Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Printings View all
|Game Night 2019 (GN2)||Common|
|Iconic Masters (IMA)||Uncommon|
|Magic Origins (ORI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Topan Freeblade Discussion
3 months ago
These are the cards I dont know if follows the aggro strategy (or quick growth) on your deck: Veteran Swordsmith , Veteran Armorsmith , Topan Freeblade , Soldier of the Pantheon , Precinct Captain (sometimes you wont be able to attack for two turns. He is better when you "haste" him), Loyal Cathar Flip (his other form escapes "human tribal", so he doesnt triggers lot of abbilities on the deck), Elite Vanguard , Archetype of Courage (cost 3 is too much, it may leave you without mana for Brave the Elements ).
Some options of cost 1: Hunted Witness , Akrasan Squire , Thraben Inspector and Ardent Recruit which would call for more artifacts and equipments. I think of him because I would use Ratchet Bomb . It is good against midrange enchantments, tokens, cretures and artifacts. And there are God-Pharaoh's Faithful and Novice Knight , they are perfect to be powered with aura and all sort of things (against red decks).
And there are plenty of lands that can help you draw, gives extra mana, enhance your creatures and are way under 3$. I hate to depend on luck, and I hate extra lands in hand, so I would use 20x lands, basic and non basic, plus 4x Secluded Steppe .
8 months ago
Angels will obviously be white, but i don't think Naya is a great color for them as its typically associated with emotion and I think angels would be a bit more calculating and tactical. Esper () would be a better fit and allow for red to be a hero when it is typically seen as an "evil" color. Naya antagonist are interesting but i don't think angels are a fit for the colors. As for mechanics, banding is ungodly complicated and is at the top of the storm scale for a reason, and transfigure is interesting and we could do some work with it, but it only really works in black and that will limit design space, it doesn't make sense for blue or red to be sacrificing creatures to cheat out others. Ultimately there will be more than two factions, I'm thinking every color should be represented by 2 tribes, so we will need to find/make more. Right now I'd like to focus on how we want to divide the color pie before narrowing down on keywords or mechanics. My thought is
This gives and even distribution of colors to tribes and all the color combinations have very different characteristics. If we want to talk mechanics than I'd say give the Kithkin Renown ( Topan Freeblade ) as it fits their past incarnations lore wise and hasn't been used to its full potential, give the Angels a new mechanic to fit with them being a departure from the norm, give the Undead Transfigure ( Fleshwrither ), and give the Elementals either something new or possibly Suspend ( Rift Bolt ), Overload ( Mizzium Mortars ), or Forcast ( Skyscribing ).
I'm not 100% on these mechanics, but I think this is a solid base to work off.
11 months ago
First of all, I agree with everything everyone else has already said above, lol. I'm especially glad to see somebody mention Quinton Hoover, Rebecca Guay, and the new Seb McKinnon art on Bankrupt in Blood . I also was a big fan of Richard Kane Ferguson, Ron Spencer and Jeff Miracola, back in the day, too.
1 year ago
Second the Fencing Ace suggestion; probably can replace Topan Freeblade. I've tried using Bracers before in a list that supported it, but I found it to be a poor mana investment. Bone Saw is another equipment that probably could serve better.
2 years ago
Tips on your White Soldiers deck Topan Freeblade is hella good take out War Falcon, go down to 18 plains or less your curve is pretty low if you go down to 18 and take out the Falcons you can add 4 Freeblades.
What happened to Captain of the Watch
Dusk / Dawn 3, more removal and lets you get all your weenies back
Stony Silence 2, good against artifacts and Affinity
Soul Warden 3, life gain and a lot of it since you can spam creatures
Swords to Plowshares 3, good against midrange or aggro, its another path to exile basically
2 years ago
Any commander deck needs at least 10 ramp cards, and you are in green, the premier ramp color in magic. Llanowar Elves, Elvish Mystic, Birds of Paradise, Avacyn's Pilgrim, Fyndhorn Elves, Devoted Druid, Priest of Titania, Wood Elves and Sol Ring (a must in every commander deck). I'd suggest to prioritize in creatures that add mana (over sorceries and instants) so you can later add a Nykthos, Shrine to Nyx and abuse of a ton of mana.
3 years ago
Get rid of:
Hooded Assassin its second ability is too situational.
High Sentinels of Arashin you'll never use its second ability, especially when the land Gavony Township is much more powerful.
Orzhov Advokist - You want the counters, not other players. Its soft lock ability is nice, but if you need the pillow fort ability, there are better cards for it.
Armament Corps and Sandsteppe Mastodon - Unless you can abuse ETB triggers, the abilities are a one off. The exception to this is Armorcraft Judge, as card draw is essential in EDH.
Topan Freeblade - Renowned serves no purpose whatsoever to the deck.
Revoke Existence - Fate Forgotten costs one more, but at instant speed, playing it when they cast an artifact or enchantment they'll have less mana to work with and are less likely to be able to counter you.
Herald of Anafenza - You're not running tokens, don't bother with this one.
Fleecemane Lion - No synergy with +1/+1 counters. The monstrous is good, but its ability doesn't really sync with the deck.
Creeping Renaissance - Really a dead card most of the time unless your running a graveyard based strategy.
Hope you find all this useful.
3 years ago
It is a nice combo (Sphinx of Magosi and Righteous Authority). It is also extremely fragile as it costs a total of 11 mana and can be killed by something as simple as a 1 mana spell -- setting you back 10 mana. Most enchantments that buff your creatures are pretty meh for that same reason. For one card from your opponent, they can kill 2 cards and set you back a lot of mana investment. I have no doubt that combo could work in more of a tap out control/midrange style build. But I won't help you much in a tempo style.
As far as how to split creatures and non creatures, I would say it depends on your play style. You can certainly make a fairly spell heavy or creature heavy build work. But for what I am assuming is your budget, it would be better go to play around 20 creatures. Some of the tempo spells can run on the expensive side. I did a quick search through gatherer and came up with a list of creatures for you peruse. I did not look at prices for these cards, but I tried to exclude ones that I knew for sure would be expensive.
Aerial Responder, Spellstutter Sprite, Augury Adept, Sage of Epityr, Isamaru, Hound of Konda, Pride of the Clouds, Looter il-Kor, Mindshrieker, Lyev Skyknight, Court Hussar, Accorder Paladin, Master of Diversion, Fiendslayer Paladin, Daxos of Meletis, Soldier of the Pantheon, Azorius Herald, Arctic Aven, Quickling, Boros Elite, Stormfront Pegasus, Oreskos Swiftclaw, Surrakar Spellblade, Topan Freeblade, Jeskai Sage, Knight of the White Orchid, Mardu Woe-Reaper, Mentor of the Meek, Mirran Crusader, Mirror Entity, Reflector Mage, Silverblade Paladin, Squadron Hawk, Aven Riftwatcher, Banisher Priest, Fiend Hunter, Signal Pest, Azorius Arrester, Dungeon Geists.