Mighty Leap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common
Oath of the Gatewatch (OGW) Common
Magic Origins (ORI) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs Kiora (DDO) Common
2012 Core Set (M12) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
2011 Core Set (M11) Common

Combos Browse all

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

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Mighty Leap Discussion

TepigAggro on Favorable Angels

1 month ago

Maybe Mighty Leap to make the Glory bound have an extra +3/+3 and gains flying.

Gattison on Pauper Dont Preach

1 month ago

what about Mighty Leap or something along those lines for pre-blocking-step-shenanigans with Vile Deacon? maybe Gods Willing instead?

hungry000 on Pouncers pounses on its prey (Turn 4 win cat $33)

1 month ago

Blossoming Defense is a very good protection spell, plus it buffs the creature you target it with so it can be a combat trick too. I'd run 3-4 of them in place of a combination of Mighty Leaps and Appeal/Authority's, maybe a Heroic Intervention.

Schrodingers_Cat on Tribal Kitty Cats

2 months ago

A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition

Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game

Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;

Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;

Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.

SailorJoeV on G/W Tokens w/ Cats

2 months ago

I've been working on this type of deck for a few weeks now. It's fun, but top decks pretty quickly. Try adding Lifecrafter's Bestiary for card draw. Consider adding some type of evasion like, Unconventional Tactics or Mighty Leap. Fumigate works a lot better for board wipe than Dusk / Dawn in this type of deck. Mainboard atleast 2 Declaration in Stone to help you get rid of problem creatures. Lastly, I've had great success with Authority of the Consuls in the sideboard to slow down Red Deck wins. My version is here Aggro Kitties!, if you want to take a look. I've updated the deck, I just need to make the changes on here. I'll get to that later.

SlyBlu7 on Draft League N00B, HELP!

2 months ago

I'm not sure if I have anything that would make Red/Blue particularly playable. Sure, I can draw a lot of cards and eventually work up to the X+UU unlockable creatures, but that's about all it does. Plus the curve is awful.

I also put together a G/R and splashed in some white. The idea is to try to bomb Onward / Victory around T6. The rest is just combat tricks, trample, and using Pathmaker Initiate to make creatures unblockable before pumping them. Crash Through for trample and card draw, plus a few of the creatures already have Trample, and Mighty Leap and a Dauntless Aven to get a bit of flying. The whole deck falls around the 3 CMC range, with only Pursue Glory and Bitterbow Sharpshooters hitting above 4CMC. The plan is to just stay on curve, get out fast and start pumping out damage.

SlyBlu7 on Draft League N00B, HELP!

2 months ago

Hey guys - just entered a draft league. They let us pick up 4 packs to start (2 ANK, 2 HOU) and build 30 card decks from there. I think I got the short end of the pulls. Especially when I look at the awesome (frustratingly so) pulls that my GF got, who is even more of a newbie to the game. Anyway, this is what I put together:

Creatures Frilled Sandwalla , Hapatra, Vizier of Poisons, Naga Vitalist, Dune Beetle , Wretched Camel, Ruin Rat, Bitterblade Warrior , Sidewinder Naga , Ornery Kudu , Giant Spider , Bitterbow Sharpshooters

Spells Compelling Argument, Gift of Strength , Synchronized Strike , Splendid Agony, Cartouche of Ambition, Torment of Venom

Artifacts Traveler's Amulet, Bontu's Monument, Oketra's Monument

Land Ipnu Rivulet, Desert of the Glorified, Desert of the Indomitable, Grasping Dunes,1Island, 4Forest, 2Swamp

The idea that I had was to go BG for tossing -1/-1 with Vizier, and having some creatures and pumps. Splashed U for milling.

What else did I pull? Garbage, I think. White was especially thin, which is sad because it's one of my favorite colors.

White Mighty Leap , Oketra's Avenger , Forsake the Worldly , Dauntless Aven , Sandblast

Blue Strategic Planning, Spellweaver Eternal, Labyrinth Guardian , Ancient Crab , Eternal of Harsh Truths, Tragic Lesson, Illusory Wrappings , Shimmerscale Drake , Striped Riverwinder, Open Into Wonder

Black Liliana's Defeat, Shadow of the Grave, Doomfall, Razaketh, the Foulblooded

Red Crash Through, Pathmaker Initiate, Nef-Crop Entangler , Blur of Blades, Open Fire, Pursue Glory , Manticore Eternal , Hazoret's Undying Fury, Desert Cerodon

Aftermath Onward / Victory

Land Sunscorched Desert, Shefet Dunes

Now, my list of cards is recorded at the store, so I can change the deck but obviously cannot add any cards from elsewhere. I'm wondering if I shouldn't have featured Red in the deck, maybe just cut my losses and went RG to keep it simple. Can anyone help me out? It's fairly casual, but I don't really want to get my head caved in for the next two months of MtG.Thanks in advance for any help you can offer!

guerillarage on How to: Play Magic for ~$6.

2 months ago

Might I suggest replacing Mighty Leap with Kjeldoran War Cry or Rally the Peasants?

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