Creature — Griffin
Flying You may cast Misthollow Griffin from exile.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Avacyn Restored (AVR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Misthollow Griffin occurrence in decks from the last year
Latest Decks as Commander
Misthollow Griffin Discussion
1 month ago
Feels like a mash up of a bunch of decent-good creatures without much of a direction. Not that this is a bad thing, just an observation. Switching your commander to Golos, Tireless Pilgrim could help bring this together a bit more or maybe you could go the foodchain route with Eternal Scourge, Squee, the Immortal and Misthollow Griffin and poop your deck onto the table.
3 months ago
Creature - Ape
, Exile Leyline Climber: Add to your mana pool and draw a card.
Definitely would be mythic. Probably OP, but definitely mythic.
3 months ago
My Omnath, Top of the Elemental Food Chain deck is a cEDH deck, which means that it's not tribal. The point of the deck is to generate infinite mana using Food Chain and creatures that you can cast from exile: Misthollow Griffin, Squee, the Immortal, and Eternal Scourge. With infinite mana, then you cast Omnath, Locus of the Roil infinite times, pinging everyone down one point at a time.
I have a casual Omnath list here: https://tappedout.net/mtg-decks/omnath-locus-of-land-creatures/ This brew is focused around animating and attacking with elemental lands.
3 months ago
I don't know how competitive you want this deck to be, but Ukkima is an infinite outlet in the command zone when paired with Food Chain line and is probably the most effective line of play these commanders can take. Just casting and exiling and recasting a Misthollow Griffin or Eternal Scourge with Food Chain generates the infinite mana needed to repeatedly cast and sac Ukkima to burn out all opponents.
Since you're in Sultai colors too the Bloom Combo engine is available as a back up that generates infinite mana and instant/sorcery looping all in one as a win condition.
And then there's the ever present Consult Oracle lines you could also run for the sake of competitive purposes.
Some of this stuff might be one the more expensive end money wise, but the Bloom Combo is relatively cheap, highly effective, robust, and versatile since the pieces can all also be played for value to generate advantages.
4 months ago
Nah, is right. Green rituals are incredibly rare, and decks get off the ground around turn 3 at the latest. The earliest this deck is getting anything serious is turn 5ish. How many red rituals do you even think there are?
Really, this deck is a real list. Food Chain it up! It's in Temur, perfect for Squee, the Immortal, Misthollow Griffin, and Food Chain, so you make infinite mana, cast the CFE creature, toss Illuna on it, get a random permanent, exile the pile, toss Illuna back in the Command Zone, toss the creature in exile, then rinse repeat for infinite Illuna triggers!
5 months ago
I would say that Green is a lot too slow for this sort of thing. This is Modern -- your 3 drop should be winning the game. Maybe a slight exaggeration, but you should remember that.
Here's a quick decklist:
Prototype Decklist Show
- Will be your best threat with cost reducers. or for a 3/3 is not bad.
- Prioritize exiling this with FoNe.
- Your best creature when you haven't gotten an engine or cost reducer set up.
- Protect your Engines
- Extra Mulligans, and you get to start with extra cards in hand. Activate it every time, because a hand with it in it is effectively one card less.
- Randomly beat Dredge, also helps you when setting up your engine.
- Just a better Relic.
- Target your own creatures, you get ramp. Also a good removal spell.
- Works with the theme of exiling, and helps you power out your engines.
- Note that if you cast the Imprinted Squee or Scourge, it won't be usable anymore. However, it's a lot better than other things and you have the ability to get your creature back.
- Mill everybody.
That list needs some trimming, but it should function. Please note that you CAN NOT use a fetch-shock manabase, at least not a traditional one. You could exile your one copy of Hallowed Fountain with Serum Visions, and then if you need white and all you have is a Scalding Tarn.... you're screwed. You'll probably want a Fastland heavy manabase -- Spirebluff Canal, Seachrome Coast, Inspiring Vantage. Additionally, you might even consider Arcum's Astrolabe, but that's preference.
5 months ago
I'm building a deck based on Force of Negation and Force of Rage. Basically I exile Misthollow Griffin and Squee, the Immortal from hand to play the forces, play them from exile and when they die I either exile them with Grim Lavamancer and Scavenging Ooze or take them back in hand with Eternal Witness to play other forces. The deck is URG, and I'd like to keep it that way. The deck has two problems:
when I run out of forces, I run out of options and I don't know how to defend.
once I exile griffin or squee, it takes a long time before I can return them in hand, find another one, or find another force.
Maybe I should give up the forces and play more on the graveyards. Any suggests?
5 months ago
Looking at your list, you have a lot of high costed creatures that I just don't think add enough value here. You have Sidisi who can produce a token army, so you have that line pretty well covered already. And if you do want more board presence, you already have Death Baron but you could easily add Diregraf Captain and Cemetery Reaper (who is nice graveyard hate). But adding more lower costed utility would help bring the curve of the deck down.