Creature — Werewolf
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
Printings View all
|Dark Ascension (DKA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Werewolf Ransacker Discussion
1 year ago
I'll continue with the ones in the Innistrad block: Corpse Traders Deadeye Navigator Defy Death Angelic Overseer Alpha Brawl Afflicted Deserter Flip // Werewolf Ransacker Bloodline Keeper Flip // Lord of Lineage Harvester of Souls Grave Bramble Ghost Quarter Fiend of the Shadows Doomed Traveler Helvault Hinterland Hermit Flip // Hinterland Scourge Hunger of the Howlpack Hysterical Blindness Immerwolf Kruin Outlaw Flip // Terror of Kruin Pass Lunar Mystic Marrow Bats Midnight Duelist Misthollow Griffin Morkrut Banshee Paraselene Purify the Grave Rally the Peasants Tormented Pariah Flip// Rampaging Werewolf Screeching Bat Flip// Stalking Vampire Silverclaw Griffin Smite the Monstrous Sorin, Lord of Innistrad Traitorous Blood Treacherous Pit-Dweller Wakedancer Zealous Strike
Only on Transformed side: Bane of Hanweir Archdemon of Greed Gatstaf Howler Howlpack of Estwald Ironfang Krallenhorde Wantons Merciless Predator Ravager of the Fells Silverpelt Werewolf Tovolar's Magehunter Wildblood Pack
4 years ago
4 years ago
I use 3 Moonmist because the spell cost 2 and most of the card in the deck cost 3 or 2 to play so most of the time you want to play more werewolf before using it .Also the thing is you use Moonmist to transform most of the werewolves but you need to not forgot that it count for one spell and that you can't play another card after or before on you turn or the werewolves will change back at the beginning of your opponent's upkeep . It stay a good spell to play during oponent's turn like a Fog, but will transform and make thing like : Surprise my Werewolfs transform and are the only ones who do damage !So the fact that it cause a restriction on the way to play it on you turn and that it will need to make you keep your mana to play during your oponent turn for it's full use make me want to only take 3 in my deck to draw it when i have already set most of my werewolf like turn 4 or 5. And for having played with my deck irl with 4 Moonmist, i frequently got 2 in my hand, when the first one is usefull the second one is not really usefull finally .
I use both because Full Moon's Rise permit you to regenerate all your creatures and can be used on second turn if you do not have Mayor of Avabruck Flip in hand, because actually they are not many permanents to play turn 2 if you choose to not use the Lambholt Pacifist Flip .
3 So for the three other werewolfs i added them because the werewolf card permit you to adjust your deck to face pratically all type of deck. exemples : you play against an agro deck with many early suicidal attack cards , adding 2 or 3 Lambholt Pacifist Flip in the deck and decreasing the number of Mayor of Avabruck Flip by one because it's really frail with it's 1/1 or 3/3 and maybe removing 1 Moonlight Hunt to have more blockers creature in humans form in the early same if you want to replace the Daybreak Ranger Flip by the Breakneck Rider to have more solide human werewolf and it grant you once transformed a nice attacking power , like a smaller version of the Instigator Gang Flip. If you play against a burn deck you can add Hermit of the Natterknolls Flip to replace the Daybreak Ranger Flip because their true purpose now that there is the Moonlight Hunt is to keep flying creature in check but against a burn deck you will not meet many flying creature or one too big to threaten you. You can also remove 1 Mayor of Avabruck Flip and 1 land to add the Breakneck Rider who can tank more damage without being transformed to replace the Instigator Gang Flip by Tovolar's Magehunter to really keep in check the ammount of spell used against you during your turn. Against artifact you have the Werewolf Ransacker Flip etc etc . The thing i like the most in Werewolfs it's that it permit you to litterally build your own customized pack of ferocious cretures for fighting precise opponent :).The configuration i used here is to me the most equilibred one to face all the type of oponent's deck.You can adjust the number of certains card acording to your opponent and need .
I'm glad that my deck helped you found the help you searched and that my answer will help you too .Excuse me if my english is a litlle bad :/