Sandsteppe Outcast

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Tokens

Sandsteppe Outcast

Creature — Human Warrior

When Sandsteppe Outcast enters the battlefield, choose one —

  • Put a +1/+1 counter on Sandsteppe Outcat.
  • Put a 1/1 white Spirit creature token with flying onto the battlefield.

Sandsteppe Outcast Discussion

Gattison on Fleetfoot Panther's Catnip Trip

6 months ago

Maybe you'd like creatures like Ampryn Tactician and Leonin Armorguard , or Seller of Songbirds and Sandsteppe Outcast ? The first two are decent bodies that make all your other bodies even more "decent-er". The last two are some of many creatures that put out flying tokens. I know you said you didn't want to do the traditional Tokens strategy here, but having flying chumps is never a bad thing.

Also if you can blink Stonehorn Dignitary reliably, that's pretty bad-ass.

IAmTheWraith on Tesseract #6: RNA Cube Changes ...

8 months ago

First off, congrats on getting a fiance that plays magic! Many of us wish we were that lucky :)

Secondly, the cube is looking good right now. I don't think that cutting Sandsteppe Outcast was necessarily the right choice, but I can see why you came to the decision.

Here's my actual question: what direction are you taking G/B with the release of RNA? I get that self-mill and midrange are still major archetypes, but which are you aiming to be more predominant?

Gattison on ALL the Tokens!

1 year ago

Seller of Songbirds instead of Sandsteppe Outcast?

-2 Dragon Fodder and definitely +2 Impact Tremors. or -2 something else. but you want to see an Impact Tremors as often as possible in this deck, I would think.

TheFanatic on Adrianna copy

1 year ago

Potential Additions

  1. Panharmonicon is at least worth testing since you've upped your ETB count.

  2. Reveillark seems pretty good here, actually.

  3. Goblin Matron is definitely worth it as another copy of Kiki, which is your best "flicker" enabler and a nice combo piece. It gets enough other things to never be dead.

  4. Boros Charm is pretty good to save your dudes form board wipes or as a surprise double-strike win (you can give other people's commanders double strike, too). If there are a few voltron decks, that's probably worth it.

  5. Flickerwisp isn't the worst.

Potential Removals

  1. I know it's a pet card, but Thopter Engineer seems really low-impact in this deck since you're very low on artifact creatures/tokens. Sandsteppe Outcast has similar problems.

  2. Geist-Honored Monk is too slow IMO, since it has no evasion.

  3. Fervor also might be too slow, but it's easier to cast and harder to destroy than Hammer of Purphoros. Not sure if you even need the effect, really.

  4. I think Rally the Ancestors will be too expensive to cast for the cards you actually want. It might end up being dead pretty often.

  5. Dolmen Gate might be worth a card here, since you already have Frontline Medic and Iroas, God of Victory. Do you really need three copies of that effect? At least the other two have bodies most of the time.

Austin_Smith_of_Cards on ALL the Tokens!

1 year ago

Battle Screech is Pauper legal thanks to Vintage Masters, and is a pretty powerful token generator. Would swap in for Sandsteppe Outcast.

CasualCucumber on Spirits From The Bright Sun to The Dark Ocean

1 year ago

It all depends on the competitiveness you are going for. I am not the best helper when it comes to the competitive scene since i am more of a casual player, so i won't be able to help you make it really competitive if that's what you are going for with the build.

If you are a casual player, i would recommend running cards you enjoy and would love to use.

However i will come with my thoughts on the cards :) Depending on your budget i would run 2-3 copies of Geist of Saint Traft (Keep in mind the legend rule when playing). Selfless Spirit i think you are primarily running it for it's sacrifice ability than the body itself.

Eidolon of Countless Battles seems pretty fun as a one of could possibly be a big threat in the late game

Sandsteppe Outcast Seems slow, but i can see the funny and potential combo with Anointed Procession.

For me Daxos of Meletis seems pretty solid to with just the first ability. Think of the combo between Daxos of Meletis and Invocation of Saint Traft or Eidolon of Countless Battles boosting him. Invocation of Saint Traft could be a possible suit for the deck to?

Found some other cards you may like Geist-Honored Monk (just saw you had suggested it, but gonna keep it here xD), Mausoleum Wanderer, Rattlechains and Nebelgast Herald.

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

1 year ago

CasualCucumber

xyr0s

Ok, I think I'm getting pretty far. I do have a couple questions. First, how many Geist of Saint Traft should I run? Right now I have 2 of them and that seems pretty good. But I want all the suggestions I can get. Second, do you think that Selfless Spirit is worth it. It doesn't seem to pull its weight. It is a sorry and a flyer for cheap which is why I am so much on the fence about it. But there there are other cards who might work. I was thinking of either running a single Eidolon of Countless Battles, or two coppies of either Sandsteppe Outcast or Daxos of Meletis (preferably Sandsteppe Outcast)

LePhouque on Ain't Got Time To Be Dead

2 years ago

Creatures that I could see removing: Abzan Skycaptain, Aetherborn Marauder, Ahn-Crop Crasher, Alesha's Vanguard, Bala Ged Scorpion, Nef-Crop Entangler, Night Market Aeronaut, Priest of the Blood Rite, Propeller Pioneer, Sandsteppe Outcast, and Thriving Ibex. (these creatures are just plain bad)

Things you should think about adding: Anthem effects, card draw, ramp, and removal.

Also: You have the most 3 cost cards even thought you are always going to play Alesha, Who Smiles at Death on turn three.

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