Target creature gets +2/+2 and gains first strike until end of turn.
Printings View all
|Mystery Booster (MYS1)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Avacyn Restored (AVR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Zealous Strike Discussion
1 year ago
I'll continue with the ones in the Innistrad block: Corpse Traders Deadeye Navigator Defy Death Angelic Overseer Alpha Brawl Afflicted Deserter Flip // Werewolf Ransacker Bloodline Keeper Flip // Lord of Lineage Harvester of Souls Grave Bramble Ghost Quarter Fiend of the Shadows Doomed Traveler Helvault Hinterland Hermit Flip // Hinterland Scourge Hunger of the Howlpack Hysterical Blindness Immerwolf Kruin Outlaw Flip // Terror of Kruin Pass Lunar Mystic Marrow Bats Midnight Duelist Misthollow Griffin Morkrut Banshee Paraselene Purify the Grave Rally the Peasants Tormented Pariah Flip// Rampaging Werewolf Screeching Bat Flip// Stalking Vampire Silverclaw Griffin Smite the Monstrous Sorin, Lord of Innistrad Traitorous Blood Treacherous Pit-Dweller Wakedancer Zealous Strike
Only on Transformed side: Bane of Hanweir Archdemon of Greed Gatstaf Howler Howlpack of Estwald Ironfang Krallenhorde Wantons Merciless Predator Ravager of the Fells Silverpelt Werewolf Tovolar's Magehunter Wildblood Pack
4 years ago
Oh no hyperlinking didn't work at all. I just spent 15 minutes adding cards that weren't in the database. Welp. I'll just add them without links.
Cards with links need CN2 edition, cards without need to be added to database.
I wish I could just add them myself...
4 years ago
You might consider Jeskai for Satyr Hoplite, Kiln Fiend, and Akroan Crusader. I would strongly recommend Apostle's Blessing and Mutagenic Growth for buff spells. Zealous Strike and Aerial Formation are the weakest cards in your deck IMO, and Ajani's Presence isn't much better than Apostle's Blessing or Gods Willing in terms of saving a single creature (which is the most likely solution unless the game goes late), and also gives your creatures evasion, which helps you secure a win faster.
Really cool deck concept. I'll have to make something similar myself :P +1
4 years ago
Review this List and see if yall have any strong objections to it.
4 years ago
I like the idea of indestructible knights, though I think you can make use of the lifegain a bit more and use green for a bit more utility.
Other creatures to consider
-Knotvine Paladin : works fantastically with exalted.
-Ulvenwald Tracker: I wouldn't run very many, but I would have at least one copy because it is pretty funny with exalted creatures. Anything with fight could act as decent removal with creatures after they've been exalted. Something to consider.
Other uses of green and lifegain
-Survival Cache: At worst, it will gain you four life for three mana. At best it'll also draw you two cards in the process for three.
-Harmonize: it is much cheaper than it was and the number of cards it draws makes it worth the mana spent on it.
-Lead the Stampede: Considering the number of creatures in the deck and how quickly you can cast them, this would definitely help as the game goes on. I just wouldn't play it if you really need land.
-Path of Bravery: You should be able to make this into a cheap anthem pretty quickly.
-Brave the Elements: pretty self explanatory.
-Cached Defenses: I would remove this because it is hard to justify it when you have as much exalted in your deck as you do. This slot would be better off reserved for card draw.
-Zealous Strike: Feat of Resistance would be far better here as it would guarantee your creature would survive and as a bonus would net you an extra card through inspiring call. In case you run into anything with devoid I would include a copy of Godsend or Hedron Blade (much cheaper), otherwise Feat of Resistance makes sure your creature survives.
Hope this helps.