Engulf the Shore

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Game Night 2019 (GN2) Rare
Duel Decks: Merfolk vs. Goblins (DDT) Rare
Shadows over Innistrad (SOI) Rare

Combos Browse all

Engulf the Shore

Instant

Return to their owner's hands all creatures with toughness less than or equal to the number of Islands you control.

Engulf the Shore Discussion

pmansmoney on jvp

2 weeks ago

Dude Yes!!! Engulf the Shore and Meekstone are super awesome suggestions that I will def fit in here.

Argy on Draw-Go! Pioneer Style

1 month ago

Testing against this deck again.

I think this is stronger than your Mill deck.

Consider AEtherspouts rather than Engulf the Shore - it hits more stuff and having to draw all your stuff again is even more annoying than just casting it again.

TypicalTimmy on Should Cyclonic Rift be Banned ...

3 months ago

All colors have sweepers, including Colorless , Colorless , Colorless and let's not forget Mutha Frackin' Colorless .

Heck, even GREEN has a sweeper.

I bring these up because I want it to be perfectly clear that sweepers exist in all domains. And while yes, it is true that blue does have others: Whelming Wave , Devastation Tide , Engulf the Shore & Curse of the Swine , it is equally true that in the grand scheme of things Cyclonic Rift isn't actually all that powerful; It's just really annoying and sets you back a turn or two. Here, let me explain from the perspective of a Timmy :)

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Cyclonic Rift
  • My turn comes around, I draw for my turn and now have 18 cards in hand in total
  • I may now evaluate my position based on what I know
  • I can rebuild my mana base with my stones, knowing I need the mana thanks to take care of the incoming threats my opponents will be replaying
  • I can rebuild my creature base, being first to take hold
  • I can bring back out my enchantments and begin to synergize and combo off of them appropriately
  • When it comes time for my end step, I may discard cards which are not impactful, cost too much, or simply are in excess

In this situation, I am able to craft and rebuild specifically to the standards required of me. I may also choose what my hand looks like at the end of my turn. I am in complete control of my own game play.

Now, consider the following with a minor alteration:

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Merciless Eviction , choosing creatures
  • I lose all of my creatures to the aether
  • On my next turn, I draw
  • 6 cards in hand
  • I play maybe one spell? Maybe two?
  • My boardstate is forever in shambles
  • I do not regain any position
  • I can not regain any of my cards
  • I have no control over what happened

Between these two, I leave on the best possible footing when hit with a Cyclonic Rift because it gives me a chance to rebuild - and here's the most important factor - IN RESPONSE to the knowledge of what everyone else has in their hand.

If my opponent played a Ravenous Chupacabra , I know full well playing my Etali, Primal Storm is probably not a smart option. If my opponent had an Acidic Slime out on the battlefield, I'm most likely not going to be playing my Argentum Armor , because why would I spend to put it into my graveyard just a turn later, knowing full well it's been causing some serious problems?

Cyclonic Rift gives you a lot of information on your opponent's because it lets you know what their hand mostly consists of, which means you can determine how those spells might affect your decisions.

TLDR - Cyclonic Rift me all you want; I'll rebuild appropriately in response to what information I now have about the other players. Don't Merciless Eviction me and give me zero chance of ever recovering.

And the same holds true, by the way, for any boardwipe if you don't have recursion built into your deck. If you don't have recursion, Wrath of God / Damnation are just as bad as Merciless Eviction because you still lose all of your creatures. This is true that they are in the graveyard and not in exile, but if your deck can't interact with your graveyard in any meaningful way (Or any way at all), they are just as far out of your reach.

Still TLDR - Returning to the hand is far better than destroying / exiling.

And yes, I do realize Cyclonic Rift sweeps opponents and not you - You are the only one left in tact.

Well, if you are making that as the argument, what about In Garruk's Wake / Plague Wind ? How come nobody complains about these?

The fact is, Cyclonic Rift isn't all that powerful unless you build around using it - and the same holds true for all cards in the game.

TLTLTLDR - Cyclonic Rift should stay. It gives blue viable and valuable interaction, protection from aggro, resets tempo, keeps games going, makes the game fun and interesting, and overall is relatively weak when compared to others that do similar things because you can recover from it easily.

kdna on Mono Blue Tempo

5 months ago

Engulf the Shore could work to stop some creatures but i dont know if 14 islands is enough, im trying mono u for the first time and havent tested it yet

andrewkelly239 on Merfolk/Islandwalk/+1/+1

6 months ago

Consider running more like Kodama's Reach , Journey of Discovery , Farseek or Explosive Vegetation . Fertilid is a viable replacement as not only is it a body, but you can respond to damage dealt to it by removing one of it's +1's, plus with this +1 build you can get more use out of it. Proliferate is a mechanic you may consider running in this deck if you wind up spec'ing into +1. I would sideboard your counterspells for the moment and add more like Whelming Wave . Engulf the Shore is a solid spell that does nearly the same. (Plus I really like the similar artworks.) Drop Retraction Helix outright. Cursecatcher is good at diffusing instants and also counts as a merfolk.

Merfolk Spy has a decent saboteur ability. Many cards you may want to consider running instead of non-merfolk have "When ~this creature~ deals combat damge to a player, _". Given the evasive nature of this deck, I would consider looking for more of them. A good example would be Riptide Pilferer .

There's some auto-includes I'd consider as well-- Stonybrook Banneret , Wanderwine Prophets , Combine Guildmage seems like it would provide some synergy here, Kopala, Warden of Waves seems like you'd want it, but doesn't bring synergy. I'd consider dropping Master of Waves for Lullmage Mentor

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Engulf the Shore occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.3%