Glint-Nest Crane


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Glint-Nest Crane

Creature — Bird


When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Recent Decks

Glint-Nest Crane Discussion

Matayus on Modern - Metalwork Colossus

3 weeks ago

lastturn I added Thoughtcast, I believe that was the affinity draw card you were referring to?

As for Mind Stone, I prefer to run Tooth of Chiss-Goria and Scale of Chiss-Goria as they can be played for free and can pump Glint-Nest Crane and Treasure Mage for blocking. I could sub out one of each to put in a couple Mind Stone's, however. The late game advantage they provide is undeniable.

As for the Talismans; the Borderpost cards are more aggressive, and provide Metalwork Colossus a greater discount.

Blood Moon has been added, they weren't in at first due to budgetary restrictions, but I might as well make this as good as it can be online.

Thanks for the tips, and keep them coming! :)

Squirrelbacon on Marshmallows

3 weeks ago

If you have no budget constraints and want to play a solid deck in modern with this as a base, I'd start to upgrade to tradition affinity and just run for Ghirapur AEther Grid and Galvanic Blast.

You'd also want Arcbound Ravager, Ornithopter, Memnite, Springleaf Drum and Mox Opal.

However, in you can run a few fun cards also, namely Master of Etherium and Glint-Nest Crane.

In either case, I'd recommend getting Arcbound Ravagers, Welding Jars and Springleaf Drum in the very least for any artifact based aggro deck.

Best of luck!

Corrosive_Cat on UR Modules ... Really?!?

1 month ago

You considered how insane Panharmonicon is? Triggers Decoction Module twice, letting you go infinite a little more often, triggers all energy generation from creatures twice, creates four thopters with Maverick Thopterist, which in turn each deal twice as much with Reckless Fireweaver. If you have two Reckless Fireweavers and play a Panharmonicon and Maverick Thopterist, you deal 20 damage; you can pull this off real easily much of the time. Glint-Nest Crane also finds stuff a lot more reliably.

Also Quicksmith Rebel is fantastic removal, especially combined with Panharmonicon, and even gets played in vintage I think. Turns your modules into little Shock machines.

Skinken on Blue/White Weenie Paradox Engine

1 month ago

This is actually a very good idea overall. There are a couple of things that would likely improve the deck a lot. I dont really like Anointed Procession, since it only really works with the kinda bad token makers. I would cut it and Visionary Augmenter.

Running a combo deck generally makes Cast Out better than Ixalan's Binding, since cycling could prove to be very usefull.

Consider a splash. Blue could give you Opt, Glint-Nest Crane and countermagic to protect your pieces. Red could give you Depala, Pilot Exemplar, which could be awesome because almost all of your creatures are dwarfs. And also Veteran Motorist.

clayperce on UR Modules ... Really?!?

1 month ago

Thanks so much! I really appreciate your inputs; you've given me a TON of things to think on and test! Here are some initial thoughts:

  • In testing so far, there's almost always been something useful to do with Vault of Catlacan. Extra +1/+1 Counters and Servos from Animation Module for sure, but also huge Walking Ballistas, tutoring with Inventors' Fair, or block-then-bouncing Glint-Nest Crane or Whirler Virtuoso.
  • Nezahal, Primal Tide is an intriguing option ... though The Locust God might be better in that kind of role. I'll have to check them out.
  • Maverick Thopterist is worth looking at for sure ... not sure why I hadn't thought of him earlier!
  • Yeah, I'm not sure about Metallic Mimic either. The card is pretty much terrible on its own, but it's just sooooo good with Animation Module (choosing Servo), Whirler Virtuoso (choosing Thopter), and especially Walking Ballista (since we can then tutor for it Whir of Invention after choosing Construct).
  • The board definitely feels a little weird without some sweepers ... but so far, the deck hasn't really needed them (I found they often hurt me worse than my opp, plus it can just chump-block so effectively). But yeah, since we will almost certainly see more "can't be blocked", Trample, and Lifegain now, I probably need to just plan on it ...

Thanks again!

kyle808 on U/W infinite combo

1 month ago

Pretty cool deck idea. How about trying out Glint-Nest Crane? could help you find either of your modules or ballista and is a pretty good flying blocker.

Darsul on Red-Splashed Green Monument

1 month ago

@ Daodejing

I was also inspired by SaffronOlive deck to make a Rhonas's Monument deck. I too thought about going into red for Samut, Voice of Dissent but, the deck suffers the same thing as Seth's. When playing the curve your turn 1 is land and maybe gain a energy, turn 2 play a bear and turn 3 play a do nothing (unless it's your 1 of Rishkar, Peema Renegade) it's not until turn 4 your deck start playing magic and while yes it's a blast to gold fish this deck, past turn 4 in a real game will be rocky. I have the same issue in just mono green, trying to fix it with red feels like rampit red with Rhonas's Monument which doesn't feel great or a strange Energy Pummeler deck. I think you had a good point with blue @ pkrplyr911 deck. Orignaly i was thinking blue for Tishana, Voice of Thunder over Lifecrafter's Bestiary for the draw power but, Glint-Nest Crane sounds real good. Just the color fixing isn't great for that game plan but, I should try that out. GL HF

Daodejing on Senior Death-Stomp(y)

1 month ago

Yeah point is this is a Budget deck and mostly a mono green deck.. it doesn't really have second chances if its mainplan gets obstructed.I was thinking of a GU version with Trophy Mage but yeah, that's still a slow option; nother card you could consider for the purpose is Glint-Nest Crane, also consider that blue could just give the deck some of the digging required by playing draws through instant or sorceries(I can think of Chart a Course since u always are attacking; that does slow the plan a little, so you might just wanna play Heroic Intervention as an answer to artifact removal and be happy with it. There's quite a good chance you get to deal massive amount of damage in the first few turns though even against decks that do have answers to artifacts or Wrath of God effects. But then again, if U want a deck that really wins against different archetypes, that's probably not it. But it does make his good game against aggro and some sort of very slow control decks, it's fun and overall performs quite good :) PS if U like check my Dowsing Dagger control new deck, kinda need feedback on that ;) Have Fun

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