Engulf the Shore


Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Engulf the Shore


Return to their owner's hands all creatures with toughness less than or equal to the number of Islands you control.

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Recent Decks

Engulf the Shore Discussion

Saint1129 on MagicalHacker - List of All Board Wipe Cards

1 month ago

Thanks! This look very useful and Im definitely keeping it on tab. But maybe add a couple more that you missed including.

Whelming Wave, Engulf the Shore, and Ratchet Bomb.

chadsansing on Artificial Piracy

1 month ago

And perhaps Cyclonic Rift, Engulf the Shore, Crush of Tentacles, Whelming Wave, Chaos Warp, and a black removal spell or two (like Vraska's Contempt or Walk the Plank) for good measure.

chadsansing on Power of Wisdom- Tishana, Voice of Thunder

1 month ago

Engulf the Shore, Crush of Tentacles, and River's Rebuke might offer a few more mass bounce effects.

Rashmi, Eternities Crafter, Progenitor Mimic, and Consecrated Sphinx might all be good utility creatures to test, and Mind's Dilation might be a fun enchantment to try.

Happy brewing!

shaftdiggity on Wizards Azorius Tribal

2 months ago

AEtherize or Engulf the Shore may be your best bets. With engulf, it does hit your creatures, but with multiple lords out, hopefully their toughness is above the number of islands you have out, and you are not affected. Both are instants, so that is great. Spell Burst may be an option as with buyback, you can keep refilling your hand with it, but it is better if your opponents are running low cast cost stuff.

chadsansing on Sense and Sensibility and Sea Monsters

2 months ago

Cool theme!

I wonder if you might drop a few artifacts to add some wipes that bounce creatures. Those would also help you stay alive in the early game as you try to deal with threats in multiplayer. Engulf the Shore, Evacuation, and Crush of Tentacles might be helpful. Maybe an AEtherize and a Cyclonic Rift, as well, or a River's Rebuke?

Boomerang seems like a useful targeted alternative, as well.

Happy playing!

chadsansing on Frozen Ambitions

2 months ago

Sweet list and commander!

Have you tested with Crush of Tentacles or Engulf the Shore as back-up rifts?

Carry Away and Commandeer seem like they might also be flavorful cards to test.

Happy playing!

Rubythroat on Talrand balanced spellcaster

3 months ago

Reliquary Tower for obvious reasons, Mirrorpool to copy some big spells, Rogue's Passage for if you have Talrand and Runechanter's Pike on the battlefield, or Arcane Lighthouse seem like they would fit. But be careful to not add to many to make your Engulf the Shore and Scourge of Fleets worse.

multimedia on Commander mono blue control

3 months ago

Hey, that makes a lot of sense you want creatures to use as blockers in the early game before Drakes. Another thing to consider is more mass bounce board wipes. Slivers rely on having an assortment of different Slivers in play each Sliver then gains a lot of different abilities. Bouncing the entire board of creatures breaks this interaction and slows your Sliver opponent down. This gives you more time to get Talrand into play without being pressured.

Bouncing the board of all creatures does hurt the game plan of Drakes because they're tokens, but you can recover from this. There's a few budget four and five drop bounce board wipes:

These bounce board wipes don't care if your opponents' creatures are attacking like AEtherize does. Engulf seems good vs Slivers because Slivers in the early game have 1 or 2 toughness and since you're playing a lot of Islands Engulf can bounce all Slivers at instant speed for four mana. Wash can bounce a bunch of permanents and not hurt you, just don't name blue.

Ramping into a fast Talrand is a good strategy. There's a few budget mana rocks that can help with this:

I always prefer two drop mana rocks over three drops. Playing a two drop rock turn two here gives you a good shot at playing Tarland turn three which is fast. Other than Sol Ring there's no budget 0 or one drop mana rocks they're all expensive Magic cards.

Sapphire Medallion is a powerful artifact with Talrand and it's the effect you're looking for. I consider it budget, but $5 is a still a lot. Baral, Chief of Compliance is also a very good creature with blue control. He doesn't help ramp for Talrand, but all spells that make a Drake are then reduced by one colorless mana. Getting to draw after countering something with a counterspell is also good.

Runechanter's Pike is another card to consider it gives you an alternative win condition needing only one Drake or even just Talrand. Give the Drake huge power and swing for a lot in the air or give Talrand huge power and swing for a lot of first strike Commander damage.

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