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Tribal Instant — Rogue
Prowl (Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Thieves' Fortune Discussion
3 days ago
Deco_yThanks for the suggestions. Vial was not strong enough since most of the creatures are 1-2 cost and doesn't really do too much with combat tricks the 1cost loot with Thieves' Fortune did better than vial at getting what I want.
As for the control I have countersquall, negate, and spell piece on the side. I think I'm mainly trying to rush game 1 and if needed bring a couple in game 2.
The thieves fortune and Morsel Theft going to help with me able to keep dropping creatures.
I am not sold on my sideboard yet though it has a lot of counter magic, but not sure if any other changes are needed.
3 days ago
I don't know how much money you're looking to spend, but I would toy with the idea of adding Aether Vial to the deck. Being able to flash in your 3/1s on your opponent's end step and swinging next turn would be pretty ridiculous.
Morsel Theft looks really strong in this deck, I'll have to see if I can work it into a future build of my deck. I'm not a huge fan of Thieves' Fortune. I think it would be better to run some sort of counterspell there like Spell Pierce or something, but overall I like the deck, I love seeing different iterations of a deck I run myself.
2 weeks ago
Mave Does this look better? I replaced Merfolk Looter with Blighted Agent, removed Earwig Squad, 2 Swamps, and Undercity Informer, and added 1 Thieves' Fortune, 2 Pestermites, 2 Marsh Flitters and a playset of Faerie Miscreant.
2 weeks ago
Illusionist's Bracers would greatly help out your commander's ability. Also, consider Training Grounds. You could also seriously use a Sol Ring and probably a Thran Dynamo to help accelerate your ability to use Oona. You also might want to consider Notorious Throng and Stinkdrinker Bandit to take advantage of the fact that you are creating a bunch of flying faerie rogues which are presumably attacking, especially the latter.
I'm not sure whether Wydwen, the Biting Gale is quite worth it in your deck, unless I'm missing something, so I'd consider dropping it.
4 months ago
Thieves' Fortune was a four-of at one point, but when I started getting run over by faster aggro decks I cut a couple to make room for two Morsel Theft for some life gain. Yeah, Bitterblossom is way out of range for a budget deck.
9 months ago
a more aggro option for Hidden Strings is Hands of Binding (whitch i use in my rogue deck). Also you might wanna throw some other unblockable creatures like Slither Blade or Triton Shorestalker for the Stinkdrinker Bandit buff. But as I see your rogue deck is more of a control deck while mine is pure aggro with some disruption as. For a control rogue deck you should consider Notorious Throng and Knowledge Exploitation and maybe Explorer's Scope. i don't know if you know this card Thieves' Fortune but don't underestimate it, saved my ass a bunch of times.
Anyway take a look at backstabbed and say what you think :)
11 months ago
If you're looking at Thieves' Fortune I'd just run Serum Visions instead. It's not strictly better, but it is superior in the vast majority of possible scenarios. Knowledge Exploitation and Earwig Squad are strong sideboard options for sure; I run both in the SB of my rogue deck.
11 months ago
@psykopatmullvad: Thanks for the upvote! The deck's list here on tappedout is exactly the list as I play it at the moment. The last updates I did were to cut Arcanis the Omnipotent and Back from the Brink and add Thieves' Fortune and Submerge to the list instead. I am thinking about adding Treasure Cruise to the deck as well, but didn't decide on what to cut for it yet.