|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Common|
|Archenemy: Nicol Bolas (E01)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
Combos Browse all
Moment of Heroism
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Moment of Heroism Discussion
1 month ago
Moment of Heroism is card number 30 of the M20 set. It is not updated yet.
1 year ago
More recommendations in no particular order:
Pontiff of Blight, Sanguine Bond, Sapling of Colfenor, Vizkopa Guildmage, Serra Ascendant (yes, rulings have indicated that it is in fact a 6/6 on turn 1. It was banned in EDH at one point but not anymore), Ajani's Pridemate, Chastise, Moment of Heroism, Ajani's Mantra, Divine Favor, Celestial Mantle, Purity, Beacon of Immortality, Swords to Plowshares, Recumbent Bliss, Solemn Offering, Basilisk Collar, Well of Lost Dreams, Rhox Faithmender
2 years ago
I used to have her in for my old version of the deck wich is more focused on the multiplayer aspect. I took her out cause she didn't do anything for me in this version I would rather have something like Moment of Heroism. Same cost much more impact.
2 years ago
Brute Force would be a great card for a deck like this, maybe add 4 in, and take out Moment of Heroism and Show of Valor? I'd also add in some removal such as Lightning Bolt, Path to Exile, or Oust, maybe instead of Scroll of the Masters and/or Flying Crane Technique, and perhaps a few more lands. 19 seems a little low for a deck with 6-mana curve-toppers. Serum Visions might also be worth considering; it's a great card.
3 years ago
Hey Randomdeath and buildingadeck I made some changes, luckily I had most of the cards you guys suggested in stock I removed Thraben Valiant, Show of Valor, Sanctified Charge, Rush of Battle, Moorland Inquisitor, Moment of Heroism, Mighty Leap, Lightwalker,Gideon's Reproach and Dromoka Dunecaster should I just turn this into a pure pump with anti-boardwipe?
3 years ago
Couple of suggestions - afraid some of these are pretty boring. I don't expect you to implement all of these or anything. I am trying to provide some of my perspective to add to your own. I will only "suggest" my favorite card of all on this list. :)
Consider replacing one of your counterspells with ... Counterspell. It's a straight upgrade to Cancel, even. There's also a few other alternatives more powerful than Cancel if you're sufficiently interested in having them - Dissipate, Hinder.
I dropped Bonesplitter, Heavy Mattock, and Leonin Scimitar from my equipment voltron deck a long time ago. I feel all of them are a little too weak. They are less weak with Daxos (his ability to pick his battles makes them scale a bit better) but most of the time, you want abilities, or huge amounts of +/+. For example: Sword of the Animist, Loxodon Warhammer, Explorer's Scope, Moonsilver Spear. Being able to also ramp with your equipment might be strong; it'll help you potentially play some of the stuff he exiles.
You should have more things to protect Daxos. Once you're up against more mature decks, or people familiar with the threat he poses, he will be relentlessly removed; many decks have trouble stopping him otherwise. Some things that might suit you would be Swiftfoot Boots, Lightning Greaves, Whispersilk Cloak. If you're desperate for more still, there's Darksteel Plate, Champion's Helm, and Mask of Avacyn. My voltron deck has to run all of these, because he draws so much heat so fast by frequent, early attacks.
I don't bother with combat tricks like Mighty Leap or Moment of Heroism; typically winning a single combat isn't enough to make the difference at the scales these tricks work at, though Daxos's ability to pick his battles increases their value a bit. I also think Elixir of Immortality doesn't do much useful very frequently.
I think the only boardwipe I saw was Divine Reckoning. I'd look into increasing the number. Wrath of God, Cyclonic Rift, and Supreme Verdict are all great, but Kirtar's Wrath, Winds of Rath, and Martial Coup are probably more affordable.
I'd investigate increasing your land count a little if possible, I think it's a tiny bit low; I tend to prefer 36-38 personally. Maybe this deck can by with a little less. Regardless I'd look into Command Tower, Opal Palace, and Ghost Quarter.
3 years ago
Review this List and see if yall have any strong objections to it.
No data for this card yet.