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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Epicurus on
4 years ago
Kiran_M Assuming that I am incorrect (which could very well be true), it wouldn't matter, if you use Jaya, Venerated Firemage in place of Torbran, as DragonOfTheWest originally suggested. Furthermore, if Jaya is a required element for the combo, then it means that you would no longer need to have other sources for pinging the Captain, because Jaya does it herself. That means you could remove Bonecrusher Giant and Direct Current to make room for tutors, card draw and/or ramp.
I also don't think that the deck needs Moment of Heroism, but would benefit from a fourth Dovin's Veto.
Boomcat12B on daxos
4 years ago
Cards to add-
Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.
Card Draw-
Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.
Ramp/Rocks
Cards to suit up with-
Eldrazi Conscription - One of the best enchantments you can have for voltron
Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good
Creatures-
Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.
Silent Arbiter - Perfect for your decks strategy, and will help with crack back
Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.
Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.
Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up
Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)
Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.
Just a few ideas for cards to pull-
Mu Yanling, Sky Dancer - It just is not doing anything for you
Tamiyo's Epiphany - It costs too much for what it does
Curse of the Swine - just run a board wipe instead.
Angelic Edict - Costs too much for what it does
Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks
Moment of Heroism - Same as above
Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan
Tragic Lesson - Better options for card draw
Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options
Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want
Curse of the Forsaken - Does not really help all that much
Mystic Barrier - It does not really further your game plan
Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.
Azorius Guildgate - Tapped lands can always be replaced
Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul
I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.
ZypherW on List of Bugs and Feature …
4 years ago
Moment of Heroism is card number 30 of the M20 set. It is not updated yet.
ClearPearl on Doran's Philosophy of Attack
6 years ago
More recommendations in no particular order:
Pontiff of Blight, Sanguine Bond, Sapling of Colfenor, Vizkopa Guildmage, Serra Ascendant (yes, rulings have indicated that it is in fact a 6/6 on turn 1. It was banned in EDH at one point but not anymore), Ajani's Pridemate, Chastise, Moment of Heroism, Ajani's Mantra, Divine Favor, Celestial Mantle, Purity, Beacon of Immortality, Swords to Plowshares, Recumbent Bliss, Solemn Offering, Basilisk Collar, Well of Lost Dreams, Rhox Faithmender
HedronArchivist on One Punch Man
6 years ago
I used to have her in for my old version of the deck wich is more focused on the multiplayer aspect. I took her out cause she didn't do anything for me in this version I would rather have something like Moment of Heroism. Same cost much more impact.
Pieguy396 on Monk Squad; Dunk Squad
7 years ago
Brute Force would be a great card for a deck like this, maybe add 4 in, and take out Moment of Heroism and Show of Valor? I'd also add in some removal such as Lightning Bolt, Path to Exile, or Oust, maybe instead of Scroll of the Masters and/or Flying Crane Technique, and perhaps a few more lands. 19 seems a little low for a deck with 6-mana curve-toppers. Serum Visions might also be worth considering; it's a great card.
michaelmtg92 on
7 years ago
Hey Randomdeath and buildingadeck I made some changes, luckily I had most of the cards you guys suggested in stock I removed Thraben Valiant, Show of Valor, Sanctified Charge, Rush of Battle, Moorland Inquisitor, Moment of Heroism, Mighty Leap, Lightwalker,Gideon's Reproach and Dromoka Dunecaster should I just turn this into a pure pump with anti-boardwipe?
nobu_the_bard on The Man From M.E.L.E.T.I.S
8 years ago
Couple of suggestions - afraid some of these are pretty boring. I don't expect you to implement all of these or anything. I am trying to provide some of my perspective to add to your own. I will only "suggest" my favorite card of all on this list. :)
Consider replacing one of your counterspells with ... Counterspell. It's a straight upgrade to Cancel, even. There's also a few other alternatives more powerful than Cancel if you're sufficiently interested in having them - Dissipate, Hinder.
I dropped Bonesplitter, Heavy Mattock, and Leonin Scimitar from my equipment voltron deck a long time ago. I feel all of them are a little too weak. They are less weak with Daxos (his ability to pick his battles makes them scale a bit better) but most of the time, you want abilities, or huge amounts of +/+. For example: Sword of the Animist, Loxodon Warhammer, Explorer's Scope, Moonsilver Spear. Being able to also ramp with your equipment might be strong; it'll help you potentially play some of the stuff he exiles.
You should have more things to protect Daxos. Once you're up against more mature decks, or people familiar with the threat he poses, he will be relentlessly removed; many decks have trouble stopping him otherwise. Some things that might suit you would be Swiftfoot Boots, Lightning Greaves, Whispersilk Cloak. If you're desperate for more still, there's Darksteel Plate, Champion's Helm, and Mask of Avacyn. My voltron deck has to run all of these, because he draws so much heat so fast by frequent, early attacks.
I don't bother with combat tricks like Mighty Leap or Moment of Heroism; typically winning a single combat isn't enough to make the difference at the scales these tricks work at, though Daxos's ability to pick his battles increases their value a bit. I also think Elixir of Immortality doesn't do much useful very frequently.
I think the only boardwipe I saw was Divine Reckoning. I'd look into increasing the number. Wrath of God, Cyclonic Rift, and Supreme Verdict are all great, but Kirtar's Wrath, Winds of Rath, and Martial Coup are probably more affordable.
I'd investigate increasing your land count a little if possible, I think it's a tiny bit low; I tend to prefer 36-38 personally. Maybe this deck can by with a little less. Regardless I'd look into Command Tower, Opal Palace, and Ghost Quarter.
My voltron deck is over here if you care, but it's helmed by Brimaz, King of Oreskos so it's a little different: Brimaz, Feline Weaponsmith EDH.
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