Engulf the Shore
Return to their owner's hands all creatures with toughness less than or equal to the number of Islands you control.
|Have (2)||metalmagic , gomezrs|
Printings View all
|Game Night 2019 (GN2)||Rare|
|Duel Decks: Merfolk vs. Goblins (DDT)||Rare|
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Engulf the Shore Discussion
1 month ago
Thanks for the question. Spellseeker was already multiple times in the deck. However, until now I always ended up cutting it in the end.
On one side it's nice with Engulf the Shore and it can also fetch green sorceries/instants but in the end often I rather prioritize one more removal/counter/Card-Draw spell over another tutor.
Like Pull from Tomorrow was recently cut to try out Teferi, Master of Time. Currently I would prioritize Pull from Tomorrow over Spellseeker but would maybe give it another thought in case I have Pull from Tomorrow back in the deck.
2 months ago
Thanks for the suggestions PaulMuadDib! I have some thoughts about your suggestions so I'll go through them step by step.
Pierce Strider/Jester's Scepter/Sapphire Charm: Once you have the combo, you should have access to your entire deck. Running cards for the explixit purpose of winning the game means that you are always running the risk of drawing a completely dead card. All current listed win-cons are both good as stand-alone cards but they also have the potential to provide a win-con later.
Skyscanner/Pondering Mage: These cards were previosly in the deck, but I took them out for separete reasons. Skyscanner was cut since most of or flicker/blink cards are single-target and single-use which means, just drawing a card proved to be to inefficient. The exclusion of Pondering Mage was because paying 5 mana for a Ponder was suppremely inefficient and the value that the ponder gained you was lost in how much mana it cost.
Engulf the Shore: You can reasonably expect to have between 2-3 per game. Thusly, this is going to function rather poorly as a boardwipe in the deck.
Again, thanks for the suggestions!
2 months ago
I was looking through tapped out for a budged deck yesterday and this is the one that I decided on using. I didn't have all of the cards you used but I was able to fill it in with cards lying around that were out of the super budget stuff lying around and the rest of the empty slots I was able to get for a under $10, very happy with the concept here.
One thing that new players should note, which I assume budget decks attract, is that if you flicker a creature (i.e. use a spell such as Turn to Mist on it), the spell you cast to make the creature flicker will still be on the stack when the creature's enter the battlefield trigger has to choose something. So for instance, when you cast Turn to Mist on Archaeomancer, you cannot choose to immediatly return Turn to Mist to your hand, it has to be something already in your graveyard.
Some alternative budget suggestions anyone reading this list might want to consider, if they already have them for example, are:
Pierce Strider can fill the same role that the chalice fills while still using the same flicker cards that the infinite mana generator uses.
Stern Proctor is some light artifact/enchantment hate. This deck seemed to be very light on artifact hate, so it needs something. Once you have infinite mana it might also be used to bounce your own Chalice/Strider to hand for victory.
Skyscanner is half a Mulldrifter for 3 mana, not a bad pick.
Think Twice is an alright draw card that Scrivener can get back or can be used in response to grave hate.
Pondering Mage is a decent effect with a 3/4 body.
Jester's Scepter could be put in as a second chalice: just flicker it a bunch and exile your opponent's libraries.
Azorius Chancery is a tap land and I generally don't encourage these, but if you are going for infinite mana combo via untapping lands, it can't hurt to had lands which can make extra mana. Also consider Temple of the False God if you take this route.
Sunscorched Desert can in fact win if the Chalice route is used since Ghostly Flicker is able to target lands.
Engulf the Shore is a decent boardwipe that could also be used to return your own creatures to your hand for value.
Time Wipe is a good boardwipe, especially if you are able to say, bounce something to recur your Breath of Life.
Sapphire Charm is also a second avenue to win the game via decking our your opponents. You choose the first mode and they get 100 or so draw 1 triggers during the next player's turn. Since the charm is an instant, it makes it possible to do the flicker combo on the end step before your turn so that, hopefully, your opponents have used up enough mana so that they can't do anything with the cards they draw on your upkeep; the draw triggers are one at a time so the opponents could respond to each one.
Also here are some upgrade suggestions of cards that are currently $2 or less, these are some of the cards I had lying around, for people willing to spend a bit more:
Library of Leng since you have the potential to draw a lot of cards in this deck, it's always nice to not worry about discarding them.
Star Compass this common is annoyingly expensive for it's effect: probably due to the diamond cycle being about double the price.
Flood of Tears isn't too bad since you get an etb right away. The next three should be considered as a unit:
High Tide can make the Drake produce 10 mana when it untaps only 5 lands.
Capsize will let you make infinite mana off of the Drake if you have at least 2 islands out and have cast high tide.
Cloud of Faeries is something that might work to combo off with if you are able to cast high tide multiple times in one turn. That's just a consideration here since I have yet to play test this deck against real players.
3 months ago
AnAnxietyDrivenToad Honestly, I didn't make the deck with a budget in mind, It just coincidently ended up budget and my wallet thanked me for it. So, no, Day's Undoing is definitely not out of budget and replacing Elixir of Immortality with it might be the way to go.
3 months ago
3x Damping Sphere replace with Censor and Blink of an Eye against Shrine to Nyxthos decks.
3x Negate replacing Censors and Sinister Sabotages against control.
3x Essence Scatter replacing Censors and Blink of an eye against large creature decks.
3x Engulf the Shore replace Sinister Sabotage and Dissallow against fast creature decks.
3x Hydroid Krasis replace with Torrential Gearhulk and Dissallow against fast damage decks with small creatures.
Wilderness Reclamation is another card I'd reccomend for this build in the main board.
Let me know what you think of my reccomendations!
4 months ago
Rapid Hybridization - Engulf the Shore - Spin into Myth - Devastation Tide - Displacement Wave - Curse of the Swine - Ixidron - Capsize - Leadership Vacuum - Imprisoned in the Moon - Mana Chains - Fade Away
5 months ago
5 months ago
Not too hot over Devastation Tide here since all your stolen permanents will be returned to their rightful owners; I think purely creature-based bounce like Engulf the Shore or Evacuation is preferable