Rally the Peasants

Rally the Peasants

Instant

Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Eternal Masters (EMA) Common
Innistrad (ISD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Rally the Peasants Discussion

Snogglesworth on High Priest Combo

5 months ago

Goblin War Party might be better than Rally the Peasants , also maybe add Goblin Bushwhacker for extra haste.

Gattison on The Vampire Deck That Shouldn't Be

10 months ago

Maybe consider Renegade Tactics and Apostle's Blessing instead of Vampire's Zeal and Rally the Peasants to help force your Bloodmad Vamps and Sanguinary Marys through? Also, Tactics is a cantrip, so that's always good.

Entity97 on Dredgevine

1 year ago

Hollow One is a very different deck in my mind. I've moved to trying that out since this list is very clunky. I'll post it later, but I don't think I'd play Rally the Peasants, and Scourge Devil seems too expensive to be effective. I'd lean more on Bloodghast or Goblin Bushwhacker if you're looking for hasty threats, though a lot of lists feature Monastery Swiftspear and some are trying Arclight Phoenix

mrfab13 on Dredge

1 year ago

what matchup is the Vengeful Pharaoh for, im building a dredge deck also and i see him around but idk what matchup hes for, also Scourge Devil more often more effective then Rally the Peasants a large majority of the time

MosaicDryhop on Basic Dredge

1 year ago

I’m not sold on Supplier over Insolent Neonate. You have no way of killing it to trigger the second mill other than chumping with it which might be hard to achive in some matchups. Neonate seems much faster imo.

Scourge Devil also seem underwhelming to me. I belive Rally the Peasants or Driven / Despair is a better option.

I’ve been experimenting with The Flame of Keld in my dredge deck. At the early stages of playtesting it has wirked better than expected. Check out Flaming Dredge

maxon on Narset's Mystic Monastery

1 year ago

Unclaimed Territory is the "poor wizard's cavern".

Not sure how in love you are with Taigam's Strike, but have you considered Teleportal or Artful Dodge? They are all kinda different, but just throwing it out there. Rally the Peasants also comes to mind.

StopShot on Two Heads ARE Better Than One!

1 year ago

Heroic can be an ability that's hard to abuse, but there are options to do so if desired. One such method would be Cloudstone Curio for instance. If you have the artifact on the field and your commander you could rapidly cast and recast two different auras on your commander such as Dragon Mantle and Cartouche of Solidarity though any two combination of auras/enchantments would also work. This can also be further abused with Sigil of the Empty Throne.

Another mechanic you can abuse with your commander is the deathtouch keyword. Since your commander has Vigilance, First Strike, and Trample throwing in deathtouch would be an easy way to pile over damage with trample. Furthermore vigilance and first strike with deathtouch also makes your commander a lethal blocker as well as incentivizing big creature decks to swing more at their opponents rather than lose their best creature when attacking you. I would suggest possibly adding Basilisk Collar.

Another strong card to consider would be In the Web of War which not only gives your creatures haste but can work as a repeated Rally the Peasants whenever you have a bunch of tokens enter the battlefield. Speaking of Rally cards you might want to consider Rally the Righteous which can actually target your commander. In essence that spell reads your creatures gain +3/+1 trample and vigilance at instant speed which is pretty good when you're going wide.

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