Nearheath Pilgrim

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nearheath Pilgrim

Creature — Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

pvivvy on Lathiel's got gains

2 years ago

BlackoutX Thanks for the advice, I especially like Greater Good my playgroup loves it's board wipes so being able to sac at instant speed without paying mana to gain card advantage will be awesome. The board wipes are also why I have so many indestructible creatures.

I was looking for cheap ways to get lifelinkers or cheap ways to give lifelink to creatures. Not every card can be a Serra Ascendant but Legion's Landing  Flip and Nearheath Pilgrim seem to help get off the ground.

I originally opted for mana dorks because they interact with ETB life gain effects and I can place counters on them if I needed to. Lathiel, the Bounteous Dawn is a slower commander and they seemed like they'd help establish a board sooner. Though I probably will change to land ramp because again I hate their board wipes. Probably use Sakura-Tribe Elder and keep Birds of Paradise because it has flying and can add WG.

BlackoutX on Lathiel's got gains

2 years ago

Lets start with a list of easy cuts from a deck like this, Nearheath Pilgrim, Predator Ooze, Abzan Battle Priest, Archon of Sun's Grace, Oketra the True, and Pounce.

Legion's Landing  Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.

Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.

Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.

I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.

Another thing that you should get for this deck is some protection for your commander, the easiest options for this are Lightning Greaves and Swiftfoot Boots.

Lastly I would suggest running, Daxos, Blessed by the Sun, Nesting Grounds and Karn's Bastion due to the synergy with your deck

Spirits on Kaalia, Mirror Breaker EDH

5 years ago

Hi weezel,

Indulgent Tormentor is definitely not as useful as Bloodgift Demon , true it saves the 1 life, however, it doesn't guarantee the draw, and isn't under your control, which for me adds too much randomness, reducing the overall consistency of play.

If you're delayed, mana screwed, or have no A/D/D in hand with a Kaalia of the Vast ready to go, opponents recognize your stalled, and will continue your agony for 3 life. Perhaps if you have an Alliance, or there is an opponent low in life you can target, then you may be able to ensure the draw, but it is highly situational. In cases where an opponent is sacrificing a creature to prevent your draw, it won't be a creature that matters to the board state anyways, they would rather just let you have the draw.

Too much uncertainty to protect the 1 life, I would rather pay 1 life and guarantee the draw. If an opponent is low life, our I'm 1 damage output that turn shy of killing them, or they are tapped out and I need my life for other tutors, I can always target an opponent, surrender my draw to them, and do the 1 damage to an opponent.

Doom Whisperer is a very powerful tutor, he can recursively (assuming you have life), dig through your library, throwing, Kiki-Jiki, Mirror Breaker , Restoration Angel , and Karmic Guide into the graveyard (at the end of an opponents turn), then puts the Reanimate or Animate Dead ... etc. ontop of your library to draw on your turn, and win! If you do happen to Surveil into something that you can't afford to lose, like a Reanimate or a Animate Dead , something like that, stop Surveiling, draw, then continue Surveilling on your turn pre-combat main phase.

Sure Doom Whisperer is no Razaketh, the Foulblooded , but he doesn't have the downside of the sacrifice, and he is CMC5, so he can potentially win you the game cast from your hand, + ( Reanimate ) is a plausible turn 4/5 alt. win-con if you get the right Surveil. Often I'll surveil to a Tutor (Like Buried Alive ), or to a game changing A/D/D like Master of Cruelties or Iona, Shield of Emeria ... etc. in cases where I have Kaalia of the Vast ready to attack on my turn.

I would avoid the uncertainty of Indulgent Tormentor , stick to a sure thing. If your finding your games are going longer and need more life, you can always augment on the Lifegain/Lifelink strategy, I have quite a bit built in, but there is more, like a Vault of the Archangel as one example. Nearheath Pilgrim would be another I can think of off the top of my head. I used to have more but with EDHREC.com being so popular I removed many of my suggestions.

Thanks for the comments!

Krom3 on "Kamehamehaaa!!!" - Firesong and Sunspeaker

5 years ago

Nice Deck! +1

My buddy runs this commander and utilizes Pariah, Stuffy Doll, Boros Reckoner, and Spitemare in his build which is hilarious with Star of Extinction and Blasphemous Act

He's also running a really crazy combo with Volcano Hellion and Arcbond on a random creature or one of the other 3 creatures paired with either a Basilisk Collar or Nearheath Pilgrim it's quite hilarious to say the least and always comes out of nowhere

Geralf_Cecani on Advertise your MODERN deck!

5 years ago



I made this deck on a whim after seeing Volcano Hellion. The deck would probably function much better if I went with a more traditional burn or zoo build and threw in him and Nearheath Pilgrim as an afterthought, as they aren't complete garbage by themselves.

Maybe death's shadow for the echo cost? :thinking: I doubt it could work, as lifelink is completely contrary to their game plan :(

morgud on Boros Death-Star

5 years ago

Cool deck! Possible tweak ideas:

Replace one Spitemare with a Stuffy Doll (to deal with Leyline of Sanctity or Aegis of the Gods)

Replace Nahiri's Wrath and 1 Blasphemous Act with Shivan Meteor (more/dependable damage)

Replace Ajani Vengeant with Gift of Immortality (planeswalkers are always targeted and this alternate extends the life of your redirector creatures)

Replace Lightning Helix with Nearheath Pilgrim (nice life boost if Platinum Emperion isn't on the battlefield yet, otherwise chump blocker)

captainamerica on [Primer] Calling All Dragons - Mizzix EDH

5 years ago

Not only those lands but you should play Mirran Crusader in the main rather than Heliod, God of the Sun and Nearheath Pilgrim because heliod is high costed, lifelink isn't that good, and the meta is currently Jund. Damping Sphere in the board.

Wurmspiralmaschine14 on Licia, Life Shenanigans

6 years ago

If you're having trouble protecting Licia, why not try adding some indestructible-giving abilities like Indestructibility, Shielded by Faith, or Bastion Protector? That'll protect Licia from a majority of removal spells

If you're looking for straight wincons, Felidar Sovereign and Test of Endurance are good life-gain finishers

Bloodsworn Steward is good with Licia

If you're considering Master Warcraft, you should also consider Brutal Hordechief

Mana Tithe gets people all the time. No one expects a counterspell from a Mardu deck. Trust me, Mana Tithe is something you should add

I'd personally add a touch more draw. Look into the Ambition's Cost and Ancient Craving, as well as the less mana-friendly Promise of Power. Also, more removal wouldn't hurt. Check out Utter End, Anguished Unmaking, and the selective boardwipe Merciless Eviction

If you want tokens and a board presence, Crested Sunmare is your new best friend. Also, and though it may be a bit out of your budget, you might want to look into some of the Ajani and Sorin planeswalkers. They'll create tokens, and for the most part have lifegain themes. Elspeths also have token themes, though not really lifegain synergies, if you just want a bigger board state

IDK how competitive janky you want this deck to be, but if you want a fun, uberjanky, and cheap way to end games, look into Boros Reckoner and Spitemare, something that gives lifelink like Nearheath Pilgrim, and double damagers like Dictate of the Twin Gods or Furnace of Rath. Using indestructible-giving cards like Shielded by Faith or Boros Charm to give the Reckoner or Mare indestructable, then have it deal infinite damage to itself. If Reckoner or Mare has lifelink, then you gain infinite life. If you have a double-damage spell on the battlefield, then the Mare/Reckoner'll keep doubling the damage dealt to itself until eventually it can deal infinite damage to a player.

Good luck, and may the topdecks be ever in your favor ;)

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