|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
|Magic 2014 (M14)||Common|
Combos Browse all
Lay of the Land
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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|Have (9)||nakni , DFDGamer , , ironax , Fiolek , richardmv , CAPT.Shock , Unjust_DiabIo , Vasbear1|
Lay of the Land Discussion
1 month ago
Glad I could help. Be careful with Unbridled Growth as it doesn't ramp like you might think. It simply gives you the option to tap for the mana the enchant land could normally produce OR one mana of any color. But not both at the same time. It's more for color fixing, which shouldn't be an issue in this deck. Lay of the Land can help you with the low land count but also doesn't ramp as the land goes to your hand and not in play. Take a stab at Harrow if you can. It can be a bit deceiving at first, but with some playtesting it is a really strong card.
1 month ago
Thanks for the advice! Looking at it, your advice seems great. I cut the Yavimaya Sapherd, Pollenbright Wings and some other cards elsewhere to fit in extra copies of Spore Swarm, Tukatongue Thallid and added a copy of Unbridled Growth and 2 copies of Lay of the Land (as that's all I have, but it seems juts as good as the cards you mentioned in my opinion). I also put in 3 Llanowar Elves.
1 month ago
Extra land drops are indeed ramp. It's more potent and noticeable in regular 60-card formats but it's ramp nonetheless.
Some more honorable mentions: Renegade Map, Pilgrim's Eye, Mycosynth Wellspring, Skittering Surveyor, Thaumatic Compass Flip (might be real ramp, what with the flipping), Traveler's Amulet, Evolution Charm, Attune with Aether, Caravan Vigil, Lay of the Land, Sylvan Ranger, Traverse the Ulvenwald, Realm Seekers
2 months ago
Borderland Explorer (unless you have a reason to discard)
Domesticated Hydra (just a big body, you can do better)
Both Embodiments (put your lands at risk for removal spells and dont add too much power overall unless you have a full awakening synergy)
Tunneling Geopede (too small of an effect unless you have a way to truly abuse it)
Hammer of Purphoros (what aspect are you trying to abuse with it?)
Ground Assault (Try to find instant speed removal)
Lay of the Land (in two color deck, not really needed)
Font of Fertility (not great ramp, if you want something that could be played for 1 or 3, look for search for tomorrow)
Retreat to Kazandu (again, a very small effect, unless you want to run more fertilid effects [that is a cool synergy if you want to go that way])
Retreat to Valakut (just too small, need more widespread effects, especially at 3 mana)
Searing Blaze (doesnt hit too much and better to try unconditional kills)
2 months ago
Lay of the Land is useless here, since you don't have a basic land.
3 months ago
4 months ago
One of the most powerful combos available in Scion decks is Worldgorger Dragon and a reanimation enchantment. These combo to flicker all your permanents infinitely, giving you infinite mana and a win with any damaging etb/ltb triggers. Since you already have a couple of enchantment-based reanimation spells, this combo is very easy to fit in. In addition, one of my favorite reanimation enchantments is Necromancy. Being able to reanimate creatures at instant speed is very powerful, and I feel that an extra mana is not too much to pay for the added flexibility.
You've got quite a bit of basic land fetch in your deck, so maybe running a few more basics would be a good idea. One other thing: Traverse the Ulvenwald, while quite a bit more expensive than Lay of the Land, is strictly better, and you should be able to enable delirium a decent amount of the time. Another powerful reanimation target that is especially good with Scion is Moltensteel Dragon, letting you pump Scion without spending any mana. Finally, Murder seems a bit subpar when you have access to so many colors. Putrefy, Mortify, Beast Within, and Terminate all seem quite a bit better.