Engulf the Shore

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Engulf the Shore

Instant

Return to their owner's hands all creatures with toughness less than or equal to the number of Islands you control.

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Engulf the Shore Discussion

TypicalTimmy on Card creation challenge

2 weeks ago

Arcades, Valiant Shield

Legendary Planeswalker - Arcades

+3 Target permanent gains Indestructible and Hexproof until your next turn.

-2 Exile target creature.

-9 You get an emblem with "Creatures you control gain +0/+10 and have Indestructible, Hexproof, and Flying." Draw up to seven cards.

5


Modeled after Nicol Bolas, Planeswalker. And yes I am aware that Indestructible and +0/+10 are redundant. But when dealing with things such as Dismember, Engulf the Shore, or Wither it will come in handy. Also partners nicely with the new Arcades, the Strategist.

Go to a random page in this entire thread and redo the 5th challenge from the top. Be sure to cite the original challenge and page number.

hungry000 on $10 Blue Artifact Storm

1 month ago

Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:

The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:

Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.

Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.

Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:

  • Steel Sabotage for Affinity and other artifact decks.

  • Sea's Claim for Tron/decks with greedy mana bases. Upgraded version would be Spreading Seas (note how this card helps your gameplan by finding combo pieces).

  • Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.

  • Echoing Truth is a good catch-all, takes care of tokens and pesky enchantments like Leyline of Sanctity (I've noticed it's in your maybeboard. Good job, you found a decent sb card on your own).

  • Spell Pierce. Idk, it counters stuff. I think Dispel and Negate are better for you though.

  • Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.

  • Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)

  • Witchbane Orb helps against targeted discard and stuff.

  • Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.

Now some cards that I think would work well in your deck as well as in the sideboard:

  • Metallic Rebuke works pretty well with artifacts, no? A 1 mana Mana Leak is pretty neat.

  • Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.

  • Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.

  • Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.

After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.

The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.

Sorry my answer was a bit late, hopefully this helps :D

Legoman18 on Everyone Loves Ice Breakers, V2

2 months ago

Loreshadow: You have some very good points, I hadn't thought of using Quicken, or the interaction with Engulf the Shore. Although, it seems a little redundant to use Engulf the Shore to flip Thing in the Ice  Flip, because you're then returning your opponents creatures twice. I'll have to test it out.

In regards to the cheap counterspells and such, that is an interesting approach. I've built this deck to be more mid-range control but I could definitely try flipping Thing in the Ice  Flip quicker and seeing if that can close games faster. I would just need to make sure that I can protect the thing, as it is vulnerable to most removal.

I have a playset of Halimar Depths, but I have never even considered using it with Deprive to generate extra value. Being able to essentially scry 3 multiple times with one land is amazing value! Again, I'm going to have to do some playtesting.

Thanks for your suggestions!

Loreshadow on Everyone Loves Ice Breakers, V2

2 months ago

Quicken can give you instant even with sorceries. It also draws a card on its own.

I personally like using it with Crush of Tentacles but that isn't an option here unless you side in tour Spreading Seas. Very effective card draw/mana denial followup on your next turn.

Engulf the Shore may also work. I use it with Living Lore but it could work here. The flip occurs at the casting so you can use it at even 4 islands as long as you have three previous counters.

The other option is to add a few 0 cost cards or just a bunch of 1 drop counterspells and just use them on yourself to trigger the flip. You only need an initial target. That includes counterspelling your own counterspells. Also, if you use Stubborn Denial at 3 counters it instantly becomes a Ferocious spell since the cast comes first and the resolving of the now Ferocious spell comes after.

Frytrix99 on Jalira, Master Polymorphist

2 months ago

I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.

Nuisance Engine, Myr Turbine, Genesis Chamber, Throne of Empires, Guardian Idol, Chronatog Totem are good cheap artifacts you could consider.

Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.

I would add some board wipe as well, such as Whelming Wave, Evacuation and Engulf the Shore. Even AEtherize can work.

Frytrix99 on Jalira-San

3 months ago

Why playing Docent of Perfection  Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).

You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.

I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)

Domineering Will is amazing with Jalira. As well as See Beyond, that let you put back a big monster from your hand into your deck.

Some board wipe effect like : AEtherize, Evacuation, Whelming Wave, Scourge of Fleets, Engulf the Shore, Cyclonic Rift.

I hope it helps !

Necro on Surrak Dragonclaw - French EDH

3 months ago

Really, after your Saskia? Next unfriendly deck? I hope, this is only for tournament and not against Pub-Friends

My recommendations after few playtest :

Remove Scroll Rack - this deck is fast. Without massive draw effects, you dont have enough cards for better profit in this artifact. I must say, its good, when you have it in opening hand.

Why Engulf the Shore? Returning your creatures too

Remove Plasm Capture. is hard cost for counterpells :D

Exploration when you have 37 lands? And Temur color dont have too much tutor for enchantments.

Remove Wall of Roots. When you need mana on 2 CMC, try Bloom Tender.

I am confused about Obstinate Baloth. Is his effect necessary for this deck?

That are my 6 cards to remove. Honestly, I know, this deck is mostly builded different. Stabilization of many and counterspells into Surrak's unloading. Then, through the Birthing Pod and Eldritch Evolution, the game is avoided. Maybe Yisan for tutor creature cards?

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