Engulf the Shore

Engulf the Shore

Instant

Return to their owner's hands all creatures with toughness less than or equal to the number of Islands you control.

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Trade

Have (3) Mortiferus_Rosa , metalmagic , pskinn01
Want (3) Etinifni , Seppog , Magik0722

Printings View all

Set Rarity
Game Night 2019 (GN2) Rare
Duel Decks: Merfolk vs. Goblins (DDT) Rare
Shadows over Innistrad (SOI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Engulf the Shore occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.3%

Engulf the Shore Discussion

SideBae on The Sea Summoning (Cthulhu inspired and help!)

3 weeks ago

I mean, I think the easiest way you could improve the deck is through including more ramp. I've personally always been a fan of Ancient Tomb in mono-colored decks, and it's especially good if you can use it to land a turn one Mind Stone, Sapphire Medallion etc. While those are good two-drops, you might want to consider running other ones in addition to the ones you already have: consider Sky Diamond, Coldsteel Heart, Arcane Signet, Prismatic Lens... Being able to add {u} is generally a big upgrade. Also Sol Ring. Also consider running Castle Vantress to use up the mana you don't need at the end of your OP's turn.

I see you're running Brainstorm and Preordain, which I think are simply absurd cards that should be in any blue deck. I think you should also be running Ponder. Additionally, you should (if you have the budget) consider running land-based shuffle effects to pair with your Brainstorm. Flooded Strand, Misty Rainforest, Prismatic Vista etc. allow you to shuffle away any cards you put on top so you don't have to redraw them. Also, if you choose to include Mystic Sanctuary, you can fetch it out to redraw a Cyclonic Rift or Engulf the Shore when you need to.

Card-draw is good. Consider cards like Windfall, Fact or Fiction, Chart a Course...

alechodgin23 on Circu EDH

1 month ago

Cool deck. Definitely a +1 from me.

I think a big weakness to these types of decks is dying to combat damage as you've already acknowledged in the description. I'd recommend more general control. What I mean by that is more board wipes and rift type effects like Damnation , Evacuation , Darkness , Flood of Tears , Engulf the Shore , Whelming Wave , etc.

Dr.Woodenstein on

2 months ago

Another thing I just realized I forgot to mention, Engulf the Shore is really bad for you. It is going to return all of your creatures to your hand to and slow you down. You have 1 creature that could potentially not got back to your hand and only 1 copy of that creature. AEtherize would be MUCH better. The only way Engulf the Shore is going to work for you is if you get some much stronger ETB effects.

BioProfDude on Please Sir May I have some Mil

2 months ago

If you're worried about protecting yourself, maybe add 2x Engulf the Shore , and maybe 2x Rise from the Tides . Thing in the Ice  Flip could also be a solid addition. I would say that you need to up the lands to 22. Note that Ashiok, Nightmare Weaver also adds a way to protect yourself.

pmansmoney on jvp

2 months ago

Dude Yes!!! Engulf the Shore and Meekstone are super awesome suggestions that I will def fit in here.

Profet93 on jvp

2 months ago

AEtherize

AEtherspouts

Engulf the Shore

Evacuation

Meekstone

Silent Arbiter

Crawlspace

All of these cards can help you from combat based effects

Argy on Draw-Go! Pioneer Style

3 months ago

Testing against this deck again.

I think this is stronger than your Mill deck.

Consider AEtherspouts rather than Engulf the Shore - it hits more stuff and having to draw all your stuff again is even more annoying than just casting it again.

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