Glint-Nest Crane

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glint-Nest Crane

Creature — Bird

Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

greenweird on Retriever Repeater Stations

8 months ago

I made a similar deck to this named Lesser Masticore = Exodia!?! The inspiration is actually from elsewhere, but a lot of the cards are the same like Grinding Station, Ichor Wellspring and Myr Retriever, but my deck went all in on using Semblance Anvil as the cost reducer, and uses cards like Ancient Stirrings, Glint-Nest Crane and Ingenious Smith to get the Anvil or whatever piece of the combo lacking. I think it works really well! Feel free to check it out, I'm gonna goldfish this to see if there's anything I can implement to my deck.

Saccox on

3 years ago

Hi psionictemplar,Merchant's Dockhand,Glint-Nest Crane,Ichor Wellspring? Are good budget cards for your deck ^^ My deck with artifacts:Blue/black artifact Pezzent

zapyourtumor on The Empire Strikes Back - $40 Budget Build

3 years ago

Glint-Nest Crane isn't an artifact but can help you dig for your pieces. It's also really cheap. I normally suggest Tezzeret the Seeker in any artifact combo deck, just because it's so good, but it might be too expensive for this deck.

5dollarMTG on Infinite Galvanizer

4 years ago

I was just looking at an old Cogwork Assembler + Powerstone Shard deck of mine and there are three other cards you might consider: Glint-Nest Crane, Saheeli, Sublime Artificer, and The Antiquities War. The saga is especially nice since you can sometimes just swing in with a bunch of 5/5s, even if you don't find your combo pieces.

elkion on

4 years ago

Definitely seconding Gearhulk if you can spring for it ($$$). If you're open to spending more, Brazen Borrower is great because it bounces a wider range of things and recoups card advantage by giving you a flash threat which plays well with your counter gameplan.

Diamond Mare and Skygate are wayyy too weak to be playing for as little payoff as the serpent. They are also a bit awkward with your Ratchet Bomb. Generally I don't think the artifact plan and the counter plan really mesh since you want to tap out on your turn for artifacts. But if you really wanna do Artifacts, check out Metalwork Colossus and maybe Glint-Nest Crane

wonderboyrox on You just got Noped!

5 years ago

Darth_Savage First of all, thanks for such an in-depth reply. I can really appreciate feedback that involved more than 5 seconds of thought. Let me try to address some of the feedback you gave me, and give you some insight into some of my choices. Let me preface this by saying that I haven't really done much with this deck in at least a year. As the sideboard meta in modern shifted more heavily towards artifact hate (due to Tron, KCI, Lantern, and others), any/all variations of lantern control went right down the toilet. So with that said, I became okay with the fact that this deck was going to be more of a casual fnm homebrew than a competitive netdeck variant.

1.) " Ghostly Prison or Norn's Annex aren't Ensnaring Bridge, but they would offer some protection." -True. However, simply put.. they are just less effective Ensnaring Bridges, attempting to do the same thing, but not as well. The whole point was to move this deck away from relying so heavily on a stall tactic like Ensnaring Bridge .

2.) "Your other options are fogs Holy Day / Ethereal Haze , these only stall a turn, or you could try bounce Boomerang / Vapor Snag , lastly there is Silence ." -Again, you're not wrong when you think along the lines of "stalling", but when you try to think about how to manage a lantern deck without a heavy stall mechanic, then you start to realize that none of these are good options. Not only do they just fall far short of what Ensnaring Bridge would effectively do for me, but they essentially try to offer me the same win con. Think outside the box. Not.. what else could I do instead of Ensnaring Bridge?, but rather.. what else could I do instead of stalling the game?

3.) " Glint-Nest Crane , this is 2 mana, compared to Ancient Stirrings , Faithless Looting or Serum Visions , the fact it has a body is less relevant than the extra cost." -100%. However, one of the biggest challenges with Modern Lantern is that their mana base is far too greedy. After 15+ years of playing this game, I have found dual color decks to be the sweet spot for most mana bases, and prefer to keep my decks there. Now, while Serum Visions is a nice 1 mana cantrip that fits my colors, I believe that the Crane offers me more versatility. A body to block, a creature with a form of evasion, and helps me to dig deeper for my win con. Keep in mind that my 1 mana slots are plentiful in this deck, it is not as if I am missing out on many turn 1 drop opportunities.

4.) "You could run a finisher Indomitable Archangel / Bastion Inventor / Myth Realized or go wide Monastery Mentor " - Bastion Inventor is the only suggestion here that stands out to me as something I hadn't thought of. It doesn't really fit the theme of 5/5's bashing you in the face, but it would certainly make for a nice sideboard threat for when my opponents think they have me on lock. The rest of your suggestions again don't fit my manabase, which I already addressed earlier.

5.) " Whir of Invention would also help you find your Darksteel Citadel or lock." -This is a suggestion I have struggled with a lot. The lantern community as a whole swears by this card, and albeit.. with good reason. And perhaps that is why I have my reservations when it comes to this card. I strive to make a deck my own. Not to copy pasta what others have done. My biggest concern with this card is how it negatively effects the manabase. UUU is just not a good mana cost for a deck running 6 colorless lands. It's why most Whir Lantern decks have cut Ghost Quarter or Inventors' Fair .

And finally.. 6.) "your deck is suffering from a clash between the control nature of Lantern and the aggro nature of Ensoul Artifact" -I don't entirely disagree with you, however, this was the purpose of the deck from the get go. The big question for me has always been.. how do I turn slow lantern into aggro lantern? I concede that the very nature of lantern IS slow and controlly, but.. I am the type of player to think outside of the box. If there is a way to make it happen, I will find it. And even though this deck has been put on my back-burner for a while, I am sure I will revisit that very question again ...eventually.

Aaerys on Jhoira, Conqueror of Storms (Retired)

5 years ago

Interesting concept, you have the draw sorted so I would possibly include Glint-Nest Crane to dig through the deck. Baral's Expertise also works a treat with aetherflux reservoir.

Definitely include Unwinding Clock and flash effects to make use of stuff like signets and artifact lands :) oooh and Mirrorworks damn that's awesome once you get it working right.

I would suggest looking at the decklist of Daretti the precon, it has good mono red artifact interaction. I'm building Sen Triplets with artifact interactions so if you like you can check my decklist here Masters of your Mind but it's in Esper haha

Good luck!

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