Lay of the Land

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Magic 2014 (M14) Common
Apocalypse (APC) Common

Combos Browse all

Lay of the Land

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Price & Acquistion Set Price Alerts

CN2

M14

APC

Ebay

Recent Decks

Load more

Lay of the Land Discussion

Riverain on This Deck Is Oozing Potential...

2 weeks ago

checkforloot While crafning Budget Damia Experiment I thought exactly in the same vain - it's cool to play with your opponents' decks! So I think you'll like my suggestions :)

  1. Abundance. Since you're using Green you really should use it's adavantages too :D Abundance is one of those cards that can provide with the whole ramp thing PLUS it prevents you from milling (which sometimes happens).

  2. Not sure about Lay of the Land. It seems to me that classical Cultivate, Urban Evolution, Farseek or Search for Tomorrow would be much more effective.

  3. Skullwinder is cheaper and more efficient on the battlefield than Eternal Witness plus it doesn't require double G in mana cost

  4. Extract from Darkness would be a great card to boost your Commander and get some cloning material

  5. I got the idea behind your deck but IMO it lacks removal a little bit. Simple Sultai Charm or Putrefy are great for this colors.

  6. Also think on Diluvian Primordial (and/or other Primordials), Palace Siege and Puppeteer Clique (this one is one of my favourite cards in the game)

solarPULSAR on Black Green Gorgon

6 months ago

Imo Lay of the Land is really bad. A better ramp strat would be Arbor Elf + Utopia Sprawl. Or even some mana Dorks like Mystic Elves would be better. Or maybe Explore

Firebones675 on Wither

6 months ago

Yeah, i think Kulrath Knight is worth it. Maybe only as a 2 or 3 of but i think it still deserves a spot here. As for cuts these are what I think you can take out.

Flourishing Defenses is a bit overcosted. If you want to include the knight, i'm worried you will have too many high cmc cards at the top of your mana curve. Yes it triggers for each counter that gets put on but i don't think it needs to be a 4 of. I'd cut 2 of them.

2x Everlasting Torment. Cool card but almost all your cards have wither already. The nly reason not to cut all 4 is that defenses and nest trigger if a creature you control has counters put on it but i think you could even justify taking all 4 out.

Diabolic Tutor is also pretty slow. Outside of combo decks, or singleton formats like edh i'm not a huge fan (and even then there are better choices)

BTW forgot to mention this before, but Caravan Vigil is a strictly better version of Lay of the Land.

MagicalHacker on MagicalHacker - List of All Ramp Cards

7 months ago

landofMordor, currently, I don't have dorks put in, because they tend to die from board wipes, so that's why Deranged Assistant doesn't make the list. As for Oreskos Explorer, he is just a good Lay of the Land effect, but not actually ramp.

Raging_Squiggle, Animist's Awakening is a fantastic addition. Thanks!

JararoNatsu on Pauper BUG Defenders

8 months ago

Apparently I'm not done.

Kodama's Reach/Lay of the Land/Rampant Growth may also work here, if you need lands.

Okay, NOW I'm done.

Firebones675 on We all have fangs

8 months ago

Happy to help! Also if you do happen to ever get your hands on a copy of Caravan Vigil or Traverse the Ulvenwald, they do more than Lay of the Land. Also when i looked at your deck the first time i forgot that Swarmyard existed but you might be able to get some use out of it.

Not letting me suggest cards directly for some reason.

TuesdayTastic on Super Smash & Burn

8 months ago

This is a good start to the deck. Knowing your collection, I am sure that you must not have many cards.

But I like the way you use Blades of Velis Vel in order to get that sliver synergy. That's a sign of a good player being able to see these unusual interactions. So if I were you, the first thing I would do is to get more slivers.

A good low curve Sliver that gives good buffs would be Predatory Sliver. He's also cheap so that's a plus. Muscle Sliver is the same thing but a little more expensive at a dollar a piece. But having 8 of these guys is pretty good. Blur Sliver is also another really great cheap option as it gives all of your Slivers haste, a great way to close out games quickly. Manaweft Sliver is also an important card as it allows you to ramp up to your Megantic Sliver which is what I am assuming you are trying to do. Gemhide Sliver can also fill the same role. Hibernation Sliver is also a fairly cheap option that can save your Slivers for the low low price of 2 life. Sidewinder Sliver is also really cool, and can make your slivers even harder to block.

What's great is that most of these cards are under a dollar, making a budget deck with these guys extremely viable. The only problem is, the mana base could be more expensive. Having all of these Slivers is great, but if they are stuck in your hand because you need green mana when you have white, that kind of sucks. So in the interest of budget lets make a budget mana base.

First Darksteel Ingot is pretty great. I'd run 4 of them. Transguild Promenade and Evolving Wilds are very cheap options that can get you any color. Lay of the Land can also fix pretty well. Rampant Growth can get it on the battlefield. These are all budget options however. The best option would actually be Birds of Paradise, but at $5 a card, it can be kind of expensive for a new player. What's great about them however is the synergy with Blades of Velis Vel. Play that on your birds and you suddenly have a huge sliver bird swinging in the air. If you have the money definetley get a playset of these birdies. Another option for mana fixing can also be found in the Ravnica Guildgates. All very cheap options to fix your mana. Sliver Hive is more expensive, but works great in a slivers deck.

If you were to build a Slivers deck I would highly recommend upgrading your mana base first. That inclusion will be able to help you do whatever you need to do with your actual creatures. Assuming a budget of $20 this is what I would recommend.

Creatures

Predatory Sliver x4

Muscle Sliver x4

Sinew Sliver x4

Striking Sliver x4

Two-Headed Sliver x4

Suntail Hawk x4

Wild Nacatl x4 (you could also go Kird Ape if you want to be cheaper).

Spells

Blades of Velis Vel x4

Shields of Velis Vel x4

Mana Base

9 Forests

8 Mountains

7 Plains

Sideboard

Spinneret Sliver x4

Tormod's Crypt x2

Smash to Smithereens x2

Shock x4 (preferably Lightning Bolt, or Path to Exile but those cards are expensive).

Elite Vanguard x3

I'll make a tappedout list of this later, but this should hopefully be under $20. At the very least it is $25 for a very powerful aggro deck that synergizes really well. I took out the bigger cards such as Megantic Sliver in favor of cheaper slivers that are easier to play. The Velis Veil cards are great, and can surprise many opponents. The sideboard includes Spinneret Sliver to deal with flyers, Tormod's Crypt for graveyards (can also deal with Gift of Immortality wink, wink, nudge, nudge). Smash to Smithereens for artifacts, Shock for cheap removal, and Elite Vanguard in case they do run a lot of flyers. Upgrades to the mana base should also be considered.

Wow that was a long post.

Load more