|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Uncommon|
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Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Cached Defenses Discussion
1 month ago
Pir, Imaginative Rascal is another option to add counters. Rishkar, Peema Renegade will turn any creature with a counter on it into a mana dork, ramping you well. Fertilid becomes very nice if you can keep adding counters to it, basically allowing you to Rampant Growth every turn. Spike Feeder and Spike Weaver are also great. Shalai, Voice of Plenty is a great mana sink for a 1/1 counter deck like this. Champion of Lambholt is another solid creature to consider in this setup.
I think I'd cut Abzan Ascendancy and Cached Defenses . You'll have plenty of bolstering opportunities on creatures and whatnot, so I'd consider another removal option or card draw option instead. Cut three lands, too.
I encourage you to get more card draw and ramp. Zendikar Resurgent provides both, and is fairly budget. Mirari's Wake is nice, but pricier. Shamanic Revelation , Rishkar's Expertise , and Beast Whisperer are all nice card draw options. You should run about 10 if you can. Some good options in include Greed , Vampiric Rites , and Arguel's Blood Fast Flip.
1 year ago
36 lands is as low as I'd want to go here. So if I were going to cut 5 cards, they might include the following.
Sandsteppe Mastodon - Very powerful, but as a one time ability on a high costing card I'm not a fan.
Dromoka Captain - I feel like this will take too many attacks before it starts generating real value, and on its first attack is so easy to block and kill.
Not Forgotten - Pretty narrow at sorcery speed.
There are some other cards I'd consider making swaps for too, but I think these are less important than upping our lands first. But some choices:
Naga Vitalist/Druid of the Cowl/Honored Hierarch - These could be Rampant Growth, Kodama's Reach, or Cultivate. Things that put lands into play are usually better in Commander, since board wipes are so common. The Rishkar, Peema Renegade mentioned earlier would be the only creature I would really consider here, but thats just me.
Celestial Flare/Swift Reckoning - Looking at removal, Blessed Alliance has a little more flexibility. Beast Within is a little costly, but its one of the best things green can run since it hits everything. Sylvan Reclamation fixes land, or gets rid of two problem artifacts or enchantments, very useful! Ainok Survivalist is another possible option, again b/c you don't have many things to deal with artifacts or enchantments. Caustic Caterpillar is worth a look too.
If you already have the cards in your list, then try them out before swapping over this is all just general thoughts since I haven't played the deck. Adding those lands is really my #1 desire.
2 years ago
If you want to build up creatures, definitely consider Earthen Arms, Cached Defenses, and Incremental Growth. I usually use them with Winding Constrictor or Jack, but Hardened scales works just as well.
2 years ago
Cards that get stuff out of the graveyard saying Target is just a habit and expectation at this point but not an iron clad rule:
To get something out of the graveyard you can do any of these:
- Not target anything
- Target a player's graveyard
- Target a player
- Target the cards in the graveyard
- A combination of the middle 3
As a side note the best counter they could ever print would say "Exile a spell on the stack" because the opponent would have to respond before you've made it clear which spell you want to exile. Once they let you choose which one you wanted to exile it would be to late for them to respond. This is generally why cards do say "target". Being able to get something back for or without telling an opponent what you're getting back until the spell resolves is much stronger and really punishes cards like Surgical Extraction if they are drawn later in a game.
An extreme example of this would be playing against a deck in EDH that has two combos: + and + . Imagine they have a Grim Monolith on board and 6 cards in hand with a Splinter Twin and Power Artifact in the graveyard. The odds are that they don't have the Pestermite but what if they did? In this case if they target one I can fire back with Surgical Extraction and stop them. If they don't have to target I either let the spell respond or blindly guess which half they have in hand and may just loose.
Of course I should really be playing + but what can I say I haven't pulled a C-Rotation yet. XD
Anyways with all of this said I really think Grapple with the Past deserves serious consideration in any commander deck.
3 years ago
Plus even in two colors Nykthos, Shrine to Nyx is still good.
Cauldron of Souls is perfect with your commander
Cards to take out...
Hunting Triad is weak
Cached Defenses is also weak
Dromoka's Gift is also another weak bolster card.
Bramblewood Paragon is redundant
Sandsteppe Mastodon isn't good enough
Oona's Blackguard same reason as above
3 years ago
3 years ago
If you're worried about losing card draw potential with the interaction between Cached Defenses and Inspiring Call I would suggest going with the "support" mechanic instead of bolster. Inspiring Call only cares about how many creatures you have with +1/+1 counters on them. Bolster only pumps one creature, but you have enough cards that do that through the "exalted" mechanic that has the added flexibility to choose which creature you want to pump. Also if you intend to use the card draw function of Inspiring Call, it would probably be better to add a few more copies (you have enough creatures to justify it).
Cards to support Inspiring Call
-Relief Captain: Relatively cheap, is a knight and pumps creatures on his way in for no additional cost. At the very least he can come in as 4/3 for four by putting one of the counters on himself and pumping another.
-Shoulder to Shoulder: A little slow and about as fast as Cached Defenses, but easier to cast since most of your deck is white. It doesn't add as much power, but provides a little additional card draw, which I think is more helpful.
3 years ago
I like the idea of indestructible knights, though I think you can make use of the lifegain a bit more and use green for a bit more utility.
Other creatures to consider
-Knotvine Paladin : works fantastically with exalted.
-Ulvenwald Tracker: I wouldn't run very many, but I would have at least one copy because it is pretty funny with exalted creatures. Anything with fight could act as decent removal with creatures after they've been exalted. Something to consider.
Other uses of green and lifegain
-Survival Cache: At worst, it will gain you four life for three mana. At best it'll also draw you two cards in the process for three.
-Harmonize: it is much cheaper than it was and the number of cards it draws makes it worth the mana spent on it.
-Lead the Stampede: Considering the number of creatures in the deck and how quickly you can cast them, this would definitely help as the game goes on. I just wouldn't play it if you really need land.
-Path of Bravery: You should be able to make this into a cheap anthem pretty quickly.
-Brave the Elements: pretty self explanatory.
-Cached Defenses: I would remove this because it is hard to justify it when you have as much exalted in your deck as you do. This slot would be better off reserved for card draw.
-Zealous Strike: Feat of Resistance would be far better here as it would guarantee your creature would survive and as a bonus would net you an extra card through inspiring call. In case you run into anything with devoid I would include a copy of Godsend or Hedron Blade (much cheaper), otherwise Feat of Resistance makes sure your creature survives.
Hope this helps.
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