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Engulf the Shore
Return to their owner's hands all creatures with toughness less than or equal to the number of Islands you control.
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Engulf the Shore Discussion
4 weeks ago
i built a similar deck a while ago (around $30 budget) Tatyova, Spellinging Druid so lesions i learned you very quickly get a ridiculous amount of mana on the field and card advantage isn't a problem so you need big payoff cards to use this mana, the best/most fun options i found where
lastly in the end i went for a more spell slinging theme to the deck (which is not to everyone's taste i know) but to try to add in every "fetch land to battlefield" effect you can add in as they are all cantrips in the deck as well as ramp, evey small cretures that ramp like Wood Elves and Farhaven Elf are worth including as if you top deck these late game the are not a dead draw as they let you draw a card and thin the deck of lands.
some other less budget cards that are worth including are Ulvenwald Hydra, Solemn Simulacrum, Kozilek, the Great Distortion, Tireless Tracker, Thassa, God of the Sea, Genesis Wave, Greenwarden of Murasa, Arixmethes, Slumbering Isle
1 month ago
Well i’m glad that you took my suggestion, but that’s a problem if it works in fact too well... Let me give more thought to what else might work. For now my only idea would be to stick with the general gameplay of mill but do so in a different way like that of my above mentioned mill deck, doesn’t Engulf the Shore or maybe Devastation Tide, and the like a step down from all of the fog effects? It helps you save some money perhaps too as you can surely use some of the same cards in it maybe.
1 month ago
Hey Loeffner, I have put together a few decklists for you here on tappedout, keeping in mind what you have said. I don't know how much more cheaper I can make some of these though without compromising their strategies, but I will leave that up to you to decide.
In fact this first one is the Second Sun Control challenger deck that Wizards put out for sale a few months ago, in fact I play a more expensive version of this deck in standard currently. It could be a good starting point.
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Here is another control deck except this one's a little different because the goal is to mill your opponent(s). It plays a lot of fog effects like Holy Day to stall attacks against you. I won't take credit for this one either as it's originally a budget magic deck posted by SaffronOlive over at mtggoldfish, however I have made numerous changes to the deck that have made it closer to your price range. (Note there's a number of cards that I left to the side as potential changes you could make to the list).
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Next is another mill deck, but this one is different again by playing bounce spells like Engulf the Shore, Blink of an Eye etc alongside again Sphinx's Tutelage (It's cheaper than the above list even after the cuts, but I don't think it would fair as well against aggressive decks tbh). I use to play a casual standard deck like this one once in standard, but if I recall I had a few other things in the deck such as Thing in the Ice Flip and Manic Scribe?
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All of this I put together in the span of like 30 minutes and they lack sideboards atm. They all could maybe use some more changes, but I think they are a decent start to what you maybe had in mind. I think if any, you should go for either the Approach of the Second Sun challenger deck or the turbo fog deck listed above out of all of these and you can make more changes as you see fit from there. I hope some of this is of use anyways!
1 month ago
The biggest problem is definitely your creature matchups, specifically ones that play multiple creatures per turn (goblins, humans, merfolk, etc). As said earlier, Thing in the Ice Flip is one of the best cards to improve that matchup, though I think a you'd need a few more cantrips like Serum Visions to reliably flip it quickly. Vedalken Shackles is great at slowing them down, and you could also try Plumeveil since nobody ever expects it. Engulf the Shore is another decent spell you could use.
2 months ago
Engulf the Shore is really good! I will change that. Thank you very mutch! GL!
some other ideas? Mabye some Planeswalkers?
2 months ago
I'd love to see Baral in here ! Also, why not Engulf the Shore over Wash Out ? It may not return artefacts or enchantments in hand, but it can hit multiple colors.. Needs some testing. (Btw, seeing Mikokoro in here made me smile. Love that card.) Hope I helped ! Gl hf.
2 months ago
Arcades, Valiant Shield
Legendary Planeswalker - Arcades
+3 Target permanent gains Indestructible and Hexproof until your next turn.
-2 Exile target creature.
-9 You get an emblem with "Creatures you control gain +0/+10 and have Indestructible, Hexproof, and Flying." Draw up to seven cards.
Modeled after Nicol Bolas, Planeswalker. And yes I am aware that Indestructible and +0/+10 are redundant. But when dealing with things such as Dismember, Engulf the Shore, or Wither it will come in handy. Also partners nicely with the new Arcades, the Strategist.
Go to a random page in this entire thread and redo the 5th challenge from the top. Be sure to cite the original challenge and page number.
3 months ago
Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:
The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:
Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.
Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.
Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:
Steel Sabotage for Affinity and other artifact decks.
Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.
Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.
Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)
Witchbane Orb helps against targeted discard and stuff.
Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.
Now some cards that I think would work well in your deck as well as in the sideboard:
Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.
Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.
Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.
After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.
The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.
Sorry my answer was a bit late, hopefully this helps :D