Misthollow Griffin

Misthollow Griffin

Creature — Griffin

Flying You may cast Misthollow Griffin from exile.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Misthollow Griffin Discussion

DudePascalou on Eldraxile

1 week ago

Thanks for your feedback kpres, you are absolutely right! I removed this from the description.

About the sphinx, I assume you are talking about Misthollow Griffin. Unfortunately, it is not Pioneer legal. I thought a lot about going blue instead of white, because there are some nice exile spells too. But it would require to remove Rest in Peace (and other really efficient white exile spells). And going Esper + colorless would be a mana base nightmare...

Icbrgr on Has Using the Graveyard as ...

1 month ago

I certainly agree that graveyard oriented strategies are very common and powerful.... but I think as long as there are multiple different decks that utilize the graveyard as a resource... and there are plenty of viable and accessible forms of graveyard hate for other decks....As long as WOTC reframes from printing powerful "cast from exile" spells and stick with janky stuff like Misthollow Griffin/Eternal Scourge I think the graveyard is safe.

Pray_for_Snow on Uro Commander

2 months ago

I'm going to sort my recommendations by type for now since the deck is still below 100 cards; once we get to a full deck list, I'll come back and suggest some upgrades if you still want some help.

Artifacts

The Great Henge is very easy to cast once you have Uro on the board, and continues to draw you cards/gain life for you as play more creatures.

Sol Ring is a classic card in every commander deck, unless your playgroup bans it.

Simic Signet is a cheap mana rock that helps you use any colorless lands you have to make some colored mana.

Arcane Signet gives you cheap mana in either of your colors.

Thought Vessel for the increased maximum hand size; you'll probably end up with more than seven cards in hand if you can use Uro more than once in a single turn.

Altar of Dementia for milling out yourself or your opponent. You can use the stack to sacrifice Uro if you cast him from the command zone.

Panharmonicon will double your Uro triggers when it enters the battlefield, plus a few of your other creatures or artifacts like Springbloom Druid.

Crystal Shard will let you re-use your enter-the-battlefield triggers on your creatures

Blackblade Reforged will help you deal lethal damage once you get your ramping done.

Lightning Greaves protects Uro or other creatures you want to keep around while also hasting them.

Creatures

Sakura-Tribe Elder will ramp you and end up in your graveyard at the same time.

Arbor Elf will untap a land you need instead of adding {G}, which is better if you're playing with nonbasic Forest cards.

Wood Elves gets you a Forest from your library, and can even get a non-basic one. You can use it to chump-block someone later on as well to add another card to your graveyard.

Llanowar Elves and Elvish Mystic are the same card but still useful to help ramp.

Birds of Paradise is a classic commander card and can help you block flying creatures when you don't need it anymore.

Hedron Crab mills as you ramp, and you can choose to mill yourself if you're trying to win that way.

Satyr Wayfinder mills you while also grabbing a land card to put into your hand.

Eternal Witness brings back a card you want from your graveyard.

Golgari Grave-Troll will help mill you while also being a rather tough blocker/beater thanks to its regenerate ability.

World Shaper will mill you and also get back lands you milled when it dies.

Laboratory Maniac will secure you a win if you're milling yourself enough.

Misthollow Griffin can be cast from exile, allowing you to use it to cast Uro with escape repeatedly, and it will even block flying creatures for you.

Genesis helps you recycle creatures as long as it stays in the graveyard.

Tatyova, Benthic Druid makes your ramp spells (and Uro) better.

Rampaging Baloths gives you tokens for land drops, helpful for trying to close a game with combat damage.

Roil Elemental steals creatures as you play lands.

Reclamation Sage hits dangerous artifacts/enchantments you don't want around.

Enchantments

Bear Umbra protects a key creature while also untapping all your lands.

Song of the Dryads and Imprisoned in the Moon are both excellent at removing a dangerous threat.

Zendikar Resurgent is excellent for this deck for the extra mana and the card draw.

Elemental Bond will draw you cards for your big creatures.

Crop Sigil will mill you when you want to mill, and get back something important.

Retreat to Coralhelm helps you scry cards or tap/untap creatures for playing lands. If you have a way to mill exactly one card, you can mill your top card after scrying it if you want it in your graveyard.

Wilderness Reclamation untaps your lands for later use, especially useful if you want to leave mana untapped during your opponents' turns.

Instants and Sorceries

Cyclonic Rift is your best board wipe.

Beast Within is your best single-target removal.

Counterspell, Swan Song, and Negate are good counterspells to leave open.

Voidslime is great and is a very useful and board tool for stopping combos.

Life from the Loam gets back lands from your graveyard, and mills you with Dredge.

Windfall hopefully refills your hand and can disrupt your opponents.

Cultivate and Kodama's Reach ramp you. So does Circuitous Route.

Finale of Devastation is a win condition, tutor, and reanimation spell all in one.

Lands

Alchemist's Refuge gives you flash on all your spells.

Reliquary Tower fixes any issues you might have with drawing too many cards at once.

Field of the Dead gives you tokens to block with, and is extremely easy to activate in this deck.

Arch of Orazca draws you cards with extra mana.

Blighted Woodland ramps you up.

Command Tower is a staple for a reason. The reason is that it is good. Play it.

Breeding Pool helps fix your mana and is a Forest card for your ramp spells.

Simic Growth Chamber fixes your mana and bounces back a land for any Landfall triggers you might want to reuse.

Flooded Grove fixes your mana.

Waterlogged Grove fixes mana, draws you a card, and ends up in the graveyard when you don't need it anymore.

Simic Guildgate is a gate that can be fetched out with Circuitous Route.

I left out some big money cards, since those can be upgrades for later. I didn't check if these additions would put you over 100 cards, but you can throw in anything else afterwards and just try out whatever seems fun.

Caerwyn on Chulane tell us your story!

6 months ago

I think your biggest issue is your mana base. Lands that enter tapped, such as the bounce lands, are going to slow you down considerably. I would cut all the Bounce lands, your tri-coloured land, and your colourless lands, and focus instead on budget lands that at least have the chance of entering untapped. You can use this deck list to quickly identify all the options in your colours, as well as see what the cost of those cards are (remember, you probably can pick up rather used copies for cheaper than the listed price).

Where Chulane really excels is with Food Chain . Using Food Chain you exile and recast Eternal Scourge and Misthollow Griffin to generate infinite mana and card draw with your commander, allowing you to win through something like Laboratory Maniac . That's not exactly budget friendly, but I figured I would put it forward as an option to consider down the line.

Rzepkanut on Things that like things being ...

6 months ago

All the processor cards from BFZ like Wasteland Strangler like exiled stuff and also a few creatures can be repeatedly cast from exile if you are exiling your own cards like Torrent Elemental , Misthollow Griffin and Eternal Scourge . Happy gathering!

TortillaConfetti on Chulane, Collector of Combos [[Aluren]]

6 months ago

Aluren , Abundance , Guardian Project and Intruder Alarm .

These are musts IMO, then, I see you are running no ramp at all: Simic Signet , Azorius Signet and Selesnya Signet and since you are running green you have access to: Cultivate , Kodama's Reach etc etc, you could certainly cut off some creatures to make this bad boy even scarier, and in a more competitive way, there is Food Chain + Misthollow Griffin / Eternal Scourge since that will give you infinite draw and land drops. My version is by far any competitive, I made a Druid tribal EDH with him, so if you want to catch up some ideas, here is the list! :) Tales to be Told

Caerwyn on Friend in need

6 months ago

I like both those cards for a beginner. They're neat little cards that give you additional utility for something you'd already be doing (casting artifacts/creatures). Chulane has a higher ceiling than Alela, which is worth considering (you can use things like Food Chain and Misthollow Griffin to draw your entire deck using Chulane, winning through Laboratory Maniac ). It's not the best Food Chain deck, but it at least would be a fairly competitive next step to take.

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