Werewolf Ransacker

Front:

Afflicted Deserter  Flip

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Werewolf Ransacker

Creature — Werewolf

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

Werewolf Ransacker Discussion

Gidgetimer on Eldritch Moon Spoiler Thread

3 years ago

Huntmaster of the Fells  Flip, Ravager of the Fells  Flip, Werewolf Ransacker  Flip are all templated "this creature" and they are the only ones with transforms abilities.

Nicoohunter on The Howling moon

3 years ago

Hello

  1. I use 3 Moonmist because the spell cost 2 and most of the card in the deck cost 3 or 2 to play so most of the time you want to play more werewolf before using it .Also the thing is you use Moonmist to transform most of the werewolves but you need to not forgot that it count for one spell and that you can't play another card after or before on you turn or the werewolves will change back at the beginning of your opponent's upkeep . It stay a good spell to play during oponent's turn like a Fog, but will transform and make thing like : Surprise my Werewolfs transform and are the only ones who do damage !So the fact that it cause a restriction on the way to play it on you turn and that it will need to make you keep your mana to play during your oponent turn for it's full use make me want to only take 3 in my deck to draw it when i have already set most of my werewolf like turn 4 or 5. And for having played with my deck irl with 4 Moonmist, i frequently got 2 in my hand, when the first one is usefull the second one is not really usefull finally .

  2. I use both because Full Moon's Rise permit you to regenerate all your creatures and can be used on second turn if you do not have Mayor of Avabruck  Flip in hand, because actually they are not many permanents to play turn 2 if you choose to not use the Lambholt Pacifist  Flip .

3 So for the three other werewolfs i added them because the werewolf card permit you to adjust your deck to face pratically all type of deck. exemples : you play against an agro deck with many early suicidal attack cards , adding 2 or 3 Lambholt Pacifist  Flip in the deck and decreasing the number of Mayor of Avabruck  Flip by one because it's really frail with it's 1/1 or 3/3 and maybe removing 1 Moonlight Hunt to have more blockers creature in humans form in the early same if you want to replace the Daybreak Ranger  Flip by the Breakneck Rider to have more solide human werewolf and it grant you once transformed a nice attacking power , like a smaller version of the Instigator Gang  Flip. If you play against a burn deck you can add Hermit of the Natterknolls  Flip to replace the Daybreak Ranger  Flip because their true purpose now that there is the Moonlight Hunt is to keep flying creature in check but against a burn deck you will not meet many flying creature or one too big to threaten you. You can also remove 1 Mayor of Avabruck  Flip and 1 land to add the Breakneck Rider who can tank more damage without being transformed to replace the Instigator Gang  Flip by Tovolar's Magehunter to really keep in check the ammount of spell used against you during your turn. Against artifact you have the Werewolf Ransacker  Flip etc etc . The thing i like the most in Werewolfs it's that it permit you to litterally build your own customized pack of ferocious cretures for fighting precise opponent :).The configuration i used here is to me the most equilibred one to face all the type of oponent's deck.You can adjust the number of certains card acording to your opponent and need .

I'm glad that my deck helped you found the help you searched and that my answer will help you too .Excuse me if my english is a litlle bad :/

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