Zealous Strike

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Zealous Strike

Instant

Target creature gets +2/+2 and gains first strike until end of turn.

jimlandiaman on Modern U/W Heroic Deck (need lots of help)

7 years ago

You might consider Jeskai for Satyr Hoplite, Kiln Fiend, and Akroan Crusader. I would strongly recommend Apostle's Blessing and Mutagenic Growth for buff spells. Zealous Strike and Aerial Formation are the weakest cards in your deck IMO, and Ajani's Presence isn't much better than Apostle's Blessing or Gods Willing in terms of saving a single creature (which is the most likely solution unless the game goes late), and also gives your creatures evasion, which helps you secure a win faster.

Really cool deck concept. I'll have to make something similar myself :P +1

TMBRLZ on

7 years ago

Scratch the Zealous Strike for more removal.

Lokotor on Lokotor's Cube

8 years ago

Review this List and see if yall have any strong objections to it.

Barbarian_Sun_Pope on

8 years ago

I like the idea of indestructible knights, though I think you can make use of the lifegain a bit more and use green for a bit more utility.

Other creatures to consider

-Knotvine Paladin : works fantastically with exalted.

-Sigil of Valor: works just Knotvine Paladin.

-Knight of Meadowgrain: cheaper Fiendslayer Paladin.

Mirran Crusader: Fiendslayer Paladin's vicious cousin.

Battlegrace Angel: Not a knight, but has exalted and greatly helps any creatures with first strike. Not to mention it does a decent Baneslayer Angel impression when it swings by itself.

-Ulvenwald Tracker: I wouldn't run very many, but I would have at least one copy because it is pretty funny with exalted creatures. Anything with fight could act as decent removal with creatures after they've been exalted. Something to consider.

Other uses of green and lifegain

-Survival Cache: At worst, it will gain you four life for three mana. At best it'll also draw you two cards in the process for three.

-Harmonize: it is much cheaper than it was and the number of cards it draws makes it worth the mana spent on it.

-Lead the Stampede: Considering the number of creatures in the deck and how quickly you can cast them, this would definitely help as the game goes on. I just wouldn't play it if you really need land.

-Path of Bravery: You should be able to make this into a cheap anthem pretty quickly.

Other suggestions

-Brave the Elements: pretty self explanatory.

-Boros Elite: I would remove this one as it isn't a knight and battalion conflicts with exalted. Without using battalion, Boros Elite is just cannon fodder.

-Cached Defenses: I would remove this because it is hard to justify it when you have as much exalted in your deck as you do. This slot would be better off reserved for card draw.

-Zealous Strike: Feat of Resistance would be far better here as it would guarantee your creature would survive and as a bonus would net you an extra card through inspiring call. In case you run into anything with devoid I would include a copy of Godsend or Hedron Blade (much cheaper), otherwise Feat of Resistance makes sure your creature survives.

Hope this helps.

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