Helvault

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
From the Vault: Lore Mythic Rare
Dark Ascension Mythic Rare

Combos Browse all

Helvault

Legendary Artifact

, : Exile target creature you control.

, : Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

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Helvault Discussion

Aethaleon on Does a card care how ...

1 week ago

I see, so my creatures could still be affected by an opponent's Riftsweeper too, even if it's under my Helvault.

Neotrup on Does a card care how ...

1 week ago

There's a slight caveat that that if once the card is already exiled, if it gets exiled again it will be a new object. That is, if your opponent plays Rest in Peace and then plays Processor Assault choosing one of the cards exiled by Helvault to put into your graveyard, that card will stay in exile but no longer be exiled with Helvault.

Aethaleon on Does a card care how ...

1 week ago

If I unearth a creature with Sedris, the Traitor King and then use Helvault on the same creature, will I get the creature back from Helvault or not?

foxboy93 on Blinking Breya - Discussion

3 weeks ago

jaeger_Konig

The good part out Whip, is flickering the creature sends it to exile, meaning I can have it return. Whip only cares if it does anything BUT get exiled. So returning Deadeye and blinking it means it returns, since Whip seen it leave play via exile.

Karmic Guide isn't a bad addition, but then how to i keep Karmic Guide where I don't have to use mana each and every turn and hamper myself from playing things?

Additionally, I have actually located some VERY interesting cards, mostly in the form of Voyager Staff, Synod Sanctum, Helvault and Cold Storage as ways to same my nonartifact based creatures from board wipes or cards that won't stop because of an insta-blink. Voyager Staff is probably one of my fav ones, namely because if its ability to be tutored. Synod Sanctum being able to exile anything, including Planeswalkers to protect them is amazing!

Traun255 on Captain my Captain, Lead us to Victory!

3 months ago

Profet93

Haha ya I understand why they would not like that.

It can certainly slow you down if you aren't careful. I run Helvault or Cloudstone Curio to remove it when I know I'm going to storm off or use spot removal to get rid of it the turn before I storm off. Ethersworn Canonist is a much better version but I see you already have that in your maybeboard.

Simon_Williamson on Take My Crown!

6 months ago

Shame he's banned to the rules equivalent of the Helvault. Glad to hear you like it!

NINJAxPENGUIN92 on It's Not Easy Being Green

8 months ago

Take a look at my competitive mono green deck Nissa's Lands. I've recently done a lot to it, and what I've found is that if you have enough cards in hand, and enough mana, you just kinda win, and omnath gets you the mana, so all you need is cards. I strongly believe Momentous Fall needs to be in here so you can drop omnath, draw half your deck, then re-cast omnath. I think Helix Pinnacle is too easy, like Felidar Sovereign or Test of Endurance. There are a ton of ways to get enough mana for helix pinnacle, its not even funny, so I'd personally take it out for Vedalken Orrery or Momentous Fall.

I also think Brittle Effigy is a terrible card (for decks of this caliber). I'ts a one-shot card (which I personally hate) for a chunk of mana, to MAYBE get rid of one thing. I'd run Scour from Existence, Helvault, or All Is Dust.

Khalni Hydra is pretty basic, and good, but could probably go for something with a little more utility (do you really need a free 8/8 trample, when you can give your massive commander trample instead?) I'd suggest Thunderfoot Baloth, Stonehoof Chieftain, or even Soul of New Phyrexia for some more utility. Same idea with Primalcrux. I'ts awesome, but it's spot could be better used for what the deck wants to do.

Krosan Grip is a must for pesky enchantments. I like Bonds of Mortality over Tajuru Preserver mainly because it helps more in my playgroup, but yours will definitely be different.

I would also strongly suggest trading some of the less usefull non-basic lands (High Market, maybe Arcane Lighthouse, Mosswort Bridge, maybe Scrying Sheets, definitely Mouth of Ronom) for basics, and add more land ramp, like Boundless Realms, and Verdant Confluence, which also has a BUNCH of utility in a permanent-heavy green deck!

Lastly, I can't tell you how awesome it is to entwine Tooth and Nail for Vorinclex, Voice of Hunger and Regal Behemoth, Early Harvest yourself, then Genesis Wave for your whole deck!

Simon_Williamson on Lore implications of Emrakul in ...

9 months ago

The silver in the moon works like the Helvault (which was made out of the silver from the moon and originally made by Sorin to trap the Eldrazi, around the time Nahiri was making Hedrons) and essentially exiles Emrakul, nullifying any effect, although on Zendikar the Hedrons did allow the tree Titan's to release their brood once one was cracked, so we can only wait for Emrakul, the mother of all Eldrazi, to find an opening in the moon.

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