the opponent game 1, and on game 2 he got aggressive and got me down to about 9 when I dropped Rhonas. Then swung in for about 5. He dropped me down to one.
Next turn I swung in with my team, played Onward at instant speed, gave the creature trample with rhonas, and then flung it at his face just in case.
The guy threw down his cards,dice, and stormed off. Did not say anything to me. The next match I received a "random" deck check where they confirmed I had not cheated.
Anyways, dude was super salty. Didn't mean to be a jerk but I made my deck to have a combo of trample + double strike + fling at times along with just playing really good cards. I just wanted to be able to have the possibility to kill someone out of nowhere since a lot of people don't expect it.
2 months ago
ROUROU HAHAHAHAHA... Had to come here to see it for myself!! This deck just beat my ass on F.N.M. Really liked the tempo plys. PLUS the synergy between Glyph Keeper & Channeler Initiate was hilarious . +1
3 months ago
2x Broken Bond = 5 Cents
3x Channeler Initiate = 15 Cents
3x Chart a Course = 30 Cents
2x Glyph Keeper = 4 Cents
3x Merfolk Branchwalker = 75 Cents
3x Nature's Way = 6 Cents
2x Pull from Tomorrow = 40 Cents
2x Ranging Raptors = 4 Cents
2x River's Rebuke = 30 Cents
2x Scaled Behemoth = 4 Cents
2x Shapers of Nature = 4 Cents
3x Siren Lookout = 4 Cents
2x Spring // Mind = 2 cents
This Deck has won me over 100 Euros in prizes! with rough maths, this means that i have earned at least 4000% of this deck back! Plus it's VERY fun to play with.
And before you ask me again about the prices, the site i buy from, is cardmarket.eu Look it up
5 months ago
6 months ago
Nezahal, Primal Tide could fit well, but not really in the theme "flying". Still, can replace Glyph Keeper, that's for sure. Actually, the sideboard is kinda non-flying.. so it would fit with that... thx!
6 months ago
Purple_Mage thanks for taking the time and effort to comment! I'd love to see your take on the deck; make sure to post a link here or send it to me so I can check it out! Since you made such a long and thoughtful answer, I'll try to answer each section.
1- Although Censor is a very good and versatile opion, the fact that you can leave 1 mana open and completely anull it makes it less of a must-include. In addition to this, I really wouldn't know what to take out. This is a huge problem I have when deckbuilding; although I see good options, I rarely see what to take out for them. I'll learn as I go along, I guess!
2- Now that I've taken out my Dynavolt Towers, it might be a good idea to see whether Hieroglyphic Illumination is a better option. The card filtering on Glimmer of Genius is really good for the late game though. Hard choice.
3- Once again, I'd love to play 4 Opts here, but I really don't know what to take out.
4- The reason I have a low Negate count in the deck is because there are quite a few creature heavy, midrange and aggro decks floating around where I usually play. That's why I chose to play more Essence Scatters than Negates.
5- Although Glyph Keeper's ability looks nice, it dies to soooooo much removal and creatures. Also, Cryptic Serpent is usually cast for 2 or 3 mana, allowing me to leave mana open for another spell (counter, obviously), and it can take out Carnage Tyrant, a card my deck has almost no way to deal with.
6- I thought so too at first (that's why I'm only trying it out now), but then I reasoned: the ablity says MAY. That's the key word. If there's no spell I need, or I need my Enigma Drake to have more power ASAP, I leave the graveyard lie. Otherwise, it can score me a burn or counter I might urgently need, or a cantrip to activate its Prowess skill or Riddleform. Plus, I love the art on that card.
7- Same as with point number 4, Negate is a better sideboard option than mainboard in my local meta, and Cancel is an excellent hard counter for any card the opponent might cast, for just 3 mana. However, I switched in the 2 Supreme Wills for 1 Cancel and 1 Negate. I lose some counter reliability and consistency, but I gain versatility for the first game, which might be vital. Time will tell.
Thanks a lot for the comment and the advice! I really appreciate all of it! If you see a problem with my reasoning, or something I'm seeing wrong, please tell me! I'm here to learn, after all.
6 months ago
This is a great deck!! I love the theme and have been working around creating my own for some time. Been trying to read through the comments to see what's already been suggested but there's just too many. So these are my ideas (apologies if they have already been said).
But before I begin always take into account your main win-con Enigma Drake if this card doesn't stick around then it's gonna be tough to win. And to make him a nice big fattie you need to stock up your graveyard.
You need a play set of Censor this card is a cheap early game counter which can snag unsuspecting opponents. If they play around it by casting things a turn later then you've gained tempo and then you can just cycle it for a single blue mana to stock the graveyard for Enigma Drake.
You need a playset of Hieroglyphic Illumination. I prefer this by far in this deck over Glimmer of Genius. Sure GoG gives you card filtering, but that's on turn 4. You want a more stocked graveyard by then. So early game this can fill your graveyard through cycling and then if you draw it in the late game then you can cast it for its full cost.
You may also possibly need a playset of Opt. I'm not so sure on this one. However it is a cantrip that will smooth out your draws and again fill the graveyard for cheap.
I'd increase the number of Negate's in the deck. There's a lot of removal around atm, and if your drakes keep getting removed then it's gonna be tough to bring it back for a win.
A cheap alternate win-con that I can't stress enough to you over Cryptic Serpent is Glyph Keeper. It's fantastic, it's a straight up four-for-one in the deck. The opponent has to spend two removal spells to kill it. And then two more if You embalm it. It's very resilient and attacks for a heap of damage in the air. I'd recommend relegating Cryptic Serpent to the side and putting in atleast 3 of Glyph Keeper.
My final piece of advice is DO NOT put Bloodwater Entity in your deck. It's counter-intuative to what you're trying to do. You want a stocked graveyard, not to take things out and make Enigma Drake weaker.
Sorry I went on a bit of a mind splurge there. Feel free to use or not use my advice as you see fit :). Hope this helps.