Nearheath Pilgrim

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Nearheath Pilgrim

Creature — Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

Nearheath Pilgrim Discussion

Spirits on Kaalia, Mirror Breaker EDH

7 months ago

Hi weezel,

Indulgent Tormentor is definitely not as useful as Bloodgift Demon , true it saves the 1 life, however, it doesn't guarantee the draw, and isn't under your control, which for me adds too much randomness, reducing the overall consistency of play.

If you're delayed, mana screwed, or have no A/D/D in hand with a Kaalia of the Vast ready to go, opponents recognize your stalled, and will continue your agony for 3 life. Perhaps if you have an Alliance, or there is an opponent low in life you can target, then you may be able to ensure the draw, but it is highly situational. In cases where an opponent is sacrificing a creature to prevent your draw, it won't be a creature that matters to the board state anyways, they would rather just let you have the draw.

Too much uncertainty to protect the 1 life, I would rather pay 1 life and guarantee the draw. If an opponent is low life, our I'm 1 damage output that turn shy of killing them, or they are tapped out and I need my life for other tutors, I can always target an opponent, surrender my draw to them, and do the 1 damage to an opponent.

Doom Whisperer is a very powerful tutor, he can recursively (assuming you have life), dig through your library, throwing, Kiki-Jiki, Mirror Breaker , Restoration Angel , and Karmic Guide into the graveyard (at the end of an opponents turn), then puts the Reanimate or Animate Dead ... etc. ontop of your library to draw on your turn, and win! If you do happen to Surveil into something that you can't afford to lose, like a Reanimate or a Animate Dead , something like that, stop Surveiling, draw, then continue Surveilling on your turn pre-combat main phase.

Sure Doom Whisperer is no Razaketh, the Foulblooded , but he doesn't have the downside of the sacrifice, and he is CMC5, so he can potentially win you the game cast from your hand, + ( Reanimate ) is a plausible turn 4/5 alt. win-con if you get the right Surveil. Often I'll surveil to a Tutor (Like Buried Alive ), or to a game changing A/D/D like Master of Cruelties or Iona, Shield of Emeria ... etc. in cases where I have Kaalia of the Vast ready to attack on my turn.

I would avoid the uncertainty of Indulgent Tormentor , stick to a sure thing. If your finding your games are going longer and need more life, you can always augment on the Lifegain/Lifelink strategy, I have quite a bit built in, but there is more, like a Vault of the Archangel as one example. Nearheath Pilgrim would be another I can think of off the top of my head. I used to have more but with EDHREC.com being so popular I removed many of my suggestions.

Thanks for the comments!

Krom3 on "Kamehamehaaa!!!" - Firesong and Sunspeaker

11 months ago

Nice Deck! +1

My buddy runs this commander and utilizes Pariah, Stuffy Doll, Boros Reckoner, and Spitemare in his build which is hilarious with Star of Extinction and Blasphemous Act

He's also running a really crazy combo with Volcano Hellion and Arcbond on a random creature or one of the other 3 creatures paired with either a Basilisk Collar or Nearheath Pilgrim it's quite hilarious to say the least and always comes out of nowhere

Geralf_Cecani on Advertise your MODERN deck!

1 year ago



I made this deck on a whim after seeing Volcano Hellion. The deck would probably function much better if I went with a more traditional burn or zoo build and threw in him and Nearheath Pilgrim as an afterthought, as they aren't complete garbage by themselves.

Maybe death's shadow for the echo cost? :thinking: I doubt it could work, as lifelink is completely contrary to their game plan :(

morgud on Boros Death-Star

1 year ago

Cool deck! Possible tweak ideas:

Replace one Spitemare with a Stuffy Doll (to deal with Leyline of Sanctity or Aegis of the Gods)

Replace Nahiri's Wrath and 1 Blasphemous Act with Shivan Meteor (more/dependable damage)

Replace Ajani Vengeant with Gift of Immortality (planeswalkers are always targeted and this alternate extends the life of your redirector creatures)

Replace Lightning Helix with Nearheath Pilgrim (nice life boost if Platinum Emperion isn't on the battlefield yet, otherwise chump blocker)

captainamerica on Too Human

1 year ago

Not only those lands but you should play Mirran Crusader in the main rather than Heliod, God of the Sun and Nearheath Pilgrim because heliod is high costed, lifelink isn't that good, and the meta is currently Jund. Damping Sphere in the board.

Wurmspiralmaschine14 on Licia, Life Shenanigans

1 year ago

If you're having trouble protecting Licia, why not try adding some indestructible-giving abilities like Indestructibility, Shielded by Faith, or Bastion Protector? That'll protect Licia from a majority of removal spells

If you're looking for straight wincons, Felidar Sovereign and Test of Endurance are good life-gain finishers

Bloodsworn Steward is good with Licia

If you're considering Master Warcraft, you should also consider Brutal Hordechief

Mana Tithe gets people all the time. No one expects a counterspell from a Mardu deck. Trust me, Mana Tithe is something you should add

I'd personally add a touch more draw. Look into the Ambition's Cost and Ancient Craving, as well as the less mana-friendly Promise of Power. Also, more removal wouldn't hurt. Check out Utter End, Anguished Unmaking, and the selective boardwipe Merciless Eviction

If you want tokens and a board presence, Crested Sunmare is your new best friend. Also, and though it may be a bit out of your budget, you might want to look into some of the Ajani and Sorin planeswalkers. They'll create tokens, and for the most part have lifegain themes. Elspeths also have token themes, though not really lifegain synergies, if you just want a bigger board state

IDK how competitive janky you want this deck to be, but if you want a fun, uberjanky, and cheap way to end games, look into Boros Reckoner and Spitemare, something that gives lifelink like Nearheath Pilgrim, and double damagers like Dictate of the Twin Gods or Furnace of Rath. Using indestructible-giving cards like Shielded by Faith or Boros Charm to give the Reckoner or Mare indestructable, then have it deal infinite damage to itself. If Reckoner or Mare has lifelink, then you gain infinite life. If you have a double-damage spell on the battlefield, then the Mare/Reckoner'll keep doubling the damage dealt to itself until eventually it can deal infinite damage to a player.

Good luck, and may the topdecks be ever in your favor ;)

Skinken on

1 year ago

This deck seems fun to play, because new opponents will hate you, since banding is known as a very complicated mechanic. Admitably its not as bad as its rumored to be.

Couldn't soulbonds be cool for this deck? Adds an other layer of teaming up, almost like a double-band. Silverblade Paladin seemed like the best one, as it does not pump the power, so you still get the flanking thing form Sidar Kondo. But Wolfir Silverheart, Nightshade Peddler, Diregraf Escort and Nearheath Pilgrim all seem fun if you really like the idea.

Ofc, this does not exactly fit your old cards theme, but it's a cool addition to the banding mechanic.

BrenoSulz on Soul's Starting Deck

1 year ago

Hi. I'll comment assuming this is not meant to be a standard legal deck.

Me and my friend came back to magic in the first innistrad block as a form of gathering again. We established some rules: each one choses a pre-constructed deck from the innistrad block and we could buy 2-3 booster por month and only use those cards to build our decks and we could only trade with each other. That aside, I choose the WR agressive humans deck and my all-star card was (4 copies, of course) Brimstone Volley.

The deck objective was to aggro early on and put my friend down to 10 life or less. After that it was pretty easy to close the games since I would have 3-4 week creatures and they would have 1-2 bigger ones, allowing me to attack with all and putting them in the spot where they needed to block but knew I would have Brimstone Volley with morbid online! (I actually won a game dealing 13 damage with 3 Volleys. Wasn't 15 because I didn't need the morbid in the last one :P)

If you manage to have tons of humans, then Champion of the Parish is your men. Boros Elite, Wojek Halberdiers, Ash Zealot, Thalia's Lieutenant, Stormblood Berserker, Glory-Bound Initiate, Unruly Mob, Lightning Mauler, Silverblade Paladin, Nearheath Pilgrim.

No blocks: Ahn-Crop Crasher is awesome and I see you already listed him. Earthshaker Khenra, Fervent Cathar.

Legion Loyalist, Goblin Guide, Thalia, Guardian of Thraben and Thalia, Heretic Cathar (yeah, I know what you said about budget, but I'm just listing), Bomat Courier, Skyknight Legionnaire is nice (and actually remembers me about the new dude from Ixalan Sky Terror). I love Hellrider, especially if you can get wide. Maybe build around Oketra's Monument? Charging Monstrosaur could be the top end of the deck's curve. In my deck back in the day, Zealous Conscripts was the top end. Speaking of 5-drops and top end of curve Glorybringer, Urabrask the Hidden, Thundermaw Hellkite and Stormbreath Dragon.

Tricks: Boros Charm is ridiculous, it does it all. Unfortunately we stopped playing right after the release of Gatecrash, so I couldn't have Brimstone Volley AND Boros Charm. Good old Lightning Bolt.

You need to change your mana base cause there are too many taplands. Some Sacred Foundry would be nice, there is Kaladesh's Inspiring Vantage. Otherwise I would say to use a few taplands, like 2-3 and get some Evolving Wilds. If the land is going to be tapped, at least Evolving Wilds will thin your deck so you have more chance to draw spells rather than lands.

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